Friday, 16 April 2021

Uncle Vanya's House - The Kirschkreig Campaign

For the second game in my narrative campaign, after some thought I came up with the following:
 
Background
After taking a bit of a beating in his raid on Chekov's orchard, Major Molotov ordered his few remaining troops to fall back as best they could to Uncle Vanya's house, which had been a safe haven during prvious raids. Once again Rittmeister Radetsky had found the location of the rendezvous and planned a surprise attack before Major Molotov and his Moravian's could reach it.
 
Scenario
As per Scenario D: Bullets & Beans from the Rebels & Patriots rulebook, but with terrain generated from the Dawns & Departures pdf.
 
Ruthenian OOB
5 x Line Infantry
2 x Jaegers
 
Moravian OOB
4 x Camp Guards (Small Line Infantry stats, but cannot use Line Infantry special rules)
1 x Line Infantry
2 x Jaegers
 
The Game
I'll allow the annotated photos to give an idea of how the game unfolded etc.
 
An overview of the table, with Uncle Vanya's house surrounded by walled orchards and gardens as well as two orchards.

Rittmeister Radetsky has arrived with his troops, but as yet can only gain some glimpses of the camp guards.

More camp guards and Major Molotov can be seen ready to arrive at the top edge of the board.

Rittmeister Radetsky ordered his troops forward, which they did, all except his own command. The Jaegers on the left received a double activiation, allowing them to engage the camp guards in the orchard. Shots were exchanged, but the camp guards passed their morale test, despite taking 30% casualties. Hearing the sound of gunfire, Major Molotov rushed his troops towards the action, whilst the camp guards reacted as best they could, with one Ruthenian Line Infantry unit becoming disordered after taking hits from the reduced unit in the orchard.

The action opens by the orchard, with both sides taking hits, of which the Moravian camp guards can ill afford.

Rittmeister Radetsky closed in with his troops as the Ruthenians concentrated their forces against the visible camp guards, hoping to overwhelm them before Major Molotov could arrive. The orchard on the left was cleared of the enemy who routed back, whilst the camp guards in the walled orchard on the right stubbornly held on, despite taking casualties and being disordered too. As Molotov moved forward, the camp guards defending the walled orchard decided to sally forth (a double one rolled) and attack the Ruthenians, but by some miracle they survived this Lemming like manouevre and retreated back they way they had come!

The orchard is cleared of the enemy, who have routed back into the walled garden.

The Ruthenians close in on the walled orchard as other camp guards arrive to try to stave of an attack into the orchard itself.

Major Molotov is gaining ground, but too slow at present to assist in the defence.

The Ruthenian Jaegers were ordered to protect the flanks as more attacks went into the walled orchard, but the camp guards still held on, despite Rittmeister Radetsky leading his troops in an assault, who were repulsed but with no loss. Major Molotov arrived on the edge of Uncle Vanya's house, only to see a unit of camp guards rout off the table after a failed morale test. The camp guards in the walled orchard forced the Ruthenian Jaegers on the right flank back and in disorder after some accurate shooting.

The Ruthenian's move into the orchard to search it as the Jaegers of both sides face each other on the flanks.

The walled orchard is proving a tough nut to crack.

Things take a turn for the better for the Ruthenians, as the walled orchard is finally cleared of the enemy, with one unit destroyed and another retreating back disordered. Combined fire on the left sees the Moravian Jaegers disordered. Rittmeister Radetsky spies Major Molotov and his unit along the road and open fire, causing hits on the unit but Major Molotov avoids any musket balls for the moment. Unfortunately for the Moravians, they all fail to activate, which is not an ideal outcome at this point in during the battle!

The Ruthenians dominate their left flank.

The right flank is theirs too.

Rittmeister Radetsky's redemption continues as his troops destroy the Moravian Jaegers facing them on the left flank and another unit of camp guards routs off the table after a failed morale test. Major Molotov's unit takes more hits and is now down to 2/3 strength. With nothing left with which to offer any meaningful resistance, he quickly quits the field of battle, leaving Rittmeister Radtesky to have a 'chat' with Uncle Vanya...

The Ruthenians in complete control of Uncle Vanya's farm.

The few remaining Moravian troops can offer nothing with which to stop the Ruthenians.


 
End of Game
With Major Molotov's troops close to 75% casualties, it was time to call the end of the game, as it was only a matter of time before they broke.
 
