Sunday, 6 November 2022

Action In The Plattville Valley 24th July 1864

After a comment on a recent game about some classic 'Old School' scenarios, I dug out my Featherstone and Grant books to peruse for some ideas for a future battle. I was immediately struck by the following one from Featherstone. 

A wonderful book and I love the lovely 1960's graphic dust cover.

The map for the scenario.

Scenario
Very little was required in terms of tweaks to the original to make it suitable use with BPII, the intended ruleset I wanted to use to play this out. The game was limited to 8 Turns and both sides had an advanced guard of 2 Regiment's of Infantry, with 2 Infantry Brigades and supporting Artillery, plus 2 Regiments of Cavalry for the main force. 

The only tweak I made was to randomly roll for command ratings on a D6:
1 - CV 7
2 - 5 CV 8
6 - CV 9

The Game
I set out the table as closely as possible to the original, as can be seen below. The game was played on a 2 1/2' x 3 1/2' table, which equates to a 5' x 7' one if using 28mm figures. So without further ado onto the action.

The end of Turn 1. The Ruthenian troops (bottom table edge) moved slowly along the Lower Pike Road, whilst the Prusskian troops began to cross Bull Bridge on the Upper Pike Road.

The end of Turn 2. The Prusskian advance slowed as they sighted the enemy, with one Regiment heading towards the Wheatfiled whilst the other moved over Bull Bridge. The Ruthenians deployed one Regiment into Line across the Lower Pike Road whilst the other reached the edge of Green Ridge.

The Ruthenians deploy.

The Prusskians move towards the edge of the Wheatfield.

The end of Turn 3. Both sides Main Forces began to arrive and they quickly deployed to support their respective Advanced Guards. Some firing broke out on Green Ridge and at the Wheatfield.

Both sides push troops onto Green Ridge, with the Prusskians taking some Hits & Disorder on the Ridge and in the Wheatfield

The Ruthenians occupy Church Hill and close in on Roger's House, with the Cavalry waiting on the flank.

The Ruthenian Artillery deploy to cover the Ploughed Field, where Prusskian troops can be seen advancing.

The Ploughed Field, with the Prusskian Brigade led by their Light Infantry.

The Prusskain Cavalry reach Mole Hill and an Infantry Brigade are on Rabbit Ridge, with their Light Infantry fording Bull Creek.

The end of Turn 4. The Prusskians pushed for with all speed, whilst the Ruthenians were somewhat slower and were reacting to the Prusskians moves. Both sides shooting caused Hits & Disorder, but nothing major to worry either side just yet.

The Ruthenian Light Infantry engage the enemy in the Wheatfield, despite coming under intense fire from their front and left flank (a recurring theme in this battle). 

The Prusskian troops are slightly bottlenecked at the road as it runs past the Wheatfield and Green Ridge. There are two CV 9 Commanders there (Dashing markers), but both have required the assistance of the General at times to keep their troops moving.

The Prusskian Light Infantry are taking heavy fire from the Ruthenian troops on Green Ridge. 

The Ruthenian Cavalry failed to charge as the Prusskian Cavalry crossed Bull Creek.

Both sides are taking casaulties, but the Prusskians are suffering slightly more at present. thankfully the Church and Roger's Farm are providing some useful cover for the Ruthenian troops.

A view from the East along the battle lines.

The end of Turn 5. The Prusskian troops began to try and push along Green Ridge to create space for their troops, so as to bring their numbers to bear. Again the Ruthenians reacted as best they could to these moves. Both sides shooting was largely ineffective, due to poor die rolls and good morale save. However the Prusskian Light Infantry on Green Ridge were broken.

The action hots up along the Lower Pike Road, Green Ridge and the Wheatfiled.

The Ruthenian Light Infantry break and flee towards Bull Creek.

The Prusskian Infantry in and around the Ploughed Field come under increasing pressure.

The end of Turn 6. Another turn of careful manouevreing and response by both sides, with the major move being a Ruthenian Infantry Regiment leaving Church Hill to press their slight advantage by Platt's wood and the Ploughed Field. Yet again a combination of poor die rolls and good morale saves prevent either side gaining the upper hand.

The fighting increases in intensity as both sides close, but neither can find a breakthrough.

Roger's Farm comes under intense fire and the Artillery to the left just hangs on.

The Ruthenians try to press their advantage as the Prusskian troops are Shaken & Disordered.

The end of Turn 7. Things are moving towards a climax and with time running out, who will break first? The Prusskians increase pressure on Green Ridge and a Ruthenian Infantry Regiment makes a Disorderly Retreat to allow fresh troops to take their place. The Ruthenian Infantry Regiment in Roger's House is broken by combined fire, but at least they force the Prusskian Light Infantry back into the Ploughed Field due to a failed morale check. No big break throughs but the Prusskians have a slight advantage at present.

