Monday 24 October 2022

The Battle For Heimsdorf 1944

I've had plans for another Black Powder game in the wings for a few weeks now, but real life has prevented me from getting it onto the table so to speak. So on a whim a few days ago I decided to get in a simple game of BKCII but on a 2' x 2' board. This is something I've done before and fancied having another go at some BUA fighting. In less than an hour I had the board set up ready to play the game the following day.

Force wise I went with a 'classic' Birtish versus Germans somewhere in NWE 1944. Eeach side had a Battalion of infantry there abouts and some armour and in all honesty I just took what I fancied out of the box. I had planned something a bit more thought out but was feeling a bit off after my Covid and Flu jabs the day before, so this was a nice and easy solution. Scenario wise it was who could control the BUA after 8 Turns, again to keep things nice and simple.

So without further ado:

An overview of the 2' x 2' board as viewed from the British side.

Allied bombers or artillery have already had an effect upon the village.

The road leading in from the East.

The village duck pond.

The road in from the West as viwed from the German side.

The main German approach road.

The town square, which needs a cross, memorial or something similar.

The German Fallschirmjager, with PzIV's and some Training School obsolete tanks.

The British with trusty Churchills support.

The end of Turn 1. The Germans have pushed cautiously into the outskirts of the town and are close to the churchyard. The British only have one Company arrive on the right flank and likewise move forward with caution.

The British infantry move forward covered by the Churchill, wary of any Panzerfaust armed infantry.

The Germans close in on the town square and church, with Panzer IV's in support.

The infantry line the road in preperation to moving forward.

The end of Turn 2. The Germans move forward slowly on their right flank whilst their centre holds. For the British their left flank Company and Recce arrive and all units push forward.

The Recce Company move forward but fail to dismount from their Carriers.

Infantry move through the orchard covered by a Churchill by the duckpond.

The British close in on the churchyard too.

The Germans advance on their right, but rather slowly.

The Germans bring up some ATG and IG support.

The end of Turn 3. The German right flank surged forward but failed to engage the Churchill by the duckpond. In the centre fighting broke out around the churchyard and the Germans occupied the church (shades of The Eagle Has Landed). The British Recce engaged the Germans in the sawmill, nearly KO'ing one unit, but the Churchill by the duckpond was suppressed by Op Fire, as was the one by the church, but by a Panzerfaust.

Fighting rages by the sawmill with a German unit nearly KO'd.

Likewise things hot up in and around the churchyard.

The British CO orders forward the Churchill Crocodile and support.

PzIV's cover the town square.

A Panzer IV engages the Churchill...

...as do some 251's.

The end of Turn 4. The Germans managed to KO the Churchill by the duck pond and an infantry unit by the church, but achieved little else due to poor command rolls. The British move forward where possible and have the Churchill by the churchyard suppressed by Op Fire. The Crocodile moves ominously forward and is in range with its flamethrower.

With the Churchill KO'd, the Germans pull after losing an infantry unit and the British push forward into the gap that is left.

The Churchill engages with the PzIV in the town square.

The Churchills vie for space.

The PzIV comes off worse as it engage the Churchill by the churchyard.

The fight at the churchyard intensifies.

The end of Turn 5. A poor Turn for the Germans that managed to achieve little due to failed command rolls once again. The British had a good Turn with the Crocodile KO'ing two infantry units and a Pz IV brewing up too.

The British try to consolidate their left flank as a Pz IV burns.

British reserves arrive and move up the main road.

The Crocodile has cleared the church and churchyard, with the former burning.

The Germans still hold the town square, but their hold is not a strong as it might be.

The end of Turn 6. The German reserves arrive on the left flank and they manage to KO a British Recce unit, but lose a Pz IV in the process. The British pushed forward where possible but had little to show for it.

The left flank is stalled as the Churchills push forward to the town square.

A bit of a traffic jam.

The German reserves arrive.

The end of Turn 7. The Germans manage to suppress a Churchill, but fail to do much else. In comparison the British KO a 251 and suppress another with their PIATs, whilst the Crocodile KO's another infantry unit and suppresses an MG unit too.

The infantry make short work of the German 251 half-tracks.

