Sunday 18 February 2024

Huston, We Have Blasthof!

After the recent disruption with new windows being fitted, it was nice to have some time to fit in another small 'Old School' scenario. This time it was the 'Battle of Blasthof Heath' from 'Charge!'. As per the previous game, it would be the French vs British set circa the SYW and using 'Honours of War' as the rules. Random rolls for command quality bizarrely came up the same yet again, with the French being saddled with a 'Dithering' Cavalry commander.

As is the norm these days, the annotated photos will hopefully give you a sense of how the battle unfolded:

The book in question. The British are at the Southern end of the table.

The scenario from the book, which is sparse in details compared to many these days.

The British deployed for action.

The bridge and farm.

The French ready for the off.

French pseudo-Zouves.

The end of Turn 1. Both sides pushed forward, with the exception of their Light Infantry, which failed to move.

The British advance.

The French close in on the bridge.

The end of Turn 2. The French beat the British to the bridge (Admirable move), although their Cavalry failed to move. As the British pushed forward, the French having formed line, caused some hits as they closed.

The French deployed and holding the bridge.

The British come under fire.

The British Cavalry begin to cross the river.

The end of Turn 3. The British formed into line and advanced forward, whilst their Light Infantry reached the farm, as their French counter parts failed to move. Both sides opened fire but the shooting was not very effective.

Both sides exchange musketry and canon fire. Neither side could gain a decisive advantage.

The British Light Infantry reach the farm.

The British Cavalry have crossed the river and face the French.

The end of Turn 4. The British gained the first advantage as they routed the French Line Infantry their side of the bridge, as their Light Infantry took over the farm house, as yet again the French Light Infantry failed to move. Over the river the British and French Cavalry clashed and after a tussle, the British routed the French.

The victorious British Cavalry.

A raised hat from the British leads to a resounding 'huzzah!' as the French Line rout back over the bridge.

The end of Turn 5. The British Cavalry retire to reform as the fighting continues at the bridge. South of it both sides are lucky not to have their Line Infantry forced back or routed.

Things are getting tight along this part of the river.

The French Light Infantry finally push forward, but the British are firmly esconced in place at the moment.

The British Cavalry withdraw to recover before re-entering the fray.

The end of Turn 6. The action really hots up at the bridge, as both the French and British lose Line Infantry from combined fire, causing them to rout. The British are lucky in having a Line Infantry unit that has to retreat rather than rout back. Across the river, the British Cavalry rested and recovered, move forward to threaten the French right flank and lines of communication.

Line Infantry rout on both sides of the river.

A close call here as they British Line Infantry manage to avoid routing, but are forced back to reform.

The end of play.


End of the Game
With British Cavalry ready to roam freely in their rear and with only one Line Infantry unit left, the French abandoned the field of battle, leaving the British commander to send a message back, saying "Huston, we have Blasthof!"

Post Game Thoughts
Another simple, fun and relatively quick game and one that could have gone either way to be honest. Perfect for a Sunday morning! A few thoughts as follows:
  • The small command radius with the rules would have limited both sides in this small scenario, due to the terrain constraints and small number of units. I was therefore rather flexible with regards to this compared to a normal game.
  • As encountered in previous games, slightly narrower rivers would be good for 'Honours of War' using the 10mm measurements. Something that is on my list to make but it is a low priority at present!
  • The British 'Superior' firing made just enough difference when it mattered. The French had chances in Turns 2 & 3 to really inflict damage on the British, but could not get those high die rolls when it mattered.
  • The Cavalry clash was close with the French rating of 'Inferior' for their Dragoons costing them victory here.
  • The failure of the French Light Infantry to move for about half of the game really hampered their chances, especially once the British Light Infantry took over the farm.

What's Next?
Time for a change I think, but more on that in another post!

TTFN.


38 comments:

  1. Certainly an enjoyable game for a Sunday morning. Your wargaming mat works very well with your basing and provides for a good looking game.

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    1. Certainly a perfect sized game for Sunday morn for sure. I'm glad how the mat is working with my existing basing and certainly looks much better in daylight, rather than the bright light I have for use at night.

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  2. I like the idea of uncertainty around movement, I didn’t know the HoW rules did that. Did Charge come with its own rules?

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    1. The uncertainty does make for some nice moments, especially solo play. Dithering commanders have a 1/3 chance of not advancing, whilst Dashing commanders have a 1/3 chance of a double move, but with a 1/6 chance of having to advance. Charge! does come with it's own rules, but I've never used them, rather enjoying the book for its own sake and pure 'Old School' enjoyment.

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    2. There dies seem to be a renaissance of ‘old text’. With Nothing new from Neil Thomas in recent years, there is certainly a void onthe book scene.

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    3. It is refreshing to read the 'Old School' books from Featherstone, Grant et al I find, as a counter to current rules, that can seem to have too much 'chrome' to them. All have a place for sure, but currently I'm finding lots of inspiration there.

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  3. In its way, a perfect game! Looks great too, there are a couple of bits in there which are going to provide me with a bit of 'inspiration' over the next couple of weeks...

