Tuesday, 10 March 2026

OHW Scenario 20: Fighting Retreat - A HoW AAR

Having done a spurt of painting on my Early War German AFV's these past few weeks, I needed a change of scenery as it were. My first port of call in these moments is often the OHW scenarios and either Honours of War or BPII*. In the end I plumped for the former, as they are one of my favourite rulesets and I also hadn't played them in a long time. Normally I would set up a 3 1/2 x 2 1/2' table, to give me some room for manoeuvre, but this time I wanted to see how things would play out on a 3' x 2' one.

*I noticed that I'd already played this scenario last year, with BPII, the AAR of which can be found here .

Scenario Details
The Austrians have been raiding in and around Berlin, circa 1760, and are on their way back to their lines with their ill gotten gains, hotly pursued by some rather miffed Prussians. The game last for 8 Turns, with the Prussians only arriving on Turn 2. Both sides have Dependable Commanders, as they've sent their best chaps to battle! The Austrians have 2 Brigades, the Prussians 3. 

The Table Set Up
Below are some photos to help give an idea of the layout and forces involved.

An overview of the table. The Austrians are on the right and need to cross the river and reach the safety of the BUA on the left hand table edge.

The Austrian entrenchments.

An Austrian Brigade, with 2 x Line, 2 x Artillery and 1 x Dragoons.

The other Austrian Brigade, with 1 x Light Infantry, 1 x Line, 1 x Artillery and 1 x Hussars.

The Prussians, with two Brigades, each: 2 x Line, 1 x Artillery and 1 x Dragoons/Hussars. The other Brigade has 1 x Light Infantry, 1 x Horse Artillery, 2 x Dragoons.

Some of the plunder...

...and the remainder on the hoof.


The Game
As always, the captioned photos will attempt to tell how the game unfolded.

The end of Turn 1. The Austrians got over the bridges with ease, leaving a rearguard at both.

The end of Turn 2. The Austrians manage to get their rearguards over the bridge in the nick of time as the Prussians arrive and begin to form up.

The Austrian right flank rear guard takes Artillery fire as it exits over the bridge.

The Austrian right flank begins to occupy their entrenchments.

The Austrian left flank is safely over the river and safe from the Prussians at present.

The end of Turn 3. The Austrians continue to move towards safety, as the Prussians need time to change formation to try and cross the bridges.

The Prussian left flank decide to send the Dragoons over first.

The Austrian left flank reaches their entrenchments too.

The Prussian right flank decide to lead with their Line Infantry, due to the Austrian Jaegers across the river.

At the start of Turn 4, the Prussian Dragoons catch the Austrian Line Infantry in the rear, causing them to (rather unsurprisingly) rout...

...then pursue into the Austrian Dragoons, who destroy the Prussians in the process...

...then the Austrian Dragoons pursue into the Prussian Line Infantry on the bridge...

...only to be forced back to Reform. Phew!

The end of Turn 4. Aside from the made clashes by the stone bridge, the rest of the Turn consisted of both sides forming up for defence or to cross the bridges.

The Prussian left flank.

The Prussian right flank.

The Austrian right flank in a strong position, but doesn't have many troops having lost one Line Infantry unit already.

The Austrian left looks stronger.

The plunder is safe for the moment.

The end of Turn 5. The Prussians begin to cross both bridges as their third Brigade begins to arrive on their left flank.

The Prussians form into line as they cross the bridge.

Both sides Hussars clash with each other, with the Prussians being routed!

The end of Turn 6. As the Prussians continue to move forward, they come under fire, making progress hard.

A target rich environment for the Austrian Artillery.

The Austrian Jaegers destroy one Prussian Line Infantry unit.

An overview of the Austrian left flank, with Prussian losses meaning they have lost any real offensive capability here.

The end of Turn 7. Whilst the Prussian right flank falls back to the wooden bridge, the Prussian left surges forward to threaten the Austrian right flank.

The Prussians pour forward, but one Line Infantry unit is force back to reform due to close range cannister from the Austrian gun.

Austrian Hussars await their moment to charge into the Prussian flanks if they become weakened.

At the start of Turn 8, the Prussian Dragoons charge and the Austrian Dragoons, despite being outnumbered, manage to hold on, with both sides forced to retire to reform.

