Wednesday 17 January 2024

Somewhere In Russia, 1941

I had planned this game in the run up to Xmas, on a 2' x 2' table, to make it quick and easy to set up and take down, given all the usual madness at that time of year. However even with this simple small game, space and time was not on my side, so I put it off for another day. Having received my new mat, like a kid I wanted to give it a run out to see how it looked, so revisited my planned game, moving it up to a 4' x 4' size, to get maximu, use out of the new cloth.

In essence a simple scenario, of a German kampfgruppe based around an Infantry Battalion and a few Kompanies of tanks, attacking a Russian collective farm, defended by a reduced Bonscript Infantry Battalion with nominal armoured support. To add something new to the mix, I decided that the Russians would literally fight to the death defending the Motherland and so dispensed with Breakpoints and fall backs when suppressed. Simple but hopefully capturing the essence of those hard battles that the Wehrmacht fought in 1941 as they 'victored themselves to death'.

So on to the action:


An overview of the table, with the Germans at the Southern edge, the Russians deployed in and around the collective farm towards the Northern end.

Some of the Russian defenders.


A T-35 awaits in the woods.

A farmer's work is never done!

The German left flank, which is to deliver the main attack.

The German right flank, to perform a pinning action aimed at the farm buildings to their front.

The end of Turn 1. The German left flank advanced and was soon engaged by the T-35 in the wood. As the Infantry advanced they came under accurate mortar fire, suppressing them. The right flank advance was patchy and soon the Russians were putting down more mortar fire on the German Infantry. This was going to be a tough fight as the Germans could not spot where the mortar fire was coming from.

As the Panzers advance, the Infantry take heavy casualties from mortar fire.

The Panzers emerge from the maize field and engage the T-35.

The German Infantry on the right flank keep in the cover of the cornfield.

The Panzers come under ATG fire from the farm buildings.

The T-35 can't quite make the best use of its position.

The end of Turn 2. A protracted duel between the Pz III's and the T-35 sees the latter finally knocked out. As the German Infantry push forward on the left flank, they continue to come under accurate and sustained fire from the hidden Russian mortar. Other Russians units open fire and are suppressed by the German mortars. Things are not going to plan for the Germans as the right flank stalls.

The German Infantry continue to suffer as the Pz III's KO the T-35.

German Infantry push past the Panzers to try and flank the Russian positions.

A Pz IV takes post to help shoot them into the village.

Much needed air support arrives...

... and manages to suppress some units in part of the village.


The end of Turn 3. The German left flank continues to move forward, but the Panzers shoot ineffectively into the village, relying upon the mortars to KO a Russian MG unit. The German right flank does get moving and manages to suppress the ATG in the farm buildings. Once again the Russian mortar continues to rain death, KO'ing two German Infantry units. It could have been worse but they ran out of visible targets, but Russian tank support arrived to help out the defenders.

The German left flank attacks but is taking casualties.

The light Panzers begin to move around the side of the farm buildings.

Mortar fire is causing trouble on the right flank too.

Welcome tank support arrives.

The end of Turn 4. The Germans on the left flank finally clear the first part of the village, ready to move towards the church. On the right flank the light Panzers have passed the orchard and bring the troublesome Mortar unit under fire and it is KO'd. Just as the Russian tanks have arrived, confusion reins and they retreat when their presence is much needed!

The first part of the village is cleared.

The Russians in the farm realign themselves as they come under attack from the German light Panzers.

The end of Turn 5. The Germans push forward where they can on both flanks, attacking the church on the left and KO'ing an Infantry unit and on the right the Russians have to reform to meet threats from several directions after their ATG is KO'd. Limited targets and the ability to fight back means little damage is inflicted by the Russians. If only they had those tanks!

The church comes under fire.

The German Infantry on the right flank break cover and make for the farm, but take fire as they move forward.

A view from the Russian tanks as they fail to move forward.

Yet again the Luftwaffe shows up in a moment of need and attacks the farm...

