Wednesday 27 March 2024

OHW Scenario 14 - Static Defence or The Battle of the Lonesome Pine

I've had this scenario all prepped and ready to play for a few weeks now, but simply have not had the time to get it onto the table. Last night with the weather forecast looking grim for the next day (and by God it has been) I pulled my finger out and got the basics all set up. So all I had to do this morning was deploy both sides and I was ready to go.

As before with the OHW scenarios, I've upped the number of units, using the table from Thomas' 'Wargaming 19thC Europe', which gives a better game IMHO, but more on that later. The results were as follows:

Red - Defender
4 x Line Infantry
2 x Skirmishers
2 x Cavalry (can fight dismounted)
2 x Artillery

Blue - Attacker
4 x Line Infantry
1 x Skirmishers
3 x Cavalry (can fight dismounted)
2 x Artillery

With the plan for this years Cotswold Wargames Day game to use BPII as the ruleset, I decided to give these a run out to get au fait with them again as it's been sometime since I used them. As before I will be using the Glory Hallelujah! supplement tweaks, which work really well. So without further ado:


An overview of the table, with Red at the top, Blue the bottom. Blue just needs to be in control of either the hill or the town to win the game.

Roughly half the Red force in front of the town.

The Red Skirmishers in hedgehog defence in the wood.

The rest of the Red force on and around the Lonesome Pine Hill.

Blue's force ready to push forward towards the hill.

The Cavalry in the centre with Skirmishers covering their flank.

The end of Turn 1. The Blue force moved off smartly but having advanced so far, were unable to fire (I forgot that units in March Column get a free move even if they fail their order, so the left flank could have moved). Red reacted to the threat and opened some effective fire, a good start for them.

The Blue Skirmishers shaken & disordered.

The Cavalry having dismounted line the fences.

Disaster as combined fire sees the loss of one Red Line Infantry unit!

The end of Turn 2. Blue's left flank caught up, whislt the rest held their positions more or less. Some good shooting was offset by morale save right across the board for the Red troops! In response Red only managed to KO the Blue Skirmishers in the ploughed field.

Another unit lost so early on in the game.

The Blue left flank marches to the sound of the guns.

The end of Turn 3. Blue's left flank deployed into line as Red moved forward to pressure Blue's right flank. Neither sides shooting was anything to write home about!

Blue's left flank has deployed at the Bloody Angle as it would become known as.

The end of Turn 4. Sadly another Turn of neither side hitting the proverbial barn door.

Blue's Cavalry has moved to refuse the flank and has been disordered as a result by Red's fire.

The end of Turn 5. Neither side moved, just carrying on with the firefight, although Blue was beginnning to accumulate hits on Red, but still not enough to cause units to break.

The hits are beginning to mount on the Red troops.

The end of Turn 6. Finally the dam bursts and Red loses a Skirmisher and Line Infantry unit, giving a glimpse of hope to the Blue force that they might achieve a breakthrough. Red tries to respond but fails to do much damage to Blue.

Skirmishers in the wood break...

... as do a Line Infantry unit at the Bloody Angle.

The end of Turn 7. With time running out, Blue mounts up their Cavalry where they can and move round to the left flank in the hope they can reach the hill in time to claim victory. Shooting forces a Red Cavalry unit to retreat to reform and a charge by Blue sees the loss of a Red Line Infantry unit.

The Blue Cavalry retreat through their comrades to reform.

Blue's Line Infantry break through Red's and make a sweeping advance towards the hill.

Blue's Cavalry poised to exploit the opening made by their Line Infantry.

Red react by moving their Cavalry onto the hill to try and keep control of it.

The end of Turn 8. Blue desperately manouevre units to try and shoot Red off the hill, as the Cavalry fail to move far enough to reach it.

Blue's Line Infantry move forward to shoot at the Red troops on the hill.

The Cavalry unable to reach the hill, dismount to shoot.

Red just manage to hand onto to the hill to win the game!