A Ruthenian Infantry Regiment makes a disorderly retreat to give it a chance of reforming and rejoining the fight.

Another view along the battle lines.

Roger's House is empty.

At least the Ruthenian Infantry have the advantage by Platt's Wood and the Ploughed Field.

The end of Turn 8. With the final Turn both sides made concerted efforts to gain a victory. The Prusskians got off to a poor start with a failed Rally roll (Blunder) leading to an Infantry Regiment blocking another, thus reducing the amount of firepower available on Green Ridge. The Prusskian Cavalry decided to charge to try and break the Ruthenian Cavalry, but lost a Regiment in the process and another one to a Sweeping Advance, but the Ruthenians lost one cavalry Regiment too. There was little movement by the Ruthenians, but they managed to break an Infantry Regiment and force another back Shaken & Disordered.

The Ruthenians finally gain the upper hand by the Wheat Field and Green Ridge, forcing the Prusskian Artillery to make a Disorderly Retreat to survive, as leaving units Shaken & Disordered.

The Prusskian Infantry Regiment that Blundered are broken on Green Ridge.

The Ruthenian Cavalry only just survive but are victorious.

The Broken Prusskian Cavalry.

The Prusskian Infantry are pushed back in the Ploughed Field and the Ruthenian Infantry are in a strong position.


End of Game
A sudden flurry of activity at the end of the game saw the Ruthenian troops emerge victorious, but only just. The Butcher's Bill was similar for both sides, but the Prusskians had lost one Light Infantry Regiment more and had more Regiments close to breaking than the Ruthenians. It could easily have gone the other way.

Post Game Thoughts
A fun game that played really well and it could not have been closer at the end. So as always some post-game thoughts in no particular order:

  • Despite the Prusskians having two CV9 commanders, they had to rely upon the General's re-roll ability a few times during the game and at crucial moments too. Both times this led from a failed command roll to one that allowed them up to 3 moves!
  • Both sides shooting was really poor through out the game, compared to previous ones I've played that have been rather bloody. A combination of some shocking To Hit die rolls combined with some superb Morale Saves was the reason for this.
  • As a result of the above, this allowed the Ruthenian Light Infantry by the Wheat Field to survive repeated Turns of intense musket and artillery fire and somehow still survive. this prevented the Prusskians from breaking through at that bottle neck of the Wheat Field and Green Ridge. Heroic stuff indeed!
  • The scenario worked a treat with BPII and the Glory Hallelujah! supplement rules that we've been using for quite some time now. It would be interesting to play this again but using the 'Shoot and then Move' play that is in the Valour & Fortitude rules that have recently been released. Something to try out for another day maybe.
  • I enjoyed having the bits of terrain named on the map which made it easier and possibly more interesting when writing up the AAR. Something to consider for future games for sure.

What Next?
What indeed you might well ask! Well after quite a few games of late, I feel a pause is in order for a week or so as I fancy doing a bit of painting, subject to the weather of course, as I still need to do a few things on the garden. I'm spoilt for choice on the painting front but want to finish of some German WWII AFV's that have sat on their sticks for far too long, when they only need a few highlights and details painting and then they are done. At least they will be useful for the next planned scenario, which is based upon another 'Old School' one and sadly no prizes for guseeing that that might be! 

So until next time stay safe and keep healthy.

25 comments:

  1. Attention captured from the first photo :-) great to see a classic scenario working so will with a rule set that post dates it by some fifty years.

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    1. Thanks Norm. I wasn't sure how well they would work together, but the speedy BPII movement helped bring things to a conclusion within 8 Turns, which was good.

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  2. Another closely fought affair Steve - well done. The armies and terrain, as per usual, look great.
    The good thing about imagi-nations armies is that no-one can tell you that the uniforms are “wrong”. You can organise and paint them as you want, even if the uniforms may be based loosely on those of … (whatever country/time period). In any event, after a few weeks on campaign I suspect the vast majority of the troops would be wearing uniforms that are starting to wear out or covered in muck/dust/dirt. No wonder armies needed flags…
    Cheers,
    Geoff

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    1. Thanks Geoff! Imagi-Nations do give you such flexibility, I just wish I'd 'found' this route years ago. You're right re: the dirty uniforms as some issues were caused at Waterloo with it being hard to tell friend from foe after a night spent in the rain and mud, so flags were the only easy way to tell units apart.

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    2. Just a thought. I know that after Waterloo new uniforms could not be obtained by the British troops until long after they got to Paris and ammunition resupply was patchy to say the least. Reminds us that logistics should be considered in even single battles let alone campaigns. Regards.