The British Recce AC brews up.

The Churchills dominate the town square and the churchyard.

The devastatingly effective Crocodile.

End of Game
With the German armour all but gone and over a third of their infantry, they began to quickly withdraw, leaving the British to consolidate their gains.

Post Game Thoughts
The game was fun to play and worked well considering how quickly it had been thrown together. I must admit I wasn't fully with it due to the after effects of the jabs, so things might have been fudged a bit here and there. For example I completely forgot about the off table mortars I had planned to use, until around Turn 3, ditto the artillery for the British, so I just carried on without them. As always a few thoughts:
  • It was interesting to play the game without any off table support such as Artillery or Air, ditto the mortars for the Germans. It did highlight the fact that you do need a combined arms approach to achieve your objectives, which is one of BKCII's strengths IMHO. 
  • Without the above support, the Crocodile was the game changer for the British, which I think I've mentioned before when fighting in BUA's. SMG armed units of man portable flamethrowers would make a big difference too. One day I might get my Soviet troops finished to give these a try out...
  • The BUA's worked well, with the building and the 'gardens' clearly defined. There is a bit on confusion about Line of Sight in BKCII, with it limited to 5cm in a BUA, but you can spot concealed troops when within 10cm, so a bit of a contradiction. For the buildings they were a 6+ to hit and classed as a 5+ save which worked well and wasn't too tough.
  • Both sides suffered from some poor command rolls, with the Germans coming off marginally worse. I could have brought their reserves on early but simply forgot!
  • For this sort of game it is really worth spending the time on sorting out the scenario and OOB for both sides, with the points as a guide. In reality I had too many units to play with but at the time I enjoyed the game as it was and just went with the flow. Next time a more considered approach will be in order.
  • I really enjoyed playing on a 2' x 2' table again, as you are into the action pretty damned quick. Setting the scene was fun too, sorting out the look of Heimsdorf.

Next Steps
As I was setting the game up, I thought I could leave the board pretty much as is and just tweak it slightly for different periods. So my plan now is to have a game set in 1844, using either Rebels & Patriots or BPII and then one in 1744 using Honours of War. Whether it works or not remains to be seen but it should be fun and I'm looking forward to it.

Hopefully one of the games will be played out this week, so watch this space. Painting is still sidelined due to half-term here in Bristol, so the house (namely the kitchen) is being used all the time so no free time to paint, but you never know. Also the weather is still unseasonably mild so I spending some time in the gardend doing Autumn planting, which is nice at this time of year.

So until next time stay safe and keep healthy!

22 comments:

  1. Thanks Steve, very enjoyable, your table looks superb, I hadn’t initially appreciated that is was a 2 x 2, all of that real estate just gives the impression of more space …. a real positive of the scale.

    You mention wanting something for the town square - I just received an accessories pack from Pendraken this morning that has a fountain, cross and drinking troughs. They are in the 10mm section of their terrain list. They are small, but they do look 10mm, so not sure how they would fit in with your 6mm terrain. Here is a LINK anyway, scroll down to fountain accessories

    https://www.pendraken.co.uk/peninsular-spain-1092-c.asp

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    1. Thanks Norm. It certainly felt bigger than a 2' x 2' table when playing it, as you say, the 6mm buildings make it feel bigger. If I'd used 10mm ones then I reckon I might only have had three buildings in total.

      I think the 10mm accessories would look too big, which is a shame as they are nice. Still they are easy to scratch build and this game has psurred me on to finish more BUA's etc for future games and periods.

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  2. Fantastic battle report Steve! Can't believe it's all on a 2 x 2 board.

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    1. Many thanks Ray! As mentioned above, the 6mm buildings make it seem much bigger, as you can increase the building density as well as other bits of terrain. 2' x 2' gaming has a lot to offer when time or space is at a premium.

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  3. Another terrific looking setup and fight, Steve. You pack a lot of terrain and figures into a small space. Like Norm and Ray, I find it hard to believe this is all on a 2’x2’ tile. Could you not keep the battle set up this tile and dining tuck it away under a bed when not in use?

    Without air or artillery support, this looks like a hard fight for the Germans.