End of the Game
Blue just failed at the last hurdle, but it was a bloody and Pyrhhic victory for Red, given the losses they had suffered.

Post Game Thoughts
A funny old game for several reasons, but nice to finally get the scenario onto the table and to give BPII a run out again. Some thoughts on it all as follows:
  • Well I was certainly rusty with the rules, so good to get them out again and try to get them comfortable in my head. A lot came back to me, but not as much as when I play HoW or BKCII, the latter which feels like second nature to me now. Certainly a good case for limiting the rules you play!
  • On some other Blog posts of late, there have been quite a few games of Valour & Fortitude and how they compare to BPII. Whilst I think V&F are too short for my tastes, with key info contained in one sentence which can easily be missed, on the otherhand BPII is too wordy, often making it hard to track down that key phrase. Both have their place in our games, but whichever you like, playing them to the point you are comfortable with them negates the aforementioned 'negatives'.
  • Having upped the unit count from 6 to 10, I really should have made the table area larger and kept more units having to stay within 12" of the hill or town, as per the scenario conditions. It felt a bit cramped, plus the units by the town didn't feel out of the game due to the ranges in BPII. If I had played this using HoW, then I feel it would have felt like I could defeat one objective or the other in 'detail'. Here it felt like a normal game with a big wood in the middle of the table. Lesson hopefully learnt when using BPII.
  • With both sides unable to hit a barn door for 2-3 Turns, I must admit it got rather boring, as nothing was happening. Just one of those games where the dice rolls were poor for a lot of the time.
  • The Cavalry were fun to use and beign able to act light mobile infantry, gave a nice new dynamic to the game. They will feature in our CWD scenario for sure, so expect them to feature in more games in due course.
  • Whilst this wasn't a big game by any means, I think I will try some smaller actions to get the core mechanics of BPII under my belt, before trying something on this scale again.

In Other News
With Easter in a few days little gaming or anything related to it is highly unlikely to happen. At least there will be plenty of chocolate to be consumed! I have been making some terrain for the CWD and adding some more units to my 19thC ImagiNations forces, but have yet to paint them. Whilst checking what I had, I discovered 3 units of Infantry that I had completely forgotten that were painted maybe a year ago. They just need flags and flock and they are ready to go. But more on this another time.

Today we also learnt that our son has finally got his own flat and that it has all been signed off. All we have to do is sign the tenancy aggreement and then I have the dubious pleasure of dealing with the DWP for his Universal Credit and Housing Benefit, plus a host of other things too. At least the company who own thr property are very happy to help me with all this! So I expect that April is going to be taken up with paperwork and slowly getting the flat furnished and ready for our son to move in. After so long trying to find a place it still seems a but surreal that it has finally happened.

What this does mean is that I will get my own small wargames room, where I can leave games set up, have my own paint station etc. Like many gamers this is something I've dreamed of for years, so look forward to it taking shape. Sadly I know that a lot of time will be spend decorating the house, something that is long over due, but with just me and SWMBO, it should be a fairly quick job, famous last words!

TTFN.


28 comments:

  1. Very good to see you getting your game-in-waiting into the fight. I like that you are doubling army size for OHW scenarios. Since you are using OHW scenarios and 19thC Europe Wargaming Army lists, have you considered giving Thomas' 19thC rules a go? I would be very interested in seeing your impressions.

    By the way, you REALLY should have led with the BIG news of the day. That is, that a dedicated game room is in your future. Congratulations!

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    1. Thanks Jon! For sometime now I've been upping the numbers of units involved, to make a better game, as the original numbers of units don't make for much of one using other rules. I've pondered using the rules, which look good, but they don't have any C&C mechanic in them, but that is quite easy to sort out, aside from the simple suggestions he makes (IIRC). I would need to do a QRS though, to stop me flicking through the book; not difficult to do but just another thing to add to the list;)!

      I think the whole games room thing hasn't really sunk in yet, as there's so much to do beforehand, but it is nice to know it will happen this year, all being well...