... crucially suppressing two Infantry units.

Suddenly an I -16 arrives, catching the German infantry in the open...

... with predictable results.

The end of Turn 6. Russian resistance is ended in the church and as the Infantry advance, they come under fire from the Russian tanks. Just when the German tanks are needed most, a confused radio message sees them withdraw back towards the maize fields! As the German Infantry try and take the farm, the light Panzers move forward to attack the Russian tanks, KO'ing the T-26! At the worst possible moment all Russian units are hit by a sudden paralysis and fail to act!

Radio comms problems leads to the Panzers withdrawing.

The Germans control half of the village now.

The German Infantry are finding it very hard to close on the farm.

The light Panzers surprise the Russian tanks who fail to spot them.

The end of Turn 7. The German Panzers make a pincer move and KO the T-35 and combined arms leave the Russians with little ability to fight back in the farm.

Germans on the left flank fire into the farm.

The Pz III's having got the correct message move forward and KO the T-35 as the Infantry occupy the church.

The Russian tanks burn having contributed virtually nothing to the defence of the farm.

The bloody attritional battle for the farm is all but over.



End of the Game
At this point I called the game as although I could have played Turn 8, it would not have materially affected the outcome, other than probable total Russian loss of their remaining troops and possibly one more German casualty. However the Russians had achieved their aim of delaying the Germans long enough for a better defensive position to be formed further back. Although at great cost to themselves, the defence put up by the troops had cost the Germans about half their original Infantry Battalion strength in terms of Infantry troops. So a victory but a very Pyrrhic one!

Post Game Thoughts
Well I must say that was an enjoyable game and one that was much closer than I imagined it would be. It was also nice to get back into some solo games at home, something that was somewhat lacking last year. So as always a mix of post game musing in no particular order:
  • The game lasted probably just over two hours of actual gaming time, but around three hours when taking into account making notes and taking photos of the AAR. So not bad and quite good if it were an evening game on a 'school night' too.
  • The scenario worked well for me and as it was solo, I didn't have to worry about it being one-sided etc as I could always tweak it as I went along if required. This is one of the advantages of solo games, but normally I try to avoid these mid-game tweaks if at all possible.
  • The Russian Mortar caused problems for the German Infantry from the off and really hampered their efforts and certainly accounted for probably 2/3 of their casualties. 
  • In the optional rules in BKCII, Mortars can lay down smoke as an Opportunity Fire action, but I feel they should be able to do it as a normal ordered activation. I need to check BKC IV if there has been anything done on this already. It would really have helped the Germans prosecute their Infantry attacks for sure. 
  • The open terrain was a nice challenge and as with the above, some smoke would have been really useful. I deliberately left the Germans without any Artillery assuming their advance had been too rapid for it to keep up, which often happened, hence the Stuka performing the Aerial Artillery role which it did historically.
  • Attacking a BUA, even one made of wood, at this period of the war is really tough, as the weapons really don't have the firepower required for direct fire. If I had made the buildings brick instead of wood, I think the Russians might still have been in teh game right at the end.
  • The above made me realise the Assault Engineers would be useful and I have them based, but like many other units, they need painting! In hindsight I think I had at least one opportunity to make some Close Assaults to take parts of the village, but forgot to entertain the idea as I was caught up making notes and taking photos. 
  • The Russian tanks arriving and then doing nothing really was a tad frustrating, as they were perfectly poised to possibly cause some trouble for the Germans. Not having an ATR's really made the Infantry so vulnerable to tank attacks, but then this was the case early on on the Eastern Front.
  • Making the Russian Infantry 'stubborn' where they ignored falling back and possibly being KO'd worked well for me, reflecting those multiple times that they fought to the death when surrounded, something that the Germans had never encountered before and were not prepared for, For a first go it worked well and I might make some small tweaks here and there, but broadly I'm very happy with how it worked.

