Showing posts with label To the Strongest. Show all posts
Showing posts with label To the Strongest. Show all posts

Sunday, 18 February 2018

Paphlagonia vs Latium - a To the Strongest intro game

My plan to try and get more games in in 2018 had taken a knock over the past few weeks or so, due to having to deal with Local Government, which at times felt like trying to get blood out of a stone whilst swimming through treacle. Salvation came in the form of my good friend and gaming chum Keith Flint, who was keen to have a go at 'To the Strongest' ruleset. 

So a pleasant drive through the Cotswolds saw me arrive with the table already set up and some figures on the table. In advance I had knocked up some basic army lists based upon Keith's 'Trimsos' armies, nothing too fancy, so that we could focus on the game mechanics and simply having a good time. Once again it was a pleasure to be able to play a game with Keith's wonderful 28mm figures that are certainly colourful and full of character.

For the first game, we simply chose a good mix of units, including Elephants, Chariots (both light and heavy), Cataphracts, Hoplites etc, in fact anything that grabbed our eye. This game took a while to get going, as neither of us could hit a barn door with our missile troops and our weapons must have been made of rubber. In the end my troops (Latium) prevailed, but the game could have gone either way. 

In the second game, we selected units appropriate to Keith's army lists, so I got the Elephants, whilst Keith had some rather tasty looking Phalanxes and Chariots. This game was brief and bloody, with the cards certainly favouring my Latium troops, as Keith's centre and left flank collapsed in short order. Fortunately he was unable to take advantage of his numerical superiority on his right flank before the aforementioned collapse. Still it was a fun game.

Given that these were test games and very much aimed at getting Keith au fait with the game mechanics, I didn't take any notes. However I did find time to take some pics which will hopefully give you an idea of how things unfolded.



Both armies arrayed for battle, with my Latium troops closest to the camera.

The Paphlagonian Elephants and Phalanxes look somewhat daunting.

The core of the Latium army, their infantry.

The armies advance, with the Latium archers supporting the right flank.

Some failed activation cards led to a broken Latium line.

In contrast the ordered Paphlagonian line.

The infantry clash.

They may only be javelin armed skirmishers, but I loved the shields. Sadly they don't make anything like this in 10mm, so maybe some conversions will have to be done...

The centres clash whilst both sides skirmishers try and gain control of the flanks.

From a Latium point of view, the Paphlagonian centre looks too strong.

However looks can be deceptive.

Nelly feeling somewhat vulnerable.

With the centre gone, the Paphlagonian right flank had no option but to withdraw.

With Game 2 underway, the action happened thick and fast. The Latium right flank quickly gained ascendancy and turned in on the Paphlagonian centre.

This time the Latium 'Nelly' felt confident and proved her worth on the battlefield.

The action continued thick and fast, with both sides losing units, but the Latium troops were marginally on top.

The end for Paphlagonia, as their army had vanish as quickly as Summer mist.

The Latium troops looking for someone to fight.

The Latium army in complete control of the battlefield.



Post Game Thoughts
Both games proved to be very enjoyable affairs, despite the second game being a tad more one sided. Not having played 'To the Strongest' for sometime, I was unsure as to whether I would still enjoy them. In fact I need not have worried. In fact the opposite as it re-confirmed that they have become my current Ancients & Medieval' rules of choice. As always, a few thoughts on the game, the rules and Ancients gaming in general;


  • I need to create a better QRS sheet than the one contained in the book. this is mainly to allow me to easily remember things such as +1 card to be played on Flank Attacks, a -1 Save to units being attacked in the Flank etc. I'm sure this would become second nature with lots of playing, but with erratic outings of the rules it will simply make things easier.
  • A more detailed roster for each army will make game play much quicker, such as adding in Attack and Save details, for similar reasons outlined above.
  • TtS certainly gives a fun and relatively quick game, compared to the likes of 'Hail Caesar!' I no longer think of it as a grid based game, but a game that really allows me to concentrate on my tactics.
  • For my next game I will give the ammunition supply rules a go, now that I have, hopefully, got the game basics nailed down. I'm intrigued to see how this affects the use of Light Infantry.
  • I really need to make some Army camps for both of my planned ImagiAncients armies, so plenty of opportunity for some creativity.
  • The same could be said for adding a few more Generals to my armies, as well as the one use Heroic ones. Time to have a browse of the Pendraken catalogue as well as my lead pile.
  • Of late I have been making some terrain in the limited time I have had, to which I need to add a baseboard. I have some ideas on how to make it work for a grid based game but not look too grid like. Some tests are required to see whether my ideas work or not. I also need to bear in mind that this board will be used with the forthcoming 'For King & Parliament' rules that are due for release at Salute.
  • I thought the rules worked well for units such as Chariots and Elephants, that can in other rules feel a bit clunky or unsure as to what they are trying to achieve. They also work well for ImagiAncients armies as it is so easy to select troops and create balanced armies due to the points cost and Victory Points system.

So I'm looking forward to trying to get in some more games in the near future, using my Viking and Saxon armies. A campaign of some sort would be nice, but I don't want to run before I can walk.