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    1. As mentioned to Peter, perfect for a quick moring game. Glad it's provided you with some inspiration and look forward to seeing what it might be...

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  4. Just my cup of tea. Lovely units, great terrain and an excellent batrep. Huzzah!

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  5. Looked like another cracking little solo game Steve...great stuff....and Huzzah for a British victory!

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    1. Lots of fun and simple to set up and play, which is perfect for a Sunday morning or a mid-week evening game. Always good to see a British win for sure, although it was a close run thing!

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  6. That's two of what I consider to be the top 5 classics of the war games genre. The other three are H.G. Wells, 'Little Wars', and Don Featherstone 'War Games' and 'War Games Campaigns'.
    Cheers,
    Ion

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    1. I agree and would also include Wesencraft's books too, as you can see the basis of many modern rulesets in them.

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  7. The command radius thing was my first thought when I saw you going to do the game HoW. Like you say, no harm in easing the restrictions to make a small game work, or simply making everyone 'independent'.

    Always nice to see a windmill in use in a horse and musket game!

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    1. Solo gaming does allow one to push the boundaries so to speak. I wanted to keep the feeling of a brigade with just the Light Infantry as independent. If I had made them all like this, I would have struggled to remember who had activated or not! Always good to get the windmill in at any given opportunity:).

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  8. Lovely looking little game Steve. Good to see you getting the time off from family commitments for a complete session like this , well done. Nice thing about our hobby is that even 50 year old scenarios are easily adaptable and don't date!

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    1. Thanks Chris and these small games are easy to fit in and around parent/carer duties. The scenarios certainly don't date and really only need the odd tweak here and there to suit the rules being used. The simplicity of the maps I just love!

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  9. Good show Steve. The British did well (aided by some poor performance from the Frenchies. Doubtless they would argue “bad dice”). Even with a relatively small tabletop there were still significant areas of the battlefield that remained “unused”. It just goes to show, yet again, that a great game doesn’t necessarily need a big table and lots of figures. ⚔️⚔️
    Cheers,
    Geoff

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    1. Thanks Geoff and I think the French have good reason to say 'Merde!' when it comes to their dice rolls at times in this game. I could have used a smaller area for the game, but kept it as per the original, but scaled down to 3' x 2'. Whilst bigger games are nice of course, these small scale affairs are so easy to set up and take down, which means I can get a game in with relative ease, something that I failed to do last year.

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  10. Fun time. Looks like a fun little scenario. The right width of rivers on the table is usually a tricky thing. 😀

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    1. It was Stew:). Certainly for say pre-1930's games, narrower rivers would help with the rules I use, but for the moment my existing ones will suffice.

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  11. Splendid little action! Does a game with few units make the variability of HoW combat results produce a game more influenced by the fate of the dice?

    Great to see you squeezing in a game between your busy schedule.

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    1. Thanks Jon! I think with any of the rules I use, the vagaries of the die rolls can lead to the game being overly influenced by them, when you have so few units on the table. In this game early on both sides were causing one or two hits tops, then suddenly combined fire and rolling high led to the sudden loss of troops on both sides.

      I'm trying to make space for more games this year and currently in a slight lull on the support front. If our son does find accomodation he likes (two options waiting to be viewed) then I think things will kick into overdrive!

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  12. Good looking game and report Steve. I must read those rules again.

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    1. Better yet, I could bring them to the table.

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    2. Thanks Richard! The rules are my default set for the SYW and thereabouts as they provide a great game and I rarely need to refer to the rulebook these days, even after sometime away from the table. Highly recommended but then I am biased as Keith is a good friend of mine!

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    3. It would be good to see your SYW armies getting a run out again Jon!

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    4. I'd just like to endorse Steve's comments about Honours of War to anyone contemplating a look as the are easy to read, well structured in presentation and easy to pick up. Yet they offer a lot of variety to those who seek it while giving a basic structured game for those who prefer things standardised.

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  13. Looking good Steve, nice to see some of the older scenario's getting an outing they always feel like that had been played through many times ironing out many of the kinks. Interesting I was listening to a podcast the other day about a supplement writer for Warlord who has not played the scenario's he has written for us mere mortals to play out - Make of that what you will..????
    Cheers
    Stu

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    1. Thanks Stu! The scenarios do work well and as mentioned, they only need a slight tweak here and there to suit the 'modern' rules being used. They also make great intro scenarios for newbie gamers or as benchmarks for new rules.

      I hope he was being tongue in cheek, as you really need to playtest scenarios a good few times and with different players to make sure they work! Thinking about it now some of the scenarios I've seen in the supplements don't seem to well thought out when you consider game play...

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  14. Great looking game, keep these classics coming.

    Willz.

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    1. Thanks Willz and have some more ideas, but no action planned for a while as I move over to some WWII stuff...

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  15. Lovely looking game that seemed to play really well!
    Best Iain caveadsum1471

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    1. Thanks Iain and it certainly gave a good game:).

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