My wargaming mojo has been pretty low of late, due to other hobbies and the fact that Autumn has taken ages to arrive, meaning there was still plenty of work to be done outside. However it has now made its presence felt this past week, so my mind has turned more towards wargaming, outside of reading that is. But more on this in another post.
Iain of
caveadsum1471 fame mentioned Dux Bellorum in a recent post, a set of rules we played to death not long after they came out. However the problem was they led to rather dull games and went on for ages, especially if playing two Shieldwall armies. As Iain said, Midgard by James Morris possibly sort of fixed the issues but, not having played the game, only skimming the book, I thought it worth a revisit, especially as we have been enjoying watching House of the Dragon, which re-awakened a desire for some Medieval type games.
Rather than try and come to grips with Midgard, especially as I don't have any heroes on individual bases, I thought I'd try a simple mash up of the two rulesets, taking the action dice from Midgard but using the Dux Bellorum rules pretty much as written. Worth a try I thought, so I set up a very simple game, which is pretty easy to do with these rules, on a 2' x 2' table, just to get back into the swing of things and to see how my ideas worked out.
I like to add a bit of narrative to my games, so Deryck the Dangerous Dane has come raiding into Saxon territory, with the aim of getting some pigs for his bacon business, as well as plundering the local church. Standing in his way is Marmeduke the Mad Monk and his loyal band of followers.
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| An overview of the table, with the Danes at the bottom, the Saxons the top. |
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| An old stone circle of the Old Gods and their shaman attached to one of the units. |
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| Marmeduke is in the church praying, but the One True Cross is ready to help the faithful against the heathen host. |
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| Defending the pigs. |
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| Deryck and chums waste not time in closing with the Saxons and the combat breaks up as the battle ebbs and flows. |
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| The shaman trying his best to motivate the Danes. |
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| The One True Cross is not having the desired effect, as the Saxons are pushed back. |
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| The Danish right wing ready to charge. |
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| A view from the church where Marmeduke is praying for divine intervention. |
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| As the battle rages on, the Saxons take early losses but are still in a good position. |
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| Then suddenly the Saxon centre collapses and the Danes destroy the One True Cross! |
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| The way is open to the church and the plunder contained therein. |
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| The Saxons hold on on their left wing, but have lost too many units to effectively continue the fight. |
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| "Foes to the left of me, foes to the right, here I am stuck in the middle with you!" |
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| The Saxon left wing about to make a fighting withdrawal. |
Post Game Thoughts
A fun and quick little game that was just the ticket after quite some time away from the games table. I must admit I was rather rusty with the rules, but no surprise given how long ago it was I played the game! So initial thought on how things went as follows:
- Using a few simple additional 'action points' per formation sort of worked OK, as the centres had two to play with, the wings one. I deliberately kept them to only be used for movement or additional dice to roll in the attack and not for 'saving hits'.
- I think in the next game I might allow one 'action' per Turn to be used to 'save' a hit, to prolong play, but need to have a think about this.
- Of course I could simply use the 6 points as written in the rules, but not use them for 'saves'. Again something to ponder.
- I remember when the rules first came out I was immediately struck by a sort of 'DBA vibe' to them, but without the dreaded 'Barkerese'! So another option could be using DBA action points, but using an average die to even out the points available to each side.
- In my games I like to try and run a mini-campaign, with a strong narrative, but I'm not sure how this would work with these rules. Probably quite easy to come up with something I'm sure. Again something esle to ponder.
- At least I did enjoy getting these figures out and onto the table for a game and fancy exploring the above more over the next dew weeks as and when time allows.
- Midgard, well I need to read up on these rules and maybe use counters or something like this in lieu of actual heroes, until such time as I might want to make some if the rules tick a few boxes. They seem to popular, which might bode well...
Right, that's it for the moment. As always thanks for reading and any comments greatly appreciated!
TTFN.
Good to see you back at the table Steve. Deryck is a clever chap. First steals the Saxons' pigs then sells it back to them as bacon, because everyone knows the English love a bacon sarnie in the morning.
ReplyDeleteWhat are the figures?
Thanks Chris:). Deryck has potential, with the possibility of a brewing franchise in the offing, given he's originally from Karls Berg;). The figures are all Pendraken, from their Late Roman, Norse and Anglo- Saxon ranges.
