Having really enjoyed my recent HoW game, I left the games room set up as I decided to have another game, once again using an OHW scenario on a 3' x 2' table.
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| A view of the games room with the table set up, just to show how easy it is to set up a game when using a small table size. |
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| Oodles of space to be able to wander around and view the action. No back ache here from stretching across the table;)! |
Scenario Details
The scenario is based upon the Battle of Lobositz, with the Prussians needing to be in control of a hill and the town for a victory. It was only after I'd set everything up that I remembered that the rulebook has a bath tubbed version of the battle! Something for another day methinks.
The Prussians have 3 Brigades to the Austrians 2, so keeping the ratio as per the OHW scenario. I decided to try out the pre-game bombardment rules and the counter-battery fire ones too. The Prussians were using the pre-1760 list and rolled two Dashing commanders, so with the C-in-C attached, the Dependeable one would act as a Dashing one too! The Austrians, true to form, had one Ditherer, so probably not an issue on the defensive, but would require the C-in-C to be nearby just in case...
The Game
As is the norm, the photos will tell the story.
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| The Prussians on the left, the Austrians the right, with a unit of Jaegers on the hill (top left) |
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| The Austrian positions. |
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| The Prussian centre and right wing. |
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| The Prussian left wing and the Austrian Jaegers on the hill. |
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| The end of Turn 1. The preliminary bombardments did little damage, but units did accrue some hits. The Prussians pushed forward and the Austrian Jaegers traded space for time. There was some shooting, but to little effect due to being at long range. |
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| The Prussians push forward towards the town. |
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| The end of Turn 2. The Prussians continued to advance, but lost a Line Infantry unit as they closed in on the town. |
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| The Prussian right flank could do with moving a tad quicker than the centre. |
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| A whiff of grapeshot sees the demise of the Prussian infantry. |
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| A view from the Prussian left flank. |
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| The end of Turn 3. As the Prussians closed and the gun ranges reduced, the effects of the firing began to tell, with both sides losing a Line Infantry unit. The Austrians are holding on well in the face of the massed Prussian infantry. |
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| The Prussian infantry come under sustained fire and are in a slightly worse position than the Austrians. |
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| The action really hots up in front of Lobositz, with both sides losing infantry. |
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| The end of Turn 4. The action intensifies as the Prussian infantry charge forward at the Austrian right, only to be repulsed by closing fire! Elsewhere the Prussians suffer too, but the Austrians are not immune to losses either. |
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| The Prussian right flank loses an infantry unit and another if forced back to reform. |
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| But the Austrians lose their C-in-C as they hold onto their positions! |
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| Having repulsed the Prussian charge, the Austrian infantry break in the face of concentrated fire. |
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| The Prussian left flank and part of the centre are not in a good position either. |
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| The Prussian light infantry are forced back to reform. |
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| The view of the situation at the end of Turn 4 after units have had to fall back to reform etc. |
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| The end of Turn 5. The Austrians are just managing to hold on, but the Prussians are not in a great position to be honest. |
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| On the Prussian right, they come under sustained fire that sees their C-in-C (Frederick 'he might have been great') fall from his horse dead! |
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| The Austrian artillery bravely fight on but will be forced to fall back and reform. |
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| Seizing an opportunity, the Austrian Jaegers moved down from the hill and fire into the rear of the Prussian infantry, routing them in the process! |
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| The end of Turn 5 after all Rally moves have been made. |
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| Despite having plenty of artillery left, the Prussian right is very weakened and will take time to reform before they can move forward to the attack. |
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| Ditto the Prussian centre and left flank. |
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| A view from the Austrian positions, where they still hold out and can move some infantry into Lobositz if the so wish. |
End Of The Game
So by the end of Turn 5, it was obvious that the Prussians would take a couple of Turns more before they would be in a position to threaten the Austrian lines and, given their losses already, it seemed prudent for them to call off the attacks.
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| The Butcher's Bill, which was high for the Prussians, with both sides losing their C-inC's. |
Post Game Thoughts
Having had this game set up for a good few days, my last minute decision to give it a go paid dividends, as that was a really enjoyable and rather eventful game! Lots to think about, so I'll try and summarise things in the usual manner:
- The commanding general's ability to rally off one hit even when close to the enemy, certainly helped out in this game, especially for the Austrians, which kept one unit very much in the game on the left flank at a critical point. It's not often I get to use this rule, but must make more use of it going forward.