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    1. Thanks Jon! The relatively small BUA bases and the small buildings help me pack the board, ditto the woods and fields. Currently the board is sat next to me on the dining table (which we rarely use) awaiting some tweaks for the next game.

      If I'd added in mortars for the Germans and switched Shermans for the Churchills, then it might have swayed to it being a trickier task for the Brits based upon experience of previous games. I might do a re-fight on a slightly different board when the next two games are finished, to re-visit fighting in a BUA during WWII.

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  4. Another exciting battle report Steve. As ever I quickly skipped to the end just to check the Brits were victorious. They were - phew!! A least I could then go back to the start and re-read at my leisure, secure in the knowledge that the good guys won.
    As you sort of suggested, I wonder how this battle would have played out if had been located in Eastern Europe in late ‘44…? I’m pretty sure the Soviets would have been a lot more brutal than the British. Pay back, no doubt.
    Cheers,
    Geoff

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    1. Thanks Geoff and the good guys won;)! A replay with SMG troops, some heavy artillery direct firing would certainly make for a very different game. It's something I plan to do in the future, but as I say, I need to paint the troops first!

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  5. Lovely little game Steve although really it isn’t that little. Such a long time since we have played BKC2 we really need to get some eastern front tanks back the table. I think if I remember we have just used the 5cm spotting distance, but it is a while since we have played

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    1. Thanks Matt. A biggish game in a small area really, given it was a Battalion a side. BKCII is probably my most played ruleset over the years, which speaks volumes really. Good to know that you used the 5cm spotting distance which makes sense to me. Will check BKCIV to see what that says.

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  6. Another great looking game, and an exciting AAR. Terrain is spiffing and the account had me on tenterhooks right to the end.
    I did a similar thing Feb last year, with 3 battles in 3 periods on the same terrain. Works a treat.
    Chris/Nundanket

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    1. Thanks Chris and glad you liked the terrain and the narrative. I like the idea of being able to play multiple games on one table layout, which is something I might pursue more moving forward, as it saves a lot of time.

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  7. Like others comments I would not have picked from the photos this being a 2x2 foot tabletop. Very good looking terrain and setup.

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    1. Thanks Peter and the 2' x 2' table does look deceptively large in the photos now that I look at them.

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  8. It all looks very pretty Steve and seems to have been a fun game for you, so mission accomplished! I was a bit surprised the Churchills did so well against PzKfw IV's. to be honest - i would have assumed the latter were superior in most respects to the British tank.... Flamethrowers, of course, are obscenely effective at clearing infantry out of buildings etc - horrible weapons really! Have they been banned or something - no one seems to use them any longer?

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    1. Thanks Keith and I did enjoy myself, even if I was not quite with it due to the jabs. The Churchills are tough nuts to crack due to their better armour ratings in BKCII, but one did get brewed up by the 251's with a bit of Pz IV support. The Germans didn't quite get their command rolls going to take advantage of their better firepower, which often happens at the expense of Allied armour.

      Flametrhowers not nice at all but damned effective. No idea of any army still uses them, given the effectiveness of modern man portable weapons these days.

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  9. Super looking battlefield...like everyone else I am amazed its only 2 by 2...nice looking models too. Regards.

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    1. Many thanks Tony! I have pondered contacting some of the magazines to see if they fancied an article on games of this size. Not sure they'd be interested given the dominance of 28mm these days. Something to think about...

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    2. FWIW - Norm’s articles on pinboard gaming seemed to go down well in the glossies. Give it a shot Steve 👍

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    3. Thanks for 'heads up' Geoff as not getting any of the glossies now, I didn't know Norm had had stuff published. Will certainly consider this now.

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    4. I recall they were in Miniature Wargames magazine, maybe 5-7 years ago.
      One was WW2 eastern front on a pinboard and I think that sometime after that there was an another article about his “alien invasion” set-up and game. Doubtless Norm can confirm which specific issues.
      Sorry, but my old magazines are scattered around the house in the library, kitchen, conservatory, our bedroom, spare bedroom and small bedroom. No order whatsoever. Perhaps when I retire… that’ll be a job to keep me occupied. 🤣😉

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    5. Thanks for the info Geoff:).

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