Tuesday, 28 February 2023

Look I Painted Something!

I was unsure as to whether I'd have the time or the inclination to take some photos for the annual Pendraken painting competition, but the weather was kind and a good meeting on the support front for our son meant that I felt quite upbeat (rather unusual after meetings!). So a quick gathering together of the toys and my games cloth left me to try and take some half decent pics of the troops. David Bailey I'm not but they make a good record of what I've been up to and it's quite good to remind oneself that the efforts look pretty reasonable when on the table.

German Early WWII Infantry Battalion
This forms the core of my WWII Germans and is what has been taking up my time and energy this month. I'm happy to have finally got these completed, so now it's onto the various support troops and ATG's etc that changed throughout the War.

The core force.

The 2nd Kompanie with its HQ and Heavy Weapons attached.

The 75mm Infantry Gun and Pak 35/36 plus their tows.

FAO and FAC.

The CO.

Attached Divisional Recce bar its CO and Armoured Cars.



Pendraken Painting Competition 2023
Some of these you will have seen before but they have all been completed since last February. It's rather nice to see some of the troops that have been in their box since October.

Jagdpanther.


Panther.


Tiger II.


North West Frontier-cum-ImagiNations Mounted Infantry.


North West Frontier-cum-ImagiNations Light Infantry with attached Mountain Gun.


North West Frontier-cum-ImagiNations Brigade.










Generic Pack Horses.


North West Frontier-cum-ImagiNations Generals.




Well I hope you enjoyed seeing my efforts and as always comments are greatly appreciated.

TTFN.

Monday, 27 February 2023

This Month I Have Been Mostly ...

Well it's been a while since I posted anything, but fear not dear reader (or should that be fellow Blogger? Answers on a postcard...) I have not been idle, far from it. So I thought I'd do a bit of an overview  to keep you up to date on things chez moi.

Life, Love & The Pursuit Of Happiness
Just a fancy title really for things that have been going on outside of the gaming sphere. We have been blessed with some lovely almost Spring like weather here in Bristol, which has meant plenty of time outside, either pottering about on the garden, getting out on the bike (so nice) or just sitting and enjoying the warmth of the sun. Compared to the weather in other parts of the World, we have been lucky so far this year.

I have been very busy with various meetings with the local County Council on their SEND provision for the next 5 years, which has taken up quite a bit of my time but hopefully will have been worth it. I take the view that if I don't participate, then things will not improve and I can't 'complain'. Rather like not voting in the General Election and then moaning about the Government!

France 1940 Campaign
I think I have a good broad outline of how I want this to play out now, which is of course good. Blaxland's book, 'Destination Dunkirk' has been a superb resource and I highly recommend to anyone interested in this campaign. Now it's a case of getting enough miniatures painted up to kick things off, more of which below.

Leros Style Campaign
Whilst reading the Fallschirmjager book (see below) it occured to me that I have enough units to do a mini-campaign based upon this historical action. I had read about this pre-lockdown and thought no more of it, but I thought that this would be easier to do than my hoped for Crete Campaign and almost provide a dry run for something larger and more involved. I've a few ideas in my head and no more than that, as I have tried not to get sidetracked from my painting, which is easier said than done! Watch this space though for some updates soonish...

My Painting Area
A bit of a thing at present on many Blogs, so I remembered to grab a photo or two of my set up.

My bijou painting desk, aka the kitchen table. You can see why I have to wait for the kitchen to be clear before I can do anything. Some day I will have a dedicated space of my won...

The tools of the trade, with a very old jam jar for the water, a rather battered but loved saucer for the paint and my core brushes that I use for over 90% of my painting.

The spare brushes that are really too big for 10mm, various paint reference sheets, all stored in the lid of an old GW paint set that is still going strong some 20 years on. 



Painting
The impending France 1940 Campaign has kick started my painting mojo after quite a fallow period. I don't know about you but I find it hard to get going if I've been away from painting for some time. Taking the first step is the hardest, but once this is done, I tend to get into a groove. The classic paint little and often is certainly working for me.

Another hurdle is that I always worry that the units will not look good enough, which is maybe a hang over from my days in the design industry, where everything had to be perfect. Reminding myself that as long as they look good at amrs length and on the table, then that's fine by me. I still try and paint as well as I can, but I'm tending to worry less about details, as A: I can't see them and B: I can't paint them due to my shaky arm!

Maybe the wargames magazines should do what GW's White Dwarf did many years ago and have a regular column from a wargamer who painted, rather than a painter who wargamed. I fear, and I know this from experience, that all those wonderfully painted figures one sees in the magazines can be so off putting to the average wargamer or someone starting out in the hobby.