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    2. I made a QRS for 19thC rules...

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    3. Well it would be remiss of me not to ask for a copy of the QRS Jon, after all of your hard work. If you can bung me a copy by email or via the contact page at the top of the Blog, it would be greatly appreciated. I looked at the rules last night as it happens as a bedtime read. Lots to like there but some bits don't quite gel for me. I need to read his explanations to get an insight into his thought processes.

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  2. Hi Steve, That was a nice action. I think increasing unit numbers and adding a bit more visual terrain to a OHW table helps on both accounts.

    As for rules, you really don’t need to be away from them for long before they start to slip from ready memory. I have just read a set for a boardgame, which I wanted to set up at the weekend ….. but I am having to re-read the rules a second time as not enough sank in the first time!

    Congratulations on getting your own gaming space - a game changer for want of a better expression :-)

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    1. As mentioned above, you do need to up the numbers for sure and certainly adding appropriate terrain makes it visually more appealing and certainly helps with the period vibe. The snake rail fencing immediately says 'ACW' to me!

      HoW and BKCII and pretty well embedded in my brain now, but naturally there are times you need to check the rules. Upping my knowledge of BPII will help with other Warlord Games rules too, for some future games I have planned. Certainly these days the desire to try the latest set of rules has long gone, famous last words!

      A game changer indeed, all being well. I'm currently pondering how best to store the table as I type:).

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  3. What a great little game Steve - in our world, we would have said Blue won I think, regardless of the technicalities of 8 turns having past! (Of course, the action could be a small part of a larger battle and perhaps Blue not capturing the hill within that time frame caused ramifications we are unaware of!)
    BTW I think you may have misidentified a couple of units eg in pic no 10 you say a Red Line Infantry unit is lost, but it looks Blue to me!

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    1. Thanks Keith and you're right, Blue won in that Red was in a pretty poor state by then, but as you sayere is a wider picture we are not aware of. Well spotted on the photo error! I've left it as is as if I correct it, it tends to then show up as a 'new' post in the Reading lists, if that makes sense?

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  4. Steve -
    What an attractive looking set-up and game. I'm rather taken with those armies - enough to trawl back through the 'Woodentop Wars' label to find a posting about their creation. They look 6mm - not a scale that floats my boat as a rule, but with the style of figures presented here, I might have become a convert!

    For the moment, I'll content myself with a more relaxed perusal of the Woodentop Wars battles...
    Cheers,
    Ion

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    1. I'm glad you liked it Ion! The armies have a certain 'Old School' charm to my eyes, enhanced by the gloss lacquer which helped make the colours pop too. The figures are advertised as 6mm, but they are more like 8mm in height. They are incredibly good value to be honest and others have done some lovely paint jobs on them, as well as using larger bases and more figures, which look superb.

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  5. "A Games Room of One's Own"! Perfect.
    I think my intuitions about those OHW scenarios are similar to yours - great scenarios, but benefit from a few more units, especially if playing with smaller figures and quite fast play rules. Like the look too - as ever, keep spotting little things to adapt and use in my own set-ups.

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    1. Well our son gets the keys to his flat next Thursday, so all being well he will move in sometime in April, once it's all been furnished. Then I'll have an almost blank canvas to play with...

      Glad you find things to adapt and use JWH:)! The scenarios are a great starting point, but you do need to tweak them to suit period and rules being used for sure.

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  6. Your MDF armies continue to perform sterling service Steve 👏👏
    OHW certainly provided lots of ideas/concepts that can be borrowed even if the game played employs a different rule-set. In addition, the scenarios are most useful.
    I’ve just finished work in the run up to retirement (over a month away) but now is the time I can finally ramp up my gaming without the “distraction” of work 🤣😂
    As you mention, it’s almost Easter. Sadly I can’t see much evidence of any chocolate in our house ☹️☹️
    Cheers,
    Geoff

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    1. They certainly do Geoff and I still have more to paint:). Whilst the OHW rules are not for me, the scenarios are a brilliant resource, no matter which rules you use. Let's hope you do get to ramp up your gaming soon! Here, there's is plenty of chocolate ready for Sunday😋!