What Next?
Well of course there is the ongoing Normandy Campaign stuff, which from a research point of view is pretty much there. So having had a game which was a nice change and having made some new scenery, I think I need to focus on some painting for a while, as I've based up a lot of stuff recently.

I would like to get more regular games in, no matter how big or small, and I'm thinking of 'Wargames Wednesday's', as it's normally a quiet day in the week on the carer's front and often minimal paperwork too. Something to aim for for sure but i'm not going to stress myself over it if I miss the day or it shifts to the weekend etc. It is afterall only a hobby and something we should enjoy as and when the mood take us!

I've ordered a book by Peter Hopkirk called 'The Great Game: On Secret Service In High Asia', a period that has piqued my interest off an on for many a year now. As always plenty of ideas and I'm sure new ones will surface as I read the book!

TTFN.

30 comments:

  1. Good game Steve. And good to get the new mat into use quickly.
    Chris/Nundanket

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    1. Thanks Chris and having a new 'toy' spurred me on to set this game up!

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  2. Your new gaming mat looks good. It is always fun getting to use new items. A good close game.

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    1. Thanks Peter and it is always fun getting to use new items!

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  3. Oh… that set-up all looks impressive Steve. Table, terrain and figures all looking very professional.
    The farm buildings look great and I especially like your T-35 and Polikarpov I-16. I would have sworn I had a Polikarpov as a child, but a Google search suggests Airfix didn’t make one - perhaps I’m mistaken.
    The T-35’s weren’t especially reliable and seem rather prone to breakdowns. Still, I imagine you get it into place and then say “come and ‘ave a go” 😉
    The farmers work is never done? No - there would doubtless have been harsh consequences if quotas were not met. Keep on working comrade.
    All Peter Hopkirk’s books are good. I especially recommend “Setting the East Ablaze: Lenin’s Dream of an Empire in Asia” 📖
    Cheers,
    Geoff

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    1. Many thanks for your kind words Geoff! The T-35's were so unreliable to the point I think they lost more to breakdowns than enemy action. I was tempted to have this dug-in and immobile after such an event.

      I've never read any of his books but I've heard nothing but praise, so I've started with the one that most interests me and then see where I go from there...

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  4. Thoroughly enjoyable report Steve. I wondered whether the Germans would make it at one point.

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    1. Glad you enjoyed it Richard! The Germans were struggling until the Stuka arrived to provided much needed support to suppress the units in the BUA. Without it I think they would have fared even worse.

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  5. Thanks for all the work that went into this post. The game mat had a good first outing and moving to a 4x4 was a good choice. Always nice to see the T-35.

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    1. I do wonder at times on the reward versus effort front of AAR's. Processing the images and writing the report is almost the same amoutn of time as the actual game, even with myself trying to condense things!

      4' x 4' fits most games, except for say the AVBCW where I have more than enough toys to fill a 6' x 4' table. However this takes a lot more effort on my part, even if I didn't bother writing an AAR, as 2-3 Battalions per side is a lot to keep track of as I know from experience.

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    2. On “reward v effort” I wonder the same every time I write an AAR! Mine almost always takes more time than playing the game. Usually writing can consume most of a day. Is it worth the effort? I have had that thought in mind for years.

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    3. I think we've all wondered about the effort involved, given the oft paucity of replies to an AAR. Thinking about it I could have reset the game and played again instead of sweating over the keyboard! Maybe it's the scale and rules used that mean I garner little interest, or period too? Currently I will continue to post for the meantime, but like you, it's always lurking at the back of my mind...

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    4. I think its worth doing the AAR's because I get something out of doing it and seems like I get enough comments to make it worthwhile - although it always amuses me somewhat that what Stew calls "peanut butter and jelly " posts ie "Look what I just painted" usually get a lot more comments than the AAR's do, and the PBJ posts take 5 or 10 minutes to do!