- With lots of action right across the board, I struggled to remember which units had activated when shooting, so ended up put some markers down to help out. One of the few down sides of solo gaming for sure!
- Having planned to use the counter-battery rules, in the end they did not get used at all, as both sides artillery focussed on hitting the infantry, especially for the Austrians as they faced the wall of blue troops closing in on them. I can see it being very useful in larger games and if I'd had more time, I'd probably have made more use of it.
- In this game the shooting was particularly deadly, with both sides rolling 4's and 5's for much of the game, leading to some rather quick and bloody outcomes.
- Both sides losing their C-in-C's within a turn of each other was rather comical and not something I've seen before! Given the volume of fire and the amount of times both sides brigadier generals had to roll, I'm surprised that there weren't more casualties if I'm honest.
- The game certainly highlighted the need for me to get or make some heavy guns and howitzers, as well as some infantry that stand out as Grenadiers, to give more options for games and scenarios. In the short term some simple markers will suffice, but I need to dig through my MDF pile to see what I have as well as units that are already primed.
- I think total game time was about 1 1/2 hours, including taking notes, so just about perfect for an early evening game. These days anything approaching 3 hours and my attention span is flagging somewhat, as well as the old back and legs. At least I can break play up as I see fit, but often I find it hard to get back into the swing of things if I do this.
- Finally that was a really fun game and I hardly had to refer to the rulebook, which just made things flow, which certainly helped out on the enjoyment front.
What Next?
Well I would like to give the Lobositz scenario a run out from the HoW book, but with a rather busy week or so ahead, plus some forecast lovely weather, I doubt this will happen for a while. I do know I need to sort through my painted German AFVs and store them safely, rather than leaving them out on the top of the storage units. As mentioned above, some additions to the MDF armies would be nice to do, so I might try to find some time to make a start on these, which would be nice.
So thanks for reading and as always any comments greatly appreciated!
TTFN.
I really enjoys this action, Steve. Great to get a glimpse of your game room and table setup. I figured your table permanent but see that is not the case. I was surprised at the speed at which units were lost wondering why units were not pulled back to rally. I can see that the dice were instrumental in casualties grouping toward the high end of the tables. Very Good!
ReplyDeleteGlad you enjoyed it Jon:). The games room still gets used as a bedroom when our son comes to visit, so it needs to be a flexible space. Hence the trestles for the boards, which are used for both games and for the painting desk, I just adjust the height to suit.
DeleteI did manage to pull a unit back to rally on the Prussian right flank, but in the other cases they just got caught be the high dice rolling, which was rather unusual. I think as well the pressure of only 8 Turns caused me to be a bit too aggressive with the Prussian troops. So with the planned Lobositz scenario from the rulebook, I will have time for the Prussians to carefully mount their attacks, ditto the Austrians their defence.
By the way, your table looks fab!
DeleteThanks Jon:)!
DeleteLooking great Steve!
ReplyDeleteLove the battle table too.
Thanks Michal:)!
DeleteThanks Steve, sorry I am anonymous, but I am in sunny climes and using my phone, of which I understand nothing! The good news is there is a games to shop 200 yards from the hotel, so I have bought some paint and brushes :-). Lovely looking game. Is it possible that the high attrition rate comes from too much firepower within a contained area? I wonder because my ownWWII rules do exactly that. There is a sweet spot and then it goes a bit wild. Two commanders lost is a nice twist and shows how much is beyond our control even when we solo.
ReplyDeleteNorm! The anonymous
DeleteI wouldn't want to try and comment via my phone Norm, as the hassle would do my head in I think! Post game I was thinking that the battle felt a bit too crowded, with the Prussians very much forced to advance down the barrels of the Austrian guns. With no room to really manoeuvre, may have helped to accentuate the high casualties. Maybe the replay using the HoW bath tubbed scenario may give a good comparator. Losing two commanders in two Turns had a touch of the Oscar Wilde about it for sure;)!
DeleteJealous! We saw four inches of snow on Friday.
DeleteI think on Wednesday we are due to hit about 17C, which will feel rather nice and warm after the recent cool weather. Not sure where Norm is, but let's hope it's nice and warm too!
DeleteThat's a superb set up, Steve. The game report made for enjoyable reading.
ReplyDeleteThanks Richard:)! One big advantage of gaming in one scale is that I only need one set of terrain, which means I can focus more than if I gamed in 28mm, 15mm etc and had multiple sets of terrain.
DeleteGreat report featuring some of my favourite troops from your numerous collections. Those little mdf lads look ace. It’s almost enough to tempt me back to smaller scales. Almost.