So far I have finished a full German Infantry Battalion for the French Campaign and only need a few Recce units before I can start. For once I have tried to focus on getting enough units ready for the first game, working on a Kompanie at a time, so that I can see progress and also have a self-contained formation for a game. I have a list of other units that need painting for the forthcoming scenarios, which will help keep me very much on track.

Terrain
At least I have not wandered off track and into scratch building terrain, given my love for doing so. However I do know I need and want to make a few items for the French Campaign, but am being a good boy and resisting until those Recce units are finished. Nothing too fancy, but some barricades, advertising hoardings and road signs to help decorate the table.

Games
I have another OHW scenario all planned out, but currently I'm staying focussed on my painting, which is rather unusual for me. Most likely I will use Honours of War for it as I feel it's the best fit. I would like to play it in March, given that I should have plenty of German units painted for the French Campaign by then.

Reading
After finishing off Blaxland's excellent Dunkirk book, I've read of flicked through the following:

I book I had not come across before but Tony of Woodscrew Miniature Army fame recommended it and I'm glad he did so. An excellent overview of the Fallschirmjager and with a good OOB at the end. From this I got the idea of a Leros stype campaign.

A charity shop find and just one of those books that is a delight to read and full of little nuggets of info. Highly recommended.

I've had this a while and after a flick through I've not had time to try out the small scenario in there that is perfect for a small table and with minimal troops. Painting taking priority at present plus of course my planned campaigns.

A pre-order from last year that arrived this month. I'd tried the original rules a good few years ago and they just didn't grab me. This may have had something to do with the Armies used and my poor die rolling! However since then I've played plenty of BPII and enjoyed the games and so I thought I'd give these another chance. I'm glad I did so as the book is much better in its layout with a handy rules summary at the back. The rules have been expanded to cover the War of the Roses as well as some simple siege games. The Army Lists have been reduced and the expectation is you will be the appropriate supplement. Not a problem for me and the WotR list will probably suffice for my initial games and after that we will see. I have plenty of other reference material should I need it as well.

The Flap Of Butterfly Wings
I'm not sure where it came from (possible an Amazon film) but this past week I have wondered about getting in some BPII games but set in India with the East India Company. I have absolutely no idea why this happened, but in the end I ended up ordering William Dalrymple's 'The Anarchy: The Relentless Rise of the East India Company' for some background knowledge to a period I know very little about. I've enjoyed his books on indai before and so am looking forward to reading this. Whether it turns into a wargames project remains to be seen...

Until next time stay safe and keep healthy.

TTFN.

Saturday, 28 January 2023

A Gamer Who Paints Or A Painter Who Games?

So are you a gamer who paints, or a painter who games? Maybe you're both? Frankly does it matter? Of course not! But over the past few weeks this question has been bouncing around in my head for some reason or other, so I thought I'd address this by looking back on my wargaming development. Currently I'd call myself the former, but this hasn't always been the case as you will see.

Well it all started off with Airfix and Matchbox figures and model kits way back in the early 1970's, both HO/OO and 1/32nd scale. Choice was limited, certainly on the kits front, but we made do with what was available and were pretty happy to have enough stuff to play for what we thought was a wargame. Rules were from the Airfix Magazine Guide WWII Wargaming by Bruce Quarrie. I honestly can't remember much about them but we had fun. We didn't paint the figures due to the adhesion issues which we all know about and I think the tanks got some details painted but were left mainly as moulded. So I think it fair to class this period as a gamer who paints.

Then we discovered Thane Tostig, D&D, Chainmail etc and WWII wargaming sort of disappeared into the background. Only a few figures were required and for the time, the animation and detail seemed superb. Being metal meant that the paint actually stuck to the figures, so more time was spent getting them looking nice as hopefully they would get to see plenty of action. Many an evening was spent in the bedroom painting with Humbrol paints and the room stinking of thinners. No wonder I used to get the odd headache! Sadly the games didn't take off but I would see myself at this point as being a painter who gamed, somewhat infrequently it must be said.

Then there was a big gap where I went to Uni (or polytechnic as it was in those days) and then the World of work. Fast forward some 20 odd years and Mordheim appeared on the scene and it really grabbed my attention. The figures were superb and a starter box with the rules, figures and some scenery all included made it simple to re-enter the wargaming World. Playing at a club in those ancient pre-internet days meant that my spare time was used to paint up my warband, doing conversions etc all ready for a club campaign or a one off game the next week. Easy to maintain focus without outside distractions and only one warband to paint. One could argue that at this point I was both a gamer and painter in equal measure, with neither being to the fore too much, but given the amount of time and effort I put into converting and painting the warband, I think a painter who gamed would be a fair summation.