Thursday, 16 November 2017

Danish Bacon versus Saxon Lamb - a 'To the Strongest' AAR

After my game with Keith earlier in the week, I decided to dig out my wooden blocks and have some trial games of To the Strongest, just to see how they compared to other ancient rules I play, namely 'Dux Bellorum' and 'Sword & Spear'. So after some very basic line up and advance to contact games, just to get a hang of the main mechanics, it was time to have a 'proper' game, with figures and some scenery.

To keep things simple and at a manageable size, I used an old 2' x 2' board, marked out with 2" squares and then put down some basic terrain features to break the board up a bit. In terms of forces involved, I went with my Late Romans/early Saxons and early Vikings, both of which were pretty 'vanilla', again to keep things simple.

I decided that the Vikings would be the attackers, mainly because I happened to sit down on that side of the table and it also made sense 'historically'. Again no notes were made, but the game was fast and furious, so hopefully the following annotated 'photos will help you follow the action.


The view from the Viking baseline. Both sides broadly deployed in a linear fashion, with skirmishers on the flanks.

The Saxon camp on the left with the 'Agnos Dei' and the cross and some light cavalry on the flank.

"If God is with us, who can stand against us?" or at least that was the hope of the Saxons.

The Danes had brought along their bacon and seer.

The Danes got off to a good start, with their skirmishers advancing smartly to take control of the wood and rough ground, whilst the centre moved forward a tad further than planned, as the supporting troops failed to follow up.

The Saxons in reply pushed forward in a pretty solid line, but had failed to deploy a reserve.
  
The view from the Saxon right flank.

The Danish left flank could be outflanked by the Saxon cavalry. Hopefully the archers in the rough ground would be able to slow them down.

The Danish line not exactly in line.

The Danes were able to realign their troops into a better formation, whilst the archers drew first blood as well as destroying a unit of Saxon light cavalry. On the Danish left flank, a Shieldwall unit had broken through the Saxon lines and pushed through the wood to threaten to turn their flank.

The threat from the Saxon flank has diminished somewhat.

The Danish right flank.

The sheep are getting nervous as the Danes have pushed past the Saxon right flank.

The Saxons are really taking a battering as the card gods are not with them today.

The Saxon light cavalry charged the skirmishing archers in the rough ground, which proved to be a big mistake. Lesson learnt.

The Danish right flank still holds firm.

 Saxon units threatened by lots of Danes. Not a good position to be in methinks.

The 'Gotterdammerung' moment. The Saxons are losing units left, right and centre.

There is little opposition left on the Danish left flank and in the centre.

The Danish right flank pushed forward as well.

Time for the sheep to exit the table as quickly as possible, as the Saxon position has become untenable.

The Saxon losses. The Danes had none.


Well that was certainly fast and furious and over much more quickly than I was expecting. So from my few games so far, I thought I'd jot down some thoughts:

  • The rulebook is incredibly well laid out. It is very easy to find things you want to refer to with minimal effort. If only all rules were like this. The ring binding makes it easy to leave the book open at the page you want, but I've found most of the time it is on the QRS page at the back, which I really should print out.
  • The rules so far have been incredibly easy to pick up. Using the grid system for movement and the cards to resolve activation, shooting and melee mean that you can understand the basics, very, very quickly. 
  • There is lots more detail contained in the rules, which I'm slowly adding to as my games progress. Danes versus Saxons is a good way to start, as you don't have too many fancy units to deal with. Next up I want to try adding in say chariots, elephants and heavy cavalry and it will be interesting to see how the game feels then.
  • To do the above, I really need to create a proper army list for each force, with their break points etc calculated. I also want to use the Strategems and maybe one of the scenarios, other than a simple line up and advance to contact. But I don't want to run before I can walk.
  • Shooting so far hasn't proved to be too effective. As these rules cover up to the Middle Ages, I'm not sure how they would work replaying Agincourt or Crecy. Not that I want to, but it's a good benchmark to see how they handle massed longbows.
  • Using playing cards rather than die seemed strange at first, but it certainly makes the game go along at a fair old lick. So far I reckon you could get a couple of games in an evening no trouble at all. 
  • I wasn't sure about how I'd feel with a grid based game, but based on my games so far, I'm a convert. It won't stop my playing 'Dux Bellorum' etc, but the ease and speed of game play as a result makes these probably 'my go' to rules for Ancients games.
  • Having played my games on a 2' x 2' table with a 2" grid, I plan to enlarge the table to a 3' x 2' and to use 3" grids. This will allow me to field chariots, elephants etc that currently would struggle to fit nicely in the 2" boxes. I still plan to base my foot on 40mm x 20mm bases, as then I can use them across other rulesets with ease.
  • Having enjoyed my games so far, I'm really looking forward to the release of 'For King & Parliament', the ECW variant of the game that is due out early next year. I'm tempted to go back to 2mm for these rules, but will wait and see. I'm not sure whether Keith would talk to me again if i did!


So far I'm very happy with these rules. They are also supported by a forum as well as loads of free army lists on the 'To the Strongest' home page along with updates to the existing rules. Once I've finished enough units for some games of 'The Pikemen's Lament', then I think it will be time to revisit my Ancients armies and get on with some painting.