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    3. Very true Tony. The Blandford Peninsular War uniform guide is excellent at showing troops as they probably looked on campaign. Our troops in comparison are by and large Parade Ground smart.

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  3. Splendid game and report Steve. I have BP, but have chosen to not get BP2. Would you say that it is worth getting them?

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    1. Thanks Richard and glad you enjoyed it. I think it is worth getting BPII, as they've clarified a few areas, improved some and made Generals useful to have. The contents page and index certainly make it a lot easier to find stuff during a game. Of course if you only play now and then it's probably not worth it, but I use these for all of my 19thC games, bar big historical actions when I use Bloody Big Battles. I hope this helps?

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  4. Plattville always makes for an interesting scenario. I never cease to be amazed at the effectiveness of the MDF troops which are painted very nicely.

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    1. It is an interesting scenario and provided a better contest than I initially thought it would, which is good. You should see Walt's troops in the flesh so to speak at shows, as he does a superb paint job on them, which is way past my abilities these days. I'm happy with my block colour approach and Old School gloss varnish though:).

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  5. A classic scenario, Steve, and one I have never gamed. Every time I look at this scenario, I wonder why the Pike Road did not run directly N-S along the river between Church and Green Hills rather than taking the long way around the hills and over the river. It must have been a government project.

    As always, a very interesting replay with your insightful conclusions punctuating the report. Table and troops look fab as expected.

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    1. Thanks Jon and the government project comment made me chuckle! It's my first time of gaming this, but can see this getting a replay at some point. A perfect demo game too as there aren't that many units a side and of course there is that huge dollop of nostalgia attached to it.

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  6. Seemed like a fun game that you thoroughly enjoyed, Steve, so mission accomplished! The AAR was well written as usual and kept me gripped till the final turn - I was rooting for the Ruthenians, so pleased they came out on top in the end! Going from a fail to x3 moves is one of the things about Black Powder I don't really like, but x3 move may not be as devastating in the smaller scales, as distances to cover may be relatively greater? I have seen a fluke roll in the first turn basically end a game right there and then, which surely isn't the intention?

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    1. Thanks Keith and I did enjoy it as for once it went down to the wire. I tend to play the Ruthenians so was happy that they won too.

      With the Glory Hallelujah! supplement, units that move more than once cannot shoot, so that massively limits those sweeping moves followed by shooting that can ruin a game. So even though as unit can move up to 3 times, they rarely do now except during the first few Turns as both sides manouevre.

      Also we tend not to allow Cavalry to charge units that they cannot see, even though it is allowed in the rules. We tend to take a more pragmatic and realistic view to what a unit would do, which for us gives a better game. No one wants it to all be done and dusted in the first Turn as the Calvary sweep forward, destroy a unit and make a sweeping advance into another, doing the same again. Not fun IMHO!

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  7. Great to see plattville played and another tight battle which is always good. The book was/remains a huge inspiration for me. Interesting choice of rules and they seem to have worked ok👍

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    1. As mentioned above to Jon, my first go at this scenario and I enjoyed it immensely. The book was not on my radar as a kid, so I came to this and other Grant, Featherstone and Wesencraft books quite late. Whilst the rules are not for me, they have so many good ideas, scenarios in them, plus they are a pleasure to read in their own right.

      I wasn't sure how BPII would play out given the relatively open terrain (I kept it that way too to keep as close to the original as I could), but it worked a treat IMHO. As mentioned to Keith above, using the GH! supplement rules does make for a much better game IMHO.

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  8. Ah, a battered and much loved copy of War Games! Does the heart good. Great to see so much activity on your re-named site Steve - some great reading and photos to enjoy.

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    1. IIRC there's a nice message inside to the first owner as it was a present from his wife. Nice to be getting more games in Keith and glad you enjoyed them too:).

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  9. Steve - I just spotted on Facebook that someone else has just refought this same battle - https://portlandlittlewars.blogspot.com/2022/11/green-ridge.html?fbclid=IwAR3KPyeGElFLEljhUAnWKGWJokEZyNDnT4oqL_fDS3ocaa3b-CbFSLpMzZQ
    Cheers,
    Geoff

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    1. Well spotted Geoff. A very different take on the scenario, but loved the really 'Old School' look of the game:).

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  10. Great book Steve and nice to see the refight on the table, lost your blog for a few weeks, I thought Blogger was up to no good, you are back on my list ;-)
    Cheers
    Stu

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    1. A great book indeed Stu. Blogger is doing funny things at times, but glad to see I'm now back with you: well for the moment that is;).

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  11. That was a beauty. I really liked how the battle revolved so you ended up almost playing longways down the table!
    Regards, James

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    1. Many thanks James and glad you enjoyed it:).

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