ReplyDeleteThanks Mark and I deliberately tried to keep the AAR concise, to mkae it easier to digest. Glad you love the little lads too, as I do have a soft spot for them:). As for going back to smaller scales, never say never... ;)!
DeleteThat's the second time I have read about the Austrians beating the Germans recently Steve - great to see! It seemed almost as bloody as our AWI game on Sunday - at least we didn't lose two commanders - "To lose one general, Mr. J, may be regarded as a misfortune; to lose both looks like carelessness" 😁😉😂
ReplyDeleteI think in the actual battle, the Prussians only just won, with Freddie leaving about half-way through the action (not sure why?). So the outcome felt plausible given it was based upon Lobositz. Good to see the Austrians win though, that's for sure!
DeleteI'm glad to see you tapped into your inner Lady Bracknell Keith;)!
I'm always so happy to still see some gamers using Honours of War. Very nice small game. Hurrah!
ReplyDeleteThanks Andre:)! They are a great set of rules and I've yet to have a bad game with them. Simple but not simplistic!
DeleteA interesting battle Steve, well presented. Well done ⚔️⚔️
ReplyDeleteThose Austrian jaegers proved to be a real thorn in the side of the Prussians. Extra rations for those lads I reckon.
Cheers,
Geoff
Thanks Geoff:)! Yep, the presence of the Austrian Jaegers on the flank proved to be a real pain for the Prussians. Quite hard to shift them too.
DeleteGreat looking game Steve, loving the pop up table.
ReplyDeleteThanks Stu and the trestles make game set up and take down very easy:)!
DeleteIt all looks very nice Steve and your tiny figures have a lot of charm as well as enabling a good game over a modest table size. I'm sorry mine must give you back ache! I thoroughly recommend Keith's version of Lobositz from the HoW book - thinking that units are more like brigades than battalions, so keep en eye on your scaled artillery and musket ranges. The best bits about Lobositz are making the Lobosch extinct volcano sufficiently difficult going to deter line troops, and trying to simulate half the Austrian army being concealed by mist at the start. Even solo I'm sure your ingenuity will overcome that one. You and your readers might like my blog account from 2019. https://notjustoldschool.blogspot.com/2019/03/battle-of-lobositz-1756-west-country.html
ReplyDeleteThanks Chris:). Luckily your table is generally accessible for most parts of the battle, so my back is OK, which is of course a good thing! I'm looking forward to giving Keith's version a run out and thanks for the link to your game, which I shall read at my leisure.
DeleteI have been a bit out of things lately, hence my late response. Well done on such a good looking game in a small space. Lobositz is one of my favourite scenarios having been played with various rules. I found it interesting to read that you find your attention flagging after longer periods of playing. I have experienced the same (and also hard to get back in after a break) and began to fear that it meant I was losing my interest in wargaming. Perhaps this is not the case.
ReplyDeleteNo problem Jim and I've been away for a few days, hence my delayed reply. I've not played Lobositz before, but it does appear to have a lot to offer the gamer:). Maybe it's an age thing or the various demands on our time these days from other media etc, but anything over 3 hours is a challenge both mentally and physically! Having a break is fine, but it can be hard to get back into the swing of the game, especially if it's at a crucial moment. Hence keeping my game relatively short compared to back in the day.
DeleteGreat looking battle and well done to the Austrians!
ReplyDeleteBest Iain
Thanks Iain and most people seem to revel in an Austrian win:).
DeleteWhat a fine game and such a wonderful looking table Steve. You show so well that small is beautiful. I love those mdf 'flats' too!
ReplyDeleteBest wishes, James
Thanks James:)! Yep, you don't need lots of space to get a good game in, both visually and in terms of the action. The MDF flats really do have a lovely charm about them.
DeleteYour table is looking so clean but interesting too.
ReplyDeleteThanks Andre:)! The only down side of these smaller table sizes is the a lot of my terrain is simply too large for them, but in the grand scheme of things not a big issue at all.
DeleteHi Steve, great to see you flying the HoW flag and enjoying the rules. If you ever tire of solo gaming, let me know and it would be a pleasure to make my way to Bristol for a match. Life can be a bit unpredictable at the moment, but I'm sure we can make a date if we give it a go.
ReplyDeleteI never tire of playing these rules Keith:)! Life very much up in the air here too, but maybe if things settle down later on in the year...
DeleteAn interesting game Steve.
ReplyDeleteIt certainly was Mark:).
Delete