Flames of War appeared on the scene at the club and Mordheim took a back seat, sadly never to re-appear, but I was gaming WWII once again and actually able to paint figures where it didn't chip off at the slightest touch and the range and choice of forces was something that could only have been dreamed of as a teenager. But there's the rub. It was too easy to buy another army due to club discounts with Peter Pig and other retailers, even before the first force was half-way finished. 28mm skirmish arrived too in the form of Rules of Engagement and not long after my switch to 10mm. So suddenly in the space of a few years I had gone from a single Mordheim warband to a multiplicity of scales, forces etc that I simply did not have the time to focus on, whether it being to paint them of to even begin to base them etc. At this stage I think it fair to say I was neither really a gamer nor a painter, as I was struggling to find the time or inclination to do either, given we were raising a young family, my work was very busy given my management role etc.

This carried on in a similar vein for a few years and was then exacerpated but moving to gaming at home with friends on an ad-hoc basis, plus stress at work leading to retail therapy buying of 10mm armies to add to my already quite substantial lead mountain! Both gaming and painting took a hit, with the gaming becoming increasingly infrequent, but at least I was painting more in fits and starts. Certainly a painter who games seems a fair assessment.

Things moved on like this until I became a full-time carer just before Covid and lockdown hit. Like many gamers I took time to take stock of my wonderful hobby and realised that in all honesty my lead mountain was too big and would never be finished. It was the elephant in the attic that I didn't want to talk about, but when I did, it was all rather cathartic. After years of little gaming compared to painting, I realised I want to actually spend more time gaming! This was aided by the fact that despite being retired, it was very hard to find the time to paint without a dedicated painting area, when most of my time was taken up with caring duties or being a house-husband.

Some three years on since Covid arrived, I can safely say that I'm currently a gamer who paints and am very happy with this situation. I find great pleasure in researching and planning a scenario, tweaking it etc and then actually getting it onto the table to play, which to my mind is the reason we paint our figures. Of late campaigns have come more to the fore of my gaming and looking at various posts this month, this seems to be the case for other gamers too.

When the muse is upon me or I have a deadline to hit for a FtF game or show, then I still love to get the paints out. This is certainly the case with my planned France 1940 Campaign, where last night I based a load of figures that, weather permitting I can prime in a few days. Then I am looking forward to painting them so that they can see action on the table. So for me painting is a means to an end rather than the end itself.

I'd love to know your thoughts and where you sit in relation to this question. I can imagine where some other Bloggers sit based upon their posts, but many I have no idea, so look forward to hearing from you if you have the time and inclination to reply.

In other news the France 1940 Campaign is coming along nicely, but I do need to get some new figures painted before the first scenario can kick off. At least the broad outline is sorted and now I need to flesh some ideas out, but this will happen alongside the painting, all being well.

TTFN.

Sunday, 22 January 2023

France 1940 Campaign - Initial Thoughts

At some point over the Xmas and New Year hols my mind turned to trying to run a BKCII campaign based upon the Invasion of France 1940. I had been thinking of Operation Barbarossa, but given that I had pretty much all the British painted and ready to go, it would be easier to go down the French route, as I would only have to paint up the Germans. This is still quite a task mind you but with a campaign in the offing, this would hopefully focus my mind.

Lately whilst dealing with back and cold issues, I have been doing some background reading. Now most books focus on the breakthrough at Sedan and its aftermath, as one could argue that it is the defining action of the campaign. However little is given over to the Belgian, Dutch and British actions in comparison. I did manage to find a book that covered the latter in some detail (see below) but would still like to read up on the Belgian and Dutch at some point, so if anyone knows of some good books, please let me know!


An old book but still a favourite of mine, that gives a good basic overview of the campaign, but also the build up that led to it. Filled with lovely illustrations and some nice snippets of info, it is worth getting IMHO.

A superb book that puts the whole campaign into perspective from the German side and explodes many myths. Sadly it covers little of the actions in Holland and Belgium, but is just what you need for Sedan and the breakouts after that. The only downside is that the publisher did not translate the maps which are in German. A minor quibble though.

This really is an excellent book which gives a great overview of the campaign and especially all the C&C issues that dogged the Allies. Highly readable and with a good focus on the British actions, which is naturally useful for my plans.

A rather battered book, but still good and a very readable account of the British actions during the campaign, with info that is hard to find elsewhere. The detail can be a bit overwhelming once the troops start their retreat towards Dunkirk, but full of the sort of info I want and need for my campaign planning.