DeleteFWIW - Lancashire Games do some 10mm Saxons and Vikings which are absolutely gorgeous. Checkout: https://www.lancashiregames.com/lg0/little-wars.html
DeleteOnly problem is that most of the infantry packs are 30 figures (maybe 10-15 for light troops or command packs). Still, they do have regular sales where you get a nice discount.
Cheers,
Geoff
A 2x2 game, ideal for a light kick-start and the bonus of getting a Stealers Wheel song in there too! :-)
ReplyDeleteCertainly a nice and easy game to ease me back into things Norm. Glad you got the song reference! I did a Hitchcock film reference in one recent post title, but nobody seemed to pick it up...
DeleteI can see what you mean about the DBA vibe, I am with you on narrative games they certainly help to keep the juices following.
ReplyDeleteDan Mersey cottoned on to the vibe when I pointed it out to him all those years ago. Narrative games just work for me and I dug out my 'Age of Arthur' book from Warhammer Historical, which has a nice campaign section at the back:).
DeleteThanks for the name check! Lovely looking game and this post relates to Jonathans one I think, Dux Bellorum just needs a house rule/tweak, theres a decent game trying to get out! Hoping to have a go at Midgard next week, second attempt!
ReplyDeleteBest Iain
You're welcome Iain:)! A tweak or two is certainly needed to help speed up play and up the enjoyment factor, as from memory, the games often descended into a dice roll off to see who one, alongside the side that started to lose action points really had no chance to get back in the game. Historically accurate? Probably, but not much fun to play.
DeleteA nice-looking little game Steve - never played DBA/DBM and what I have seen/heard of them, doesn't tempt me much! Your description of "rather dull games and went on for age" is my impression of them!
ReplyDeleteI recognised the "stuck in the middle with you" song line and can even hear it in my head, but unlike Norm, would have no idea who the singer/band was!
Thanks Keith:)! I feel some games do need the odd tweak to make them more enjoyable to play, with Dux Bellorum and the DBx stable being cases in point. I couldn't remember the band, but the lyrics stuck with me all these years!
DeleteGreat looking game Steve. A fun narrative is always a good way to get playing again. Does the loss of the True Cross explain why so many pieces of it are scattered around Europe now?
ReplyDeleteNot sure if Deryck should pursue the brewing. When I was in Copenhagen one tour guide pointed out the old King's brewery building and said that soldiers used to get 10 pints of beer a day, and that perhaps this explained why the Danes lost a lot of their wars 😂
Thanks Ben and maybe an explanation for all those relics scattered across various churches etc in Europe;)! Maybe the Danes should get a 'Dutch Courage' roll once per game to reflect said alcohol allowance...
DeleteCracking looking game, looks great and the rules seemed to have given a good fun game.
ReplyDeleteThanks Donnie and they're certainly made me want to come back for more:).
DeleteSteve! Very nice tabletop setup and a dead enjoyable game to follow along with.
ReplyDeleteAll the best, Andy
Glad you enjooyed it Andy:).
DeleteGood to see some action on the table. We too played Dux but didn’t find them very inspiring. Should I try mid guard ? We really enjoy kings of war which are very flexible and work well, but if I buy mid guard now a second edition will come out pretty soon ?
ReplyDeleteNice to get a game in after so long Matt, but at least me morphing the two rules certainly made the game more fun for me to play. Sod's Law that a new edition will come out once you've bought the rules!
DeleteA small game is a great way to rekindle the wargaming mojo. Success!
ReplyDeleteSuccess indeed Jon and with two named storms in a row, my gaming mojo is certainly on the up:).
DeleteSorry I’m a bit late to the party - real life gets in the way of hobbies ☹️
ReplyDeleteThat was a nice little scrap. Well done - let’s see more please.
Cheers,
Geoff
Real life has put pay to any game stuff this past week too! Hopefully more to come soonish...
DeleteFrankenrules! The very beating heart of wargaming for those of us of a certain vintage!
ReplyDeleteVery true David:)!
DeleteVery nice looking game, Steve.
ReplyDeleteThanks Richard:).
Delete