So having set the scene as it were last post, time to crack on with the action. First some photos of the table, to give a sense of it's place in relation to the other beaches etc.
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Love Beach. Mike Green Beach is at the top of the table, with Vaux off table top right. La Riviere and Gold Beach are off the bottom of the table. |
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Le Buisson is the hamlet top centre and the objective for the Canadians, as just past it is the 'Yew' first objective line. |
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WN33a surrounded by wire and mines. I didn't have enough wire, so used some tank traps in lieu of these. Oh the shame😉! |
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The view along the beach, covered by the Pak 40 in the bunker. |
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The MG Tobruk and Infantry in a trench. |
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The Panzerturm and HQ, with Infantry in Le Buisson. |
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MG, FAO and 81mm Mortar positions. |
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The view of the beach, which is eerily quiet... |
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The Canadians all ready to go. |
The Action
As always, annotated photos will hopefully give you an idea of how things unfolded.
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H-Hour -1. The pre-invasion barrage opened up, with the Landing Craft Rocket saturating the T-junction defences, causing immense damage. HMS Venus targeted WN33a, but failed to knock it out, as the concrete was too tough. 13th Field Regiment's Priest opened up from their Landing Craft, targeting the T-junction also. The weight of fire did not knock out any positions, but did cause them to be temporarily suppressed, which was the main aim for when the troops began to land. |
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The way off the beach looks open, as the wire and mines have been severely damaged, but are still a threat, albeit less than before. |
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The end of Turn 1: H-Hour. The first wave landed successfully, with the Trois-Rivieres Dragoons Shermans pushing forward, but the Voltigeurs de Quebec Infantry stalled on the beach and failed to move forward, possibly as a result of failing to get through to the St Hyacinthe Priests assigned to them. As the Germans recovered their senses, the Mortar opened up on the Infantry, but luckily the German FAO was off the mark with his Artillery, which fell amongst the Shermans, causing no damage. The Panzerturm opened up hitting a Sherman, but they returned fire, quickly knocking it out. |
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The Infantry stall and come under accurate Mortar fire. |
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The Trois-Rivieres Dragoons make light work of the Panzerturm. |
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The knocked out Panzerturm. |
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The end of Turn 2. The second wave arrives, but 'Hobart's Funnies' are late, but look set to land next Turn. As the Infantry land, they manage to suppress to Mortar as they call in support from the St Hyacinthe Priests. Likewise the Priests provide support, managing to suppress the MG Tobruk and cause the Infantry in the trench to break and run. The Trois-Rivieres Dragoons come under fire from WN33a, which manages to suppress the Sherman, who in return pour fire into the Bunker, managing to suppress it before it can cause more damage. |
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The Shermans of the Trois-Rivieres Dragoons engage WN33a. |
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The Infantry still fail to move forward. |
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The second wave infantry make slow progress up the beach. |
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The German Infantry breaks under the weight of fire. |
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The end of Turn 3. The thrid wave arrives and thankfully the Mortar is once again suppressed by fire from the St Hyacinthe Priests. 'Hobart's Funnies' arrive and push forward, closely followed by a Company of the Voltigeurs de Quebec, who assault WN33a and knock it out, a major blow for the Germans. The Trois-Rivieres Dragoons, seeing the threat from the Bunker neutralised, move carefully through the damaged minefield to began to try and break out from the beach head. The Germans fail to have access to their 105mm Artillery, but the MG Tobruk manages to suppress an Infantry platoon. |
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WN33a is knocked out in close assault by the Voltigeurs de Quebec. |
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'Hobart's Funnies' move forward, ready to try and clear the minefield. |
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The Trois-Rivieres Dragoons begin to push forward and off the beach. |
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The third wave Infantry ready to follow on. |
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On the left the Infantry are struggling to make headway. |
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The end of Turn 4. The minefield by WN33a is cleared and 'Hobart's Funnies' advance throught it, whilst the Trois-Rivieres Dragoons overrun the MG Tobruk and close in on Le Buisson. The German Mortar and MG continues to inflict damages on the Voltigeurs de Quebec, but the former is finally knocked out and the latter suppressed. The Germans manage to access their 105mm Artillery, which causes some casualties to the Infantry. |
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The way through the minefiled is clear. |