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    5. I do like to share my games as being a solo player in the main, it feels like I'm keeping connected with the wider community. However the time taken, even doing a quick view of the action, does make one question whether it is worth it. I agree that the 'Look I Painted Something' type posts do garner more responses than most other posts. Maybe a topic for discussion at another time...

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    6. “Look what I painted” posts are much quicker and easier to comment on than a lengthy BatRep for many. I see the same.

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    7. AARs are a lot of effort to do right where the reader actually has an idea of what happened. So much effort that I rarely write them. Usually I just show some nice pics and provide a few sentences of summary and that’s it. Much easier, and tends to get the same level of response as a whole AAR.
      And I kinda prefer that format as well. On AAR posts I tend to read the set up / scenario as that’s the most interesting part and then skim the rest as I usually have a hard time following it anyway. I only read closely if the game features a rule set that I know well or want to know better.

      Having said all that it was a nice looking game and the Soviets fighting to the death did seem to provide a fun sense of asymmetry. You can almost hear the Germans thinking “why won’t these guys leave already?” 😀

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    8. I often see more comments left on LIPS posts, even if it's just a one word answer!

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    9. A fair point about detailed AAR's versus some nice pics and a brief summation at then end in terms of how many comments they generate. AAR's with rules I know do make more sense, but then that is to be expected. I do try to take an overview of each Turn, so you can sort of see how the action is developing, followed by appropriate close up shots as required. Sometimes people just like seeing eye candy pics it seems to me.

      Glad you liked the game and having read accounts of Soviet fights to the death, I did feel the 'frustration' of the Germans in the sense of why didn't they surrender like the Brits and French!

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  6. Very good action, well-told, Steve! Glad you had time to get this game onto the table and play it out. Your new mat gets its first outing too!

    Hopkirk's The Great Game is a good read if you are interested in the period. If the Second Afghan War is of interest, I recommend Robson's The Road to Kabul.

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    1. Thanks Jon! I think having the new toy in the form of the mat gave me that extra incentive to get the game in and I'm glad I did. As always a few mistakes were made having been away from the rules for a while, but nothing major.

      I'm looking forward to readin Hopkirk's book and maybe getting some others too. A fascinating period for sure and I read some books on the Afghan Wars when in Nigeria, but for the life of me have no idea who the authors were!

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  7. Apropos the comment I just made on your previous post, Steve, maybe a new mat is the motivation I need to get a solo game on the score board - we are closing in on the end of Jan and not a single game played so far - poor show indeed!
    Your Barbarossa game did look like fun with some moments of high drama and farce, and the Russians seemed to do pretty well with their mortar, if less so with their tanks and anti armour weapons. The result seemed pretty realistic for the era and situation, too!

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    1. The new 'toy' certainly spurred me on so that I could see how it looked once populated with terrain and figures etc. I find my gaming drops off in the Summer as I want to enjoy the weather whilst I can. Given your wash out last year I wouldn't blame you for doing the same!

      The game was fun and did feel pretty realistic in terms of outcome, which is of course nice. I did play some of the mortar fire incorrectly, but not so much so that is significantly affected the outcome nor the enjoyment.

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  8. Lovely Steve my new yers resolution to get BKC on the table again this year

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    1. Thanks Matt and fingers crossed you do get the chance for some BKC games in this year:).

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  9. Great looking game and a realistic result, the Russians did pretty well in spite of their handicaps, I like your church, I need a Russian church that isn't overly complicated, probably to scratch build and yours looks like the right level of detail to me!
    Best Iain caveadsum1471

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    1. Thanks Iain and the Russians did put up a good show for sure. The Russian church is from Battlescale Miniatures and is really nice. Easy to scratch build in a larger scale, with the trick being to find something to make the onion dome from.

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  10. Great stuff Steve a great looking game and well thought out scenario, the Russian performance felt in line with historical comparisons. The new Mat fits really well with your terrain and figure basing.
    Cheers
    Stu

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    1. Thanks Stu! Glad you liked it on all fronts. All being well another game this week of something or other...

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