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  7. Entertaining report and analysis Steve. Plus, nice to see your MDF figures on the table again.
    A promising future for your hobby activities seem to lie ahead... eventually.

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    1. Glad you enjoyed it Richard and always good to get the MDF figures on the table:). Fingers crossed at some point this year I can begin to populate the room. At least I've got plenty of ideas already!

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  8. Agree with the others on the look of the game Steve. Those mdf figures look really effective. Probably the right amount of detail for the scale. I’d have been tempted if I hadn’t already gone down the route of H&R 30-odd years ago.
    Congratulations on the impending delivery of your own games room! I’m sure getting it set up will help you cope with the empty nest syndrome 😉
    Happy Easter!
    Chris/Nundanket

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    1. Glad you liked it too Chris! Honestly once on the table any more detail would not be visible, even at arms length, or certainly not to my eyes. This afternoon I've been measuring up the space and playing around with ideas for layouts, what table size can fit in comfortably in a room that is 7' x 8 1/2'. As it will be mainly for solo games, it should be OK, but it will be a squeeze, but at least it will be MY room (as long as SWMBO agrees😉).

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  9. Fun action with BP2. Nice looking all around.
    When a child moves out it’s the perfect time to grab that space as a dedicated game room. Very envious I am. I have a long time to wait. 😀

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    1. Thanks Stew! After waiting for sooo long, suddenly it has all come together very, very quickly. Still a bit shell shocked to be honest, but not enough to prevent me planning on how I might set up the room😆!

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  10. Great inspiration Steve as I start the prep on my 10mm project.... good to hear your son is sorted and you have a room, with three kids(adults) still in the house - Happy to be hiding out in the garage.
    All the best
    Stu

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    1. Thanks Stu and glad it's been of use to you:). No space to hide in the garage as too cold and too full of stuff! Having my own den will be rather nice:).

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  11. That's a great report, Steve, and those MDF figures are lovely! I read your previous posts on 'Woodentop Wars', and am strongly tempted to acquire some... and they are cheap, too, so what's not to like?!

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    1. Glad you enjoyed it David and I must admit the figures do have a certain charm! They are really quick to paint and excellent value too, allowing one to quickly knock up armies for playtesting rules, scenarios etc.

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  12. Lovely looking game, nice armies and terrain! OHW scenarios are worth the rulebook costs on their own in my opinion and very useful, I've found Valour and Fortitude a faster and more intuitive game than Blackpowder 1 or 2 but I know what you mean about returning to a ruleset and trying to remember what's going on! Great news on the game room front!
    Best Iain caveadsum1471

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    1. Thanks Iain! I agree that the cost of the book is worth it just for the scenarios, which is a common thread based upon comments from other Blogs. 'Old dogs and new tricks' springs to mind these days on the rules front. Whilst V&F is tempting, the small font and dense text is enough to put me off, given that I get enough fun with my fumbled solo games of BPII.

      On the games room front, all steam ahead as our son now has the keys to the falt, so rather busy getting this all ready to move in. Then I have a blank canvas to try and make a useable games room in a rather confined space. Given most games are solo and on a 4' x 2' board, unless WWII which is 4' x 4', this should be achievable...

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  13. Apologies - Late to the party, but that’s a very nicely presented scenario-driven game. Still most impressed by your work with the Commission Figurines mdf models. You’ve done a great job on those (who needs metal??!!).
    And the game went right to the wire, as some of the OHW scenarios can do…Thanks for the battle report. They’re always a good read, and well backed up with photos 👍🏼👍🏼👍🏼.
    Martin S.

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    1. Late but very welcome Martin! Glad you like the mdf minis and as you say, who needs metal. If I were to start again, I would probably go the whole hog for these figures for Black Powder era games, as they are excellent value, easy to paint and look great on the table.

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