The end of Turn 8. Despite finally having crossed the river in force, the Prussians are unable to evict the austrians from their positions and to re-take their plunder.

The Prussian high water mark.

The Austrians hold firm within their entrenchments.

The Prussian Line Infantry have taken too many hits already and would most likely break if under fire again.

A final overview of the positions at the end of play.

End of the Game
In the end it proved too difficult a task for the Prussians, with early losses really hampering their ability to prosecute their attacks.

The 'Butcher's Bill', Austrians on the left, Prussians the right.


Post Game Thoughts
Well for a relatively quickly thought out and set up game, that played well for me and was a nice change from all of my recent WWII stuff. So as always some thoughts on the game etc:
  • I was pleasantly surprised at HoW well the 3' x 2' game space worked. I did think it might be too small, but with the HoW movement distances, it was not a problem, allowing the action to happen almost from the off. If I was using BPII, then I would definitely go for a bigger table.
  • The benefits of sticking to a few core rulesets was immediately obvious, as I rarely had to refer to the rulebook, with the QRS being more than adequate. It meant that I could focus on the game itself, rather than purusing to rulebook just to 'check' on something I wasn't sure about.
  • Solo play once again showed its value, as I set the game up the night before and had finished before lunchtime the next day. Being able to fit in games as and when time allows is such a luxury, which I do not take for granted!
  • Having all the Commanders rated as 'Dependable' gave the game the speed I was hoping for. The thought behind this was, having read Horace St Paul's second volume (published by Helion), that both sides would tend to send their best Commanders for these sort of operations.
  • Again the entrenchments idea came from Horace St Paul's book, with them often being thrown up, with abattis to the fore too, to protect their encampments etc. Hindsight is a wonderful thing, but these may have been a step too far for the Prussians to give them a fighting chance in the game. You live and learn!
  • River crossings are tricky and often not the most exciting games if I'm honest, but at least this game was quite a nice challenge due to the victory conditions.
  • The Commission Figurines were good to get on the table again and are so versatile. I could paint more, possible as a different 'Nation', but I have plenty enough troops for most of the games I play. Let's wait and see...

What Next?
I'm not sure if I'm honest! Probably some more painting, but for what period remains to be seen. It is after all a hobby, so I'm in no rush and let's see what the grabs me first.

As always, thanks for reading and any comments are greatly appreciated:)!

TTFN.

28 comments:

  1. Nice work Steve, effective use of those little figures. I just can’t get around to solo gaming at the moment…..but think I should try harder

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    1. Thanks Matt and these versatile figures make trying new periods much easier than would otherwise be the case. Solo gaming just works for me on many levels, with the odd foray into the World of FtF gaming making for a nice change:).

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  2. Well, once again we find that a small space gives an exciting game :-)

    That is a very inspiring table for anyone looking at a smaller set-up etc. It might be a blogging idea to run a short series of 3’ x 2’ games and to add that indexing into the ‘labels’

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    1. Thanks Norm and considering this really was a 'coffee table' sized game, it felt like a 'normal' game that one normally sees on Blogs, at shows etc. A good suggestion re: the label, which I've now added:). I've got another game at the planning stage, as I enjoyed this so much!

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  3. That worked well. Though it did look like the Prussians had a tough nut to crack. But that’s another benefit of the solo game as you don’t need a balanced scenario as much as with a competitive game.
    The raid on Berlin (either 1757 or 60) would make a good basis for a campaign, allowing operational challenges and asymmetric combats. Austrian professionals v local militia; weak defensive positions; Prussian pros v Austrian pros if they catch up with them. Oh and not forgetting Cossacks for the 1760 raid. And additional colour with negotiations over Berlin ‘contributions’ and left-handed gloves!
    Chris

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    1. Thanks Chris and in the end a tough as for the Prussians, rather as it turned out in the previous outing. With solo games I don't worry about the result so much, rather I enjoy the journey instead.

      The Raid on Berlin would certainly make for a good narrative or point-to-point game as you say, with the Russians possibly in the mix too. Maybe I need to do some research on the Kronoskaf site...

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    2. Go for it Steve! I might have to reach for By Force of Arms.

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    3. It's now on my list of possible mini-campaigns Chris:)!

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  4. A lovely looking game making the most of the Diddy men!

