Keith invited Paul and I over to his place to give the latest version of his 'Startline' rules a run out, using the 'Bypass' sceanrio from the Flames of War Missions Pack. Hard to say know to such a game with good friends and good company. So after the usual catch up chat and some VERY nice cakes brought by Paul, we adjourned to the games room to cross swords. After a dice roll to see who would get which side, Paul ended up with the Germans and myself the Poles.
The Scenario
Broadly speaking the Poles have a force defending an objective (a village in this case), but there is another objective towards the far end of the table, away from the German starting edge, on a bridge over a stream. The Poles have some reinforcements available, but you don't know exactly when they will arrive or where on the table, so a nice bit of uncertainty there for both sides.
The Game
We both set up with a screen hiding our deployments, which worked a treat, as you really had to consider all option as the defender as to how and where the Germans might attack. I opted for two lines of dug-in troops, one Platoon up and one behind and to the right, to cover the objective and any flank attack.
Paul chose to attack the village with his Infantry and Light Tank Platoon, sending his Heavy Tank Platoon and Kradschutzen Platoon away on his left flank to try and race to seize the objective on the bridge.
If the Germans were in control of any objective at the end of Turn 6, then they would win the game.
No notes were taken during the game, as we were simply concentrating on the game, but hopefully the following photos will give you an idea of how the action unfolded.
 |
| Keith on the left consulting the rules, Paul on the right pondering his next move. The Poles are dug-in around the village, which can be seen middle left of the table. The Heavy Tank Platoon and Kradschutzen Platoon can be seen top right. |
 |
| The Polish defence in depth. |
 |
| The other objective. |
 |
| Kradschutzen and Armoured Cars tasked with seizing the bridge. |
 |
| The Panzer IV's move to the flank screened by the hill. |
 |
| The Germans begin to attack the first Polish defensive line in front of the village. |
 |
| A fine view as the Germans begin to advance. |
 |
| The Germans begin to over run the Polish defences. |
 |
| But luckily for the Poles there FAO calls in some devastating fire on the truck mounted Infantry, effectively knocking them out of the game. |
 |
| The Panzer IV's are forced to divert their effort to attack the Polish flank. |
 |
| The armoured cars continue their advance. The 6 wheeled armoured car is so evocative of the early campaigns. |
 |
| The Kradschutzen are advancing rather lethargically. Paul was incredibly unlucky with his die rolls, rolling a '1' three times in five Turns, meaning they only moved at half-speed. |
 |
| The Polish strategic reserve arrives in the form of Renault R-35 tanks, veritable 'Tiger II's' when viewed from a Panzer I. |
 |
| More Polish reserves arrive, with perfect positioning, allowing them to effectively seize the objective. I think this was on Turn 3. |
 |
| The Germans still hope to be able to seize the bridge, but is it a bridge too far? |
 |
| The Heavy Tank Platoon in line astern formation. |
 |
| The Germans have broken into the Polish defences, but they still haven't cleared the first lines yet. |
 |
| With the bridge no longer an option as the Polish Infantry are in complete control, the Germans divert this planned attack to the Polish flank. |
 |
| The tanks exchange fire with each other down the street. |
 |
| The Polish first line has been completely over run. |
 |
| Polish Artillery arrive to secure the approaches to the bridge. |
 |
| The Kradschutzen are still unable to enter the fray. They do look good though. |
 |
| The Polish Artillery deploys. |
 |
| With the bridge secured, the Poles take up defensive position on both sides of the stream. |
 |
| The Germans try to break into the Polish postion on their right flank. |
 |
| The Renault R-35 tanks hold position, exchanging fire with the German tanks. |
 |
| As smoke screens the Germans, some Polish Tankettes suddenly burst through the smoke and into the German rear. |
 |
| The Germans have only been able to breach the first line of defence. |
 |
| The still are a long way off getting into the Polish flank. |
Post Game Thoughts
A great days gaming and in the end a pretty comprehensive win for the Poles. As always a few thoughts post-match etc:
- If I was going to play the Germans, I would have gone with the same plan as Paul did. Keith on the other hand thought the best option would be to just steam roller the Polish defences with a full on head on attack. These divergent views might be down to Paul and I playing a lot of BKCII, with screening the village and a laft flank drive making the most sense, with Keith of course being much more au fait with the rules and what might work better with them.
- Paul not being able to get his Kradschutzen going from the off meant that quite early on and certainly by the end of Turn 3, we agreed that the bridge objective was simply too far away, especially given the Polish Infantry had arrived, which meant it would be contested and take a long time to seize.
- The Polish FAO really hampered the frontal assault when he managed to call in his Artillery and KO a whole German Platoon, which really helped slow down the German attack before it got going.
- The rules worked well and Keith's tweaks since I last played certainly made for a much smoother and fluid game. It helped of course that Paul and I just had to concentrate on what we wanted our troops to do, whilst Keith double-checked things in the rules. most of the dice rolls we got the hang off, so play was much quicker than before.
- Neither side managed to call in any off table Air Support, which was a shame.
- As Keith pointed out, for the first time neither side managed to KO a tank, despite lots of hits, but failing those all important penetration rolls.
- The Poles certainly got lucky with the early arrival of their reinforcement and espcially when the Infantry arrived at the bridge, which pretty much sealed the win for them.
- As always it's great to play with early War kit as Infantry really do have an important role to play compared to Late War games, when they can seem to be bit players in the action.
- The scenario was a good one and one that I can see working well for BKCII and even for some BPII games. I will certainly be perusing the scenarios at my leisure and probably printing them off too for future use.
What Next?
I doubt much in the next week or so as it's busy on the home front then I'll be travelling for Father's Day, but you never know.
As always thanks for reading and any comments greatly appreciated!
TTFN.
No comments:
Post a Comment