Friday, 21 November 2025

D-Day 6th June - Juno Beach - Advance On Creully

Somewhat later than planned, the next game in my narrative French-Canadians in Normandy campaign was played today. Details as follows:

Background
Having quickly taken St Croix-sur-Mer, the Voltigeurs de Quebec Regiment are ordered to push on towards Creully with the aim of seizing it before nightfall, thus achieving the Elm phase line objective. Unbeknown to them, Kampfgruppe Meyer has been sent to try and find a gap between the French-Canadian and British bridgeheads between Juno and Gold beaches respectively. The Kampfgruppe has taken significant casualties as it moves towards Creully, but so have the Voltigeurs de Quebec, who are at half strength in terms of their infantry.

Scenario Details
  • The scenario lasts for 8 Turns, starting in the afternoon and ending at around dusk. The last two Turns will have reduced visibility as a result.
  • Typhoon air support is available, but this represents the rear area interdiction that happened on D-Day. The Typhoon is available on a roll of 8+ on 2D6.
  • The French-Canadians start 20cm in from the table edge, with the Recce units 40cm in, to represent their speedy advance from St Croix-sur-Mer.
  • The Germans arrive from Turn 2 using mobile deployment, to represent their struggles moving forward across the British front and in broad daylight.

Voltigeurs de Quebec Regiment OOB
1 x CO (CV90
3 x HQ (CV8)
6 x Infantry (Veterans)
1 x MG
1 x 3" Mortar
1 x 6pdr ATG + tow
1 x Humber AC
1 x Carrier Platoon
2 x Shermans
1 x Sherman Firefly
3 x Priest 105mm SPG
1 x Typhoon

Kampfgruppe Meyer OOB
1 x CO (CV8)
2 x HQ (CV8)
3 x Infantry
1 x MG
1 x 81mm Mortar
1 x Pak 38 + horse tow
1 x Sdkfz 251/10?
3 x Stug III

The Table
An overview of the game below:

Creully sits in a valley, represented by the hills on both sides of the table. 

Creully itself having taken some battle damage already.

The French-Canadians begin to push on towards Creully. One Company of Infantry is allowed to ride on the tanks.

Francois le Fermier gives valuable intel to the Voltigeurs de Quebec CO, but also some Calvados too!

The Germans arrive by a random dice rolls, with the Infantry and Stug III's on the left flank.

The CO arrives in the centre.

Another view of Creully.


The Game
As is the norm now, some annotated photos will give an idea of how the game unfolded:

The end of Turn 2 (In Turn 1 the whole French-Canadian force failed to move, due to the Calvados me-thinks!). Despite the tardy start, soon the Voltigeurs de Quebec had crossed the bridge into Creully and began to take up defensive positions. As they did so Kampfgruppe Meyer arrived and as they came under fire, they managed to KO one Sherman in quick order.

The Trois Rivieres Dragoons come under deadly fire, seeing a Sherman brew up. Not an ideal start. At least the Infantry have debussed and begin to occupy Creully.

One the left flank, a Company from the Voltigeurs de Quebec can only reach the edge of the woods.

The German half-track seeks cover having come under fire from the Humber AC.

The Germand Infantry spread out and advance towards Creully.

The end of Turn 3. The Voltigeurs de Quebec try to consolidate their positions ready for the anticipated German assault. As the Germans push forward, they lose a Stug III and their Infantry come under fire from the churchyard.

The Germans try to advance, but the enemy has taken up strong positions that may be hard to shift.

The churchyard is the setting for the initial firefights.

the humber AC and 6pdr ATG have taken up defensive positions in and around the orchard.

The left flank Infantry move more slowly than their CO would like.

An overview from the German point of view.

The end of Turn 4. So far there has been no sign of any Typhoon support, but a Company HQ manages to get through to the Priest SPGs and call in a devastating stirke right on top of the Germans. Once the dust has settled the Infantry are no more and the Stug III's are burning wrecks!

The German threat has gone up in smoke!

The left flank Infantry cross the stream to come and provide support, which is no longer needed.

The German CO can only look on and ponder what might have been.

End of the Game
And so suddenly it was all over! The artillery had simply been devastating, catching the Infantry in the open as well as the Stug III's. Against so much firepower they didn't stand a chance.