Post Game Thoughts
Well to be perfectly honest it was rather a one sided battle in which the Moravians' were never really in with a chance. Some thoughts on the game anyway:
  • The rules worked well but again I forgot the first fire rule, but fortunately it didn't prove to be a significant ommission on my part. Despite this they gave an easy game and one in which I mainly used the QRS, only referring to the book for the Morale tests.
  • I'm not sure if I read the scenario right or not, but the Defenders have little chance of winning as I see it, even when in a good defensive position such as this. The Attackers start closer and with a numerically superior force. I think they need a few more points to make a game of it.
  • Using the Dawn & Departures terrain generation worked well and takes that decision making away from you, giving you some unexpected choices which is nice.
  • In terms of the campaign, Radetsky has now gained the 'Enfants perdues' trait as well as +1 to his tactical value. Molotov is still far behind and only on 12 point of Honour. In reality he should still be on 10 but I felt sorry for him and gave him two point this game to show he may have salvaged some stores before he legged it off the table. Having played lots of Mordheim before, I'm wary of Radetsky getting so far ahead that it will become too one-sided a campaign, but will have to wait and see what happens in the next game.
  • I need to have a good think about the next scenario that not only ties in with the campaign narrative, but also gives the Moravians a fighting chance going forward.
 
I'm in no hurry to play the next game in the campaign, so will wait until the weather or the mood takes me. Currently we are finally getting some lovely weather, albeit a bit cool, so I'm spending as much time outside doing my other hobbies. I might fit in another game of Honours of War or even some BKCII, but I'm not sure yet. Again I'll wait until I feel in the mood. So until next time stay safe!

12 comments:

  1. Certainly an uneven looking contest. I would think that once the attacker has a decent foothold amongst the orchards, there would be little that the defender could hope to do. If the defender got their first, under the rules, would it then likely be equally difficult for the attacker to evict them?

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    1. The camp guards being small units and very outnumbered, in reality there seems to be little they can do to stop the attackers, short of an awful lot of bad activiation rolls by the attackers. Once in the orchards it is pretty much game over from what I can see. If the attackers shooting had been better (it was average at best) then the game owuld have been even quicker!

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  2. The difference between shooting into the open vs shooting into cover is an unequal proposity in R&P. A one unit against one unit firefight will likely go badly against the attacker in the open. I have seen this happen many times in Matt's AWI games. Rebels in cover can destroy British regulars attacking in the open.

    Your table looks great, Steve!

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    1. I'm glad you liked the table Jonathan:). You're right re: the whole shooting into cover vs into the open, as the latter are on a hiding to nothing by and large. Although I enjoy these levels of action, I do find that one poorly sighted piece of cover or too much, can have a disproportionate effect upon the game. I think this is why I tend towards larger levels of engagement where this tends to be less of an issue. Maybe with more games under my belt I will be able to tweak things to give a more even game.

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  3. Nice game Steve but the scenario seemed to be unbalanced. Troops in the open should definitely have a greater risk of being hit, but if the defenders are totally outnumbered, as here, the result us pretty predictable. I have played two sided games where the scenario is like this..they aren't a lot of fun....

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    1. You've pretty well summed it up Keith!

      re-read the scenario and I'm sure I got things right, as the wording could be interpreted as the Defenders having 8 points of guards and then 16 points of re-inforcements. If that were to be the case, I couldn't see the Attackers having much chance of winning and searching the area. So it's one of those scenarios were you just want to defeat the enemy, as that's the only sensible option as far as I can see it.

      Scenario design as a tricky thing, especially for this level of engagement and to give players some options of what to play. As mentioned having played plenty of Mordheim in the day and other similar games since, some scenarios just don't work. Trial and error flags these up but for the deisgners and publishers there's almost a must have of 8+ scenarios to have, when maybe only 4-6 of them really work.

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  4. Very nice Steve, a nice game and tough on the Moravians. I am glad Dawn and Departures worked out for you.
    Cheers
    Stu

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    1. Thanks Stu and the Moravians are on the back foot at present. D&D works really well and I may use this to generate terrain for larger games in the future.

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  5. Nice game Steve, I really need to test out honours of war...but like you I am distracted by the nice weather

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    1. Thanks Matt and with the weather set fair for at least a week here, I'm not expecting much gaming activity at all!

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