With enough reading having been done over the past few weeks, really the question is how best to approach and run this campaign, whilst keeping it playable, enjoyable and within the constraints of using BKCII as the ruleset? So in no particular order, I've far come up with the following main points to be considered.

The overiding issue is actually how best simulate the campaign over a given number of games? One simple route would be to use a board game to generate the actions that might be suitable to transfer to the table top. This is something that Norm Smith has done successfully with other periods and if I had a dedicated games room, would certainly be worth considering. However I don't so as much as I might like to give this a try, it will have to wait for another time maybe. I could use the Warplan 5.5 maps as I did last year with my Operation Market Garden campaign, which worked very well, but did require a lot of paperwork on my behalf. Whislt this is no bad thing, given the nature of the campaign once the inital breakthroughs has happened, my thoughts are that this would not work as well. I have not discounted it just yet though.

My current thinking is to use the standard scenarios in the BKCII rulebook as a good starting point for the actions, alongside narrative driven outcomes based upon what happened historically. So for example the first action might be an Encounter type game based upon the British armoured screen in front of the Dyle Line bumping into the advanced elements of the German forces. After that a Hasty of Deliberate Attack on the Dyle Line itself, with a Breakthrough action thereafter and so on. This is certainly much easier to run and to generate a feel for the campaign based upon the very confused nature of the fighting. So I will do some more work on this to see if it still fits the bill for what I'm after.

Whilst the British started at the Gort Line during the 'Phoney War', when advancing there were calls to halt at the Escaut once the breakthroughs at Sedan had come to light, rather than pushing on to the Dyle as planned. It would certainly be interesting to see what might have happened if the British has stayed put in their relatively strong positions, but this doesn't take into account the fact that the Belgians and Dutch could have been defeated piecemeal first. Also the French were fighting the last War and so were expecting a drawn out campaign and din't want to fight on their border, where they industrial areas and Paris would be in range of German artillery and aircraft. Although an interesting 'what if?' that might be better played on a boardgame, for the moment I am going down the historical route and starting along the Dyle.

As much as I like to field air support during my games, for the British sadly this is rather limited and certainly on available for the very early stages of the battle. Whilst my Fairy Battle and Bristol Blenheim sit in front of me waiting to be painted, they will only get a cursory part in the action, unless some spectacular successes keep them in the campaign. Likewise for the Germans their Stukas will be absent early on but play an increasingly great role as the campaign unfolds and if and when they breakthrough the Dyle Line. I may take some artistic license with both sides depending upon how things unfolds, which is the advantage of a narrative campaign played solo!

Brtish tanks and 'Penny Packets'. I hadn't realised how late on in the campaign that the British armour arrived and in pretty limited numbers. Broadly speaking therefore the Light Tanks will be in action first, followed by some Infantry tanks and then finally the Cruisers. Not many will make it to the table due to logistic issues alongside mechanical ones. In BKCIV they have a neat rule where if any Unreliable tank moves move than a half move, it has to test to see if it breaks down or not. This is a simple way to replicate the issues faced when using British tanks. 

In contrast the Germans will have plenty of armour later on, but initially it will be limited to Armoured Cars and a few Light Tanks. Once the breakthroughs have taken place, then the heavier German tanks will be able to make an appearance, but not in too great a number, given that most of the Armoured Divisions were to the South and around the Sedan breakout and drive to the coast.

I hadn't realised that the British mixed up their Brigades in terms of quality, with some having 2 Regular and 1 Territorial Battalion, or the reverse. This caused issues with C&C as well as having poorly equipped and trained troops in the frontline and the inherent problems that that caused. With BKCII this is easily covered by the C&C built into the game and the quality ratings of the troops that can be fielded.

Against this of course you have generally speaking extremely well trained and commanded German troops, although at times they had their off days. As with the above, this is easy to sort out in BKCII.

One of the hardest things to replicate is the fact that whilst the British tended to hold their position along the Dyle, their flanks were constantly being turned as the French and Belgian troops withdrew, often without warning. Later on things stabilised but for the initial engagements it was a tricky business. But I need to bear in mind that the Germans tried frontal assaults to start with the more often that not failed, with them then learning to attack junctions between forces and to exploit the opportunities thus created.

Added to the above was the fact that the British had to defend far too a broad frontage, often twice as long or more than recommended for a Battalion or Brigade. So when along the Dyle Line, they should be quite far apart and with little defensive positions such as pill boxes or barbed wire from which to fight. Added to this was the complete confusion of C&C almost from the off, with some units having no radios at all!