Post Game Thoughts
Well what can I say except that that was extremely quick and very brutal! It was shaping up to be possibly a tough fight for the French-Canadians, but as was often the case, the Artillery came through to break up the German attack. As always a few musings:
  • It was nice to get back to this narrative campaign, even if it took longer to set the game up that actually play it!
  • As a one off game, this would have been no fun, but as part of a campaign, it just adds to the story, which is what makes campaigns so much fun.
  • I possibly gave the French-Canadians too much Artillery for this scenario, but they did have loads on call, as they knew that the ground they would be fighting over was crucial to both sides. In fact they had correctly predicted that this would be the main centre for the German attacks and so it proved to be.
  • I did forget that the Germans were on high ground too, so that their 81mm Mortar could have hit the Voltigeurs de Quebec left flank as they left the woods. It wouldn't have affected the outcome of this game, but in campaign terms it might have if the game had lasted longer.
  • Playing with a familiar ruleset really does make a difference, as it allows you to tweak things to suit the scenario and the campaign setting. You sort of know what will work most of the time, which just makes things so much easier right across the board. 

What Next?
I certainly need to paint some more AFVs for both sides, given that the next action in the campaign will be against lead elements of the 12th SS 'Hitlerjugend' Panzer Division. There is quite a lot to paint, but with the need to get them ready for the next game will hopefully act as a good incentive and keep me focussed more than normal!

Aside from that, in the run up to Xmas, I'm not sure how much gaming time I will have, but of course some more 'toys on the table' actions would be great, no matter the period.

Thanks for reading and as always any comments greatly appreciated.

TTFN.

15 comments:

  1. Sometimes the plan just comes together...as you say, in a one-off F2F game the artillery arriving and destroying one side is not much fun, but as part of a campaign these things are all part of the narrative - knowing the possibility is there, for both sides, actually adds a bit of edge, at least for me. Lovely looking game too!

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    1. Glad you liked it John and playing solo allows for more one-sided actions, or potential ones, than generally when playing FtF.

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  2. Excellent looking game!
    Love the battle table - looks so natural!

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  3. Lovely looking table and miniatures, the scenery, building etc, is really very nice indeed. A quick brutal game but all part of the campaign.

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    1. Thanks Donnie:)! Very brutal indeed, but these things happened. The next battle should be more of an even contest...

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  4. Nice one, Steve. I do like this part of the Normandy campaign, with both the Canadians and the Germans manoeuvring, rather than one side mostly just sitting there and taking it.

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    1. Thanks Chris:). The opening moves have been fun and certainly it seems a bit more fluid than other parts of the landings and the drive inland.

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  5. Like it! Nice AAR and always good when the bad guys get thumped.
    Regarding the powerful arty support, you could always post-rationalise that some of it at least was heavy gunfire from the ships offshore which caused a lot of damage to German counterattacks in the early days of Normandy.
    But the Canucks are slowly getting attrited. How long can they last?
    Chris/Nundanket

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    1. Thanks Chris:)! As mentioned the Canadians did have plenty of artillery on call, including naval still at this point, but I left this out for this game, but even so, the effect was devastating. Luckily for the 11th Demi-Brigade, a follow on Infantry Battalion is on the way to take over, ditto replacement tanks and crews, so they should be back to full strength for 7th June. They'll need it facing the 12th SS 'Hitlerjugend' Division, backed up by the Panzerlehr Division!

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  6. A lovely little battle Steve even if quick…I just never find the time/enthusiasm to game solo which I think I should, I get drawn into painting instead ?

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    1. Small and perfectly formed for the French-Canadians of course;)! Solo games are really my only option for a variety of reasons and have been for many years now. Not having a dedicated painting station is probably one reason I don't paint as much as I might wish.

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  7. Enjoyed the report, Steve. Looking forward to the next instalment... hopefully sooner than your painting schedule might suggest.

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  8. Great stuff, Steve, glad to see your French-Canadians back in action! They did well for themselves getting into the village quickly then pounding the Germans with supporting fires, but I suspect things will be quite a bit more challenging against the fanatical youngsters.

    V/R,
    Jack

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  9. Table looks superb. Am I remembering right from other games …. The system seems to give artillery a good punch. It’s not always, but can be devastating?

    Painting up your next batch - would it be useful motivation to have them play double service, having them for the campaign, but also to fight in your next Cotswold outing?

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