Saturday, 7 June 2025

D-Day 6th June - Juno Beach - Campaign Overview

Slightly later than planned, due to real life spanners in the works in the run up to the 6th June, I'm finally ready to kick off my fictional campaign. This is based upon the Canadians in Normandy in the first due days of and after the landings, rather than a historical refight as it were. However it is very much based upon the actions of the Canadian 7th Brigade, so give it a good basis in fact, or at least that is my aim. Some liberties have been taken to try and make it more of a game for both sides, but only time will tell if this has worked!

The setting is Love Beach on Juno, which was not used on D-Day, but was the spark for a 'what if?' type narrative campaign using BKCII. Now I did start this some time ago, but then I have lost all the notes I made, but luckily most of my ideas came back to me pretty easily. Further reading cemented those ideas, to the point that now I'm ready to go.

Campaign OOB Canadian 11th Infantry Demi-Brigade
Voltigeurs de Quebec Regiment
Fusiliers de Mont-Royal Regiment
7th Canadian Armoured Regiment (Trois-Rivieres Dragoons) 
13th Field Regiment, RCA (St Hyacinthe)

Divisional Support
Argentuil Rangers Reconnaissance Regiment 
British 5th Assault Regiment, RE, 79th Armoured Division (elements of)

Campaign OOB Germans
II Battalion, 726th Infantry Regiment
21st Panzer Division (elements of)
12th SS Panzer Division (elements of)

So that's the starting point for this campaign. The Canadians have no reinforcements, so will not be able to make up any losses incurred on the landings and there after. This was true of the Canadian 7th Infantry Brigade, who had a follow up Battalion, but no follow up Brigade for support. In my campaign the Demi-Brigade designation is to reflect that lack of that third Battalion, but it also sounds more French-Canadian to me!

For the Germans, well reserves and reinforcements will be limited, as one might expect, until the 12th SS Pz Division can begin to arrive, but not until D-Day +1. So it is imperative for the 11th Demi-Brigade to push as far forward and fast as possible, but without exposing its flanks etc.

OOB - The Landings

Voltigeurs de Quebec Regiment
1 x CO - CV 9
4 x HQ - CV 8 (with attached FAO's)
1 x FAO (RN)
3 x Assault Infantry (5/30 + Veterans)
9 x Infantry (Veterans)
1 x Wasp
1 x Sherman Firefly
3 x Shermans
1 x Sherman Crab
1 x Churchill AVRE
1 x Churchill Crocodile
1 x Centaur
3 x Priest 105mm SPG (scheduled and on call)
1 x Naval Rockets (scheduled)
1 x HMS Fury (scheduled and on call)

(Note follow up elements such as 3" Mortar, HMGs and ATGs will arrive once the beach is secure and the Assault Regiment is clear of it and pushing inland)

7th Kompanie, II Battalion, 726th Infantry Regiment
1 x HQ - CV 8
1 x FAO - CV 7
2 x Infantry (Fortress)
1 x MG (Tobruk)
1 x MG (Gun Pit)
1 x 81mm Mortar (Gun Pit)
1 x Panzerturm (37mm)
1 x Bunker (Wiederstandnest 33a with Pak 40)
1 x 105mm Artillery (off table)
Barbed Wire
Mines

So there we have it. Hopefully this gives you a good overview of my ideas, the OOB etc. Next up is the game itself!

Thanks for reading and as always thanks for any comments as they are greatly appreciated:).

TTFN.

22 comments:

  1. Looks promising Steve. Looking forward to reading the AARs.
    Chris/Nundanket

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    1. Thanks Chris and I hope it doesn't disappoint...

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  2. A good solid footing for the campaign. looking forward to the AAR’s flowing.

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    1. Thanks Norm:). Quite tricky to get the balance right, especially for the landings, so that it is not a walk over for the Canadians, nor an almost impossible task either.

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  3. Yes, how exciting, can't wait to what you get up to, Steve! Regarding the 9 infantry + 3 assault infantry, are you counting that as one of your demi-brigade's battalions, or all of one and part of another (or maybe the three assault infantry are attached engineers)? Also, you mention mortars and MGs coming in later (once the beach is secure), how are you handling the M7 Priests?

    Sorry, don't mean to pester you, just very interested in how this is all going to go down. Great stuff!

    V/R,
    Jack

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    1. Gosh, I hope I don't disappoint Jack! Game just played, but no spoilers;). They are all part of the same Battalion, with the 'Assault' ones having the flamethrowers from the Support Company, to give them that added oomph in Close Assault. The M7 Priests were on their own landing craft and provided pre-planned fire support on the way in, then when the troops hit the beach, they awaited calls from the FAO's attached to each Company. I hope that makes sense?

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    2. Steve, no worries man, no way you’re going to disappoint, you’ve got a proven track record of great batreps!

      And yes, all that makes sense, thanks for explaining. I think I’d heard of arty firing missions off of landing craft, but not sure where/when, pretty cool.

      V/R,
      Jack

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    3. Thanks for the very kind words Jack! I found Marc Milner's book 'Stopping the Panzers' a very useful resource, which gives plenty of attention to the artillery aspect of the landings and subsequent battle. Who knew that JM Doohan, aka 'Scotty' from Star Trek, was on Juno Beach on D-Day!

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  4. Looks like it will be a cracking game, looking forward to seeing how it all plays out.

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    1. Thanks Donnie! The game just played so now I need to process the photos and write up the AAR, so hopefully something all done by tomorrow...

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  5. Sounds very good. Looking forward to reading the battle report.

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    1. Thanks Richard and am in the process up doing a write up:).

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  6. It all sounds interesting and well thought out so far Steve. I look forward to reading the game AAR soon (I trust the Canucks progress well, as Europe is/was in need of liberation 😉
    Cheers,
    Geoff

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    1. Thanks Geoff! I hope the amount of reading and planning I've done so far is worth all of the effort;).

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  7. Good luck with your campaign, I am looking forward to reading the progress.

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    1. Thanks Peter:). Hopefully the first AAR will be up by this evening...

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  8. Nice to see you get underway Steve, even if real life stopped you playing a game on " the day". That happened to me too...not sure if I will bother now, or not....

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    1. Thanks Keith and it was good to finally get the first game on the table, even if i did have to force myself a bit! If it hadn't been part of a campaign, I doubt I would have bothered.

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