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The Infantry reform in the shelter of WN33a. |
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The demise of the MG Tobruk. |
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The Shermans close in on Le Buisson. |
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The dreaded Mortar is finally knocked out. |
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The Infantry stalled by accurate Mortar and Artillery fire. |
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The end of Turn 5. The Naval FAO manages to contact HMS Fury, which bombards Le Buisson and suppresses the Infantry unit in there. The St Hyacinthe Priests provide sterling support once again, supressing the remaining German MG. The Trois-Rivieres Dragoons overrun the German HQ, who flees off table, as well as closing in on Le Buisson, ably supported by 'Hobart's Funnies'. The Germans see that the writing is on the wall and surrender at once, as any further resistance is futile. |
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The Infantry finally begin to clear the beach. |
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The AFV's begin to envelope Le Buisson. |
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The German HQ is overrun. |
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The last Germans are suppressed and face the might of a Churchill Crocodile. |
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Infantry ove up towards Le Buisson, passing through the rocket damaged minefield. |
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On the left, the Infantry finally make it to the barbed wire. |
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A view from the German position in Le Buisson. |
End of the GameIn the end a much quicker victory for the Canadians than I had expected. After a slow start and some stop start firing from the Germans, suddenly the Canadians were at Le Buisson and the game was all over bar the shouting. If I had played the normal Breakpoint rules for the Germans, then maybe by Turn 3 it would have required Break Tests, but that didn't feel right to me. In campaign terms the Canadians are off Love Beach more quickly than planned, and have secured their 'Yew' objective line, so have a slight edge on the Germans in the next game, who will not have had as much time to respond to the landings.
Canadian Losses
So at the end of the action, looking at the hits spread across all 4 Companies, we have:
1 x Voltigeurs de Quebec Infantry Company
1 x Trois-Rivieres Dragoons Troop
Post Game Thoughts
This game/campaign has had a long gestation phase and, despite a whole toolbox of spanners in the work in the week, it was nice to finally get the first game played out. I did enjoy it and as always, a mix of post match thoughts in no particular order:
- I was happy with the visual look of the game. The Geek Villain beach mat worked a treat, even though the beach section is really too deep for 10mm games using BKCII. Something that would be easy to address for future games, but you don't know these things until you give them a try.
- Even though I'm very happy and comfortable with BKCII, trying to translate the historical pre-invasion bombardment into game terms was tricky, coupled with how tough or not to make the defences. In the end I think I got a good balance. I felt both sides had a decent chance to 'win', which would have meant inflicting more casualties for the Germans, which they could have done if they'd had another round or two of Mortar fire or if WN33a had another bunch of shots at the Trois-Rivieres Shermans.
- I realised that as I was setting the game up that I really needed loads more barbed wire, but luckily had some tank obstacles to hand that could make a decent visual stand in, even though of course they were not used on Juno Beach. The sources I used all had slightly different takes on where and how much wire and minefields were used. In hindsight the Germans could have made use of slightly more depth for the defences, but that might have unduly unbalanced the game. Yet another tricky balancing act.
- Translating the Canadian OOB was very easy, as it is basically a standard Battalion, but with most of the organic support arriving later. For the Germans this part of Love Beach was just defended by a single Platoon, so I had to be a bit creative to give them a fighting chance and to make the game worth playing, so it wasn't just a parade off the beach. Hence including Le Buisson as part of the defence as well as on objective to fight for. In a sense this took on a similar role to that of Vaux that was attacked by 7th Canadian Infantry Brigade.
- As this is a small and narrative campaign game 'inspired' by the action of the aforementioned 7th Brigade, the whole action felt a lot more important and involved than if it were a standalone action. Taking the losses into account is part and parcel of this and really adds to the flavour and decision making moving forward.
- Reading the historical accounts and the casualties suffered seem about right, in the sense that they were inflicted by Mortar and MG fire. At the end I though the losses were higher than they were, so was rather relieved that the Voltigeurs de Quebec were still very much combat effective.
- This game worked well as a solo outing, as I could make reasonable calls and assumptions as the game progressed. If it had been face-to-face, then as the German players it wouldn't have been much fun and with few choices to make, other than roll some dice.
- I'm really enjoying playing this fictional French-Canadian Brigade, rather like I have with the South Gloucestershires. At some point it would be nice to add a bit more detail, ie commanders names etc, plus some unit labels to help with the narrative in the AARs.
What Next?
Well aside from planning the next scenario, which will be and is always fun, I need to try and paint up some German ATGs, plus some British/Canadian ATGs and SPGs. Nice to have some focus and of course a sort of self-imposed deadline to work to. The next game won't be for another few weeks due to family commitments next weekend with Father's Day etc. Hopefully that will give me time to really crack on and get these new toys painted.
Well I hope you enjoyed that AAR and well done for getting this far! As always any comments greatly appreciated.
TTFN.
Enjoyed your BatRep very much and your game looked fab! The narrative suggests that the Canadians never were challenged that much by the defenders and the result may have been pre-destined. Was it?
ReplyDeleteThanks Jon:)! In a sense the Canadians were always going to get off the beach, but how quickly and at what cost? So whilst pre-destined in that sense, the Voltogeurs de Quebec and/or the Trois-Rivieres Dragoons could have been rendered combat ineffective, but less likely the latter. So the push inland would have been affected etc.
DeleteHistorically the Germans had just one Kompanie covering where one Canadian Brigade landed, so had little, if any chance delaying the Canadians, other than in the BUA of Courselles and environs. The 441st Ost Battalion would have made a difference, but they seemed to have scarped off at the first sign of trouble!
Excellent report Steve. It looks good and it played out well in the context of a mini-campaign. The Germans were up against it from the start, but then they were in reality weren’t they. No cake walk though.
ReplyDeleteChris
Thanks Chris:). Playing it as part of a mini-campaign really does make a big difference to the enjoyment of what is essentially a one-sided game. Definitely not a cake walk though!
DeleteGreat looking game Steve, the mat looks cracking, really good report and very enjoyable read.
ReplyDeleteThanks Donnie and I really do like how the mat looks. Hopefully it will get further outings, and not only in a WWII setting.
DeleteYou did not disappoint, great stuff, Steve! The mat is fantastic, and the 10mm troops and vehicles look great as well. That was a great fight; I was a bit worried when the initial waves of infantry were bogging down on the beach, but once the strongpoint was close assaulted into oblivion the breach was made wide and far. I’m looking forward to the next sequence of fights, with German armored formations being thrown in to blunt the Canadian penetration.
ReplyDeleteV/R,
Jack
Thanks Jack:)! I too was worried as the infantry couldn't get off that rather deep beach as quickly as I might have wished. As you say, once the breach was made, it was relatively plain sailing after that. The 12th SS Pz Division are a game or two away yet, but some 21st Pz Division type units might make an appearance. Time to do a bit of reading, research and frankly which toys I fancy getting on the table;)!
DeleteLooking forward to it, Steve!
Delete"...and frankly which toys I fancy getting on the table"
That's the best part for us wargamers ;)
V/R,
Jack
Any chance for getting the toys on the table is always good:)! The next scenario is at first draft stage, so I need to read Milner's book to see if he can anything as he tends to have more detail than the Osprey book.
DeleteBeach scene looks fab and nice to get ‘funnies’ into a game. A good start, of course it is essential to get the Canadians off the beach, so I think your OOB’s were a good fit.
ReplyDeleteThanks Norm! I was happy with the overall look and the Geek Villain mat is very nice, plus any chance to get the 'Funnies' into a game is good. So far the OOB seem to have worked out OK, but a tougher nut to crack next game for sure.
DeleteGreat battle report!
ReplyDeleteThanks Michal:)!
DeleteAn interesting game Steve. As you and others have already said, this clash was never going to be an “equal” game - the Canadian attackers far outnumbered the defenders, albeit Germans had constructed a number of defensive positions. In the “big picture” the Germans had a lot of coastline to cover, so would have to be (relatively) content with slowing down the advance of the Allied forces, inflicting losses and buying time for their own reinforcements to arrive from the rear.
ReplyDeleteI look forward to reading the battle report of your next game. Of course, as you are the one creating the scenario then this is a perfect excuse to get your favourite toys onto the tabletop 👍
Cheers,
Geoff
Relying upon beach defences was only going to slow down the Allied landings, not prevent them. Whether keeping the Panzer Divisions closer to the coast is a moot point, given the Naval and Air power at hand to hinder and probably break up these attacks. IIRC the Allies expected the Germans to pull back and fight defensive actions based upon the major rivers, which would have been a tough ask, given experiences of such actions later on in Normandy and NWE.