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    1. Thanks David:). However I now have Ken Dodd's 'We Are the Diddy Men' as an ear worm!!!

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  5. I enjoyed your post, Steve. The table looked good and always nice to see the wee wooden men going though their paces.

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    1. Thanks Richard:). It's a bit of a challenge getting the terrain to fit in quite a small space, as most of it was made with bigger tables in mind. And yes, always good to see the woodentops getting their moment in the sun!

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  6. A great looking table and good game Steve...good to see the Austrians win occasionally....and particularly nice it was the Prussians who got a bloody nose!

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    1. Thanks Keith:)! I must admit to having a marked bias towards the Austrians, as we have many Austrian friends and hope, to visit them again this year.

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  7. Nice post, and a lovely looking table, as always. Felt like the Prussians were somewhat lacking in whizz, and never got themselves going, while their opponents made a relatively easy escape. But that’s the challenge with bridges and bottlenecks, I suppose. Still loving the Commission mdfs….👍🏼

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    1. Thanks Martin:). The Prussians might have had a chance, but would have had to have got going with some double moves from the off, which they were unable to do. Still, it does show the challenges of forcing contested river crossings, as you have no where to retreat to, unless you can swim!

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  8. I enjoyed this interesting encounter. I think the contribution of the Austrian cavalry is worth a mention, if the Prussian horse had had a decisive upper hand things might have gone differently. The Austrians also got one move away before the Prussians came and that meant, especially with the rearguards getting across, the opportunity to reach the defences with time to spare.
    I agree with both your sentiments about the joys of solo gaming and that being a hobby the choices are our own.
    Thanks for the report.
    Stephen

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    1. I'm glad you enjoyed it Stephen and you are right with regards to the Austrian cavalry getting the upper hand early on, which really helped their cause. The Austrians did come close to losing their rearguard on the bridge, but managed to get the move initiative when they really needed it. With the abundance of excellent rulesets today, it has never been easier to play good and challenging solo games:).

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    2. Those are two good points, Stephen. The situation seemed to favor the Austrians in getting prepared faster than the Prussians could react. Steve, I am always impressed by your table and always surprised in what a small footprint these battle rage. The games look much bigger in photos!

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    3. When I played it last year using BPII, the Defenders got away even faster, with the Attackers having no chance by Turn 6. A bit closer here, but certainly the odds seemed to favour the Austrians for sure. Being able to get a 'full sized game' on such a small footprint is really handy for sure Jon, but it doesn't feel small whilst I'm playing, plus my back doesn't ache stretching across a big table!

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  9. Great post Steve. So nice to see a full HoW game on a small table.

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    1. Glad you enjoyed it and it's certainly nice being able to get in a 'big game' on effectively a coffee table footprint:).

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  10. Nicely done Steve. I would have had to have more Grenzers for the Austrians though. Exotic troops with bright, colourful uniforms - what’s not to like? And the fact they are MDF is barely noticeable.
    As you say, using just a limited number of rule sets does allow you to have considerable familiarity with the game structure, ethos etc. I always like to throw in a few “curve balls” though, but with solo gaming you can do as you please anyway and “let the dice decide” 😉
    Cheers,
    Geoff

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    1. Thanks Geoff:). These OHW scenarios tend not to have enough units to add in more Grenzers, but they could easily be scaled up if you so require. Afterall they do look rather spiffing on the table! With my solo games I sometimes let the narrative decide certain cases, sometimes backed up by a die roll if required.

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  11. Excellent looking game, always nice to see the Prussians get a kicking in this period! Im thinking about the duke of Brunswick and his black band ,fighting his wah from Bohemia to the north sea in 1809 through allied and scond line troops, this reminds me of that campaign, totally forgot they were mdf!
    Best Iain

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    1. Thanks Iain and certainly nice for the Austrians to get a win, as they seem to be history's perennial losers! The Duke of Brunswick and his 'Black Band' do sound rather cool, so will have to find out more about them, as their journey does sound like it has the makings of a nice campaign. Once on the table, the MDF nature of the figures is quicky forgotten.

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  12. Lovely looking game - the terrain looks superb as usual but particularly love the plunder!

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    1. Thanks Ralph:)! The plunder is a mix of Pendraken and 'N' gauge railway figures.

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