Whilst the Fallschirmjager were used in Holland, they weren't against the British, but I must admit I am tempted to include them at some point, either for a small airborne drop or as general ground troop support. Stretching things too far? Possibly but again this is the advantage of a narrative approach.

We all know of the pityful plight of the refugees during the campaign, but I hadn't quite appreciated how much of a problem they caused to the British trying to move back from the Dyle as well as to units moving up in support. Again BKCIV has some optional rules for these so will check them out. 5th Columnists were an issue too, not massively so and I think using the Sniper rule is the easiest way to cover this, but only when in or near BUA's.

I hadn't realised that the British troops arrived in ports as far away as Cherbourg and Nantes, with their supply dumps far back from the Belgium frontier. This caused major logistical problems when trying to bring up Corps level assets and below. So quite often the British artillery had limited stocks of ammo or that the 2pdr ATG was released for use until quite late on, when it was too late for them to make any real difference. In BKCII the Dispersed Artillery covers this quite well and limits could be placed on how often an artillery unit might be able to fire. For Divisional and Corps level assets, then this is easy to do by having them appear and certain parts of the campaign.

To my mind the trickiest thing to do is to replicate the very confused nature of both the fighting and the overall view from the Allied side as to how the campaign was actually unfolding. Along side this one needs to take into account the German fear, often overidden or simply ignored, of their open left flank etc. My thought it to use suitable Random/Chance cards that fit in with each game as the campaign unfolds. I think it is simple to implement yet captures the nature of events at anyone time. Some thoughts need to go into these of course to get it right and not too intrusive so as to alter the game too much.

Well that's enough to be getting on with for now. My priority first and foremost is to paint some German troops and a few extra AFV's before I can kick things off. Terrain wise I'm OK but if the weather permits then I might make a few bits'n'pieces to add to the look of the campaign. Hopefully it will warm up so that I can get some priming done!

TTFN.

Saturday, 21 January 2023

OHW Scenario 12 - An Unfortunate Oversight

Coming down with a cold recently put pay to my planned painting, but at least I did manage to get in another OHW scenario in, which was good. As the front cover of the book states: "Practical Tabletop Battles For Those With Limited Time Or Space." Well that statement might have been written just for me at present!

For this scenario I decided to go with the 6 units a side as per the book, as I thought this would make for a better game given the table layout and the fact I would once again be playing on my 2' x 2' board. Random die rolls produced the following:

Red OOB (Defender)
4 x Infantry
1 x Artillery
1 x Cavalry

Blue OOB (Attacker)
1 x Light Infantry
3 x Infantry
2 x Cavalry

Scenario Details
  • The Hill is the objective.
  • The Blue force cannot fire in the first Turn.

The Game
As with all these scenarios, this one was pretty easy to set up as I didn't have to worry too much about terrain placement. I went with BPII & the GH! supplement tweaks as before, feeling that they would be better suited to this scenario than HoW, which I've used before. So without further ado onto the action.


An overview of the table, with Red already deployed and Blue arriving from the Southern table edge.

Red Line Infantry hold the town, with other units stationed outside, with the Artillery positioned so at to cover the approaches to the bridge.

The Blue left flank force, which will arrive and pin the troops and artillery in and by the town.

The Blue right flank force, led by the cavalry, which will cross the ford and try to quickly overwhelm the enemy.

The end of Turn 1. The Blue Cavalry and Line Infantry make short work of crossing the ford, surprising the enemy by their sudden appearance. Ditto the Left flank force that deployed by the river. The Red force quickly moved to face the threat but failed to hit anything whilst they had the upper hand on the shooting front.

The Blue left flank somehow survives a whiff of grapeshot from the otherside of the river.

The Blue Line Infantry can't quite form into line ready to shoot at the enemy.

The Red troops in the town redeploy to meet the threat from across the river.

The end of Turn 2. The Blue Cavalry failed to move, but the Line Infantry on both sides of the river managed to KO the Red Artillery and disrupt the Red Cavalry. The loss of the Red Artillery was serious so early on, but the Cavalry made a disorderly retreat to try and recover whilst the Line Infantry deployed with their left flank on the hill. The shooting was not as effective as hoped due to some very good morale saves by Blue.

The Red Artillery is promptly knocked out of the battle.

A view of the Red position, which shows that their left flank is hanging in the air, as the Cavalry is reforming and so is unable to offer support there.

The end of Turn 3. The Blue Cavalry moved past the Red Line Infantry to pressure their flank and avoided the worst effects of crossing fire. As they did this the Blue Line Infantry advanced forward and their shooting managed to cause some disruption with one unit shaken. It could have been worse but again there were some