DeleteGreat looking game, the beach mat worked like a treat. But I hear ya on not knowing the best set up until you try it. The Canadians just kinda 'went ashore' as it turns out. 😁
ReplyDeleteThanks Stew:)! As a rule of thumb, you need about 3 games minimum to try out a scenario, to see if it works or not. Of course that is a luxury that few of us can afford or frankly might want to do! Well the Cannucks did have an easier time getting ashore than I first thought, which sets them up nicely for the next game...
DeleteLovely stuff Steve and worth the slight delays in getting the game going, the mat does indeed look the business 👍
ReplyDeleteThanks Matt! I didn't want to hurry the game just for the sake of playing on the 6th June and I'm glad I took my time, as I enjoyed it much more:).
DeleteA really enjoyable first engagement report for your campaign Steve. I look forward to the impact of the result on the next part of the campaign. I think that this game worked really well in establishing different victory conditions. For this battle, the Germans didn't need to win, they had to delay so that they derive advantages for the next part of the campaign... well done Steve, your "gestation" period produced a healthy offspring.
ReplyDeleteGlad you liked it Richard:). Being part of a campaign really makes a difference, as it is all about delaying and inflicting casualties for the Germans, which is the most they can hope for. Reading Milner today to get some good info on the next game, and you really see the impact even slight delays in landings or getting off the beach made to the subsequent move inland on 6th & 7th June. So in my campaign, the speedy exit should help the Cannucks in their move inland...
DeleteThe table looked great - the beach "mat" looks first class, as do your AFV's and the terrain in general! Seemed quite an easy task for the Canucks in the end, but then, apart from Omaha, the initial D Day landings were pretty straight forward affairs for the attackers. Will be interesting to follow developments as your campaign proceeds!
ReplyDeleteThanks Keith:). The mat does work a treat and the ripples in the sand looked great from certain angles. As my actions are braodly based upon those of the Canadian 7th Brigade, they did have an easier time getting inland, certainly on the right flank, so not too far off the historical outcome.
DeleteOmaha had two major issues IIRC: firstly they were meant to bomb the beach to creat craters for shelter for the infantry, but they bombed inland I think, secondly the DD tanks were launched far tooo far out and nearly all, if not all, sank. So it 'might' have been a different story, something to possibly wargame one day?
This is good stuff, I like the idea of the campaign following the progress of your Canadian brigade. The Canadians are great for 'creative' unit names! I look forward to seeing how they get on inland..
ReplyDeleteThanks David! The French-Canadians certainly have plenty of great sounding units from which to get creative. Hopefully these will se further action on and off in the years to come, along with the South Glos chaps:).
DeleteAbsolutely fantastic! Beautiful looking terrain and then the game was superb. A fine recognition of the occasion too.
ReplyDeleteBest wishes, James
Thanks James:)! Some more buildings ordered so I can try to make more French looking villages than my current German'esque ones.
DeleteLooked great, played well and got a historical result? That's a win all day long I think!
ReplyDeleteBest Iain
Thanks Iain and I agree a win on many levels for me:)!
DeleteWonderful stuff Steve, a great read and looks like a cracking game to play.
ReplyDeleteCheers
Stu
Thanks Stu:)! It was fun to play, but the current heatwave has put all gaming related activity on hold, other than reading, so no next scenario until next week...
DeleteLoved the look of the game - lots of the individual pieces, e.g. some of the defences - are really top-notch: I want some! Really inspiring, especially as I realize I haven't done a game like this for over 35 years...
ReplyDeleteThanks John:)! I'm glad you liked the beach defences, which I enjoyed making, even if they might get another outing for quite some time. I think the last time I played a beach landing would probably have been in the 1970's, using Airfix and Matchbox figures and modelkits. I wouldn't call it wargaming, but we had fun thinking we were playing a good game:).
DeleteOutstanding tabletop - just shows what can be achieved in this scale!
ReplyDeleteThanks Ralph:)! These smaller scales really do give the feel of a bigger battle compared to larger ones, or so I feel, just like the excellent games you and the chaps at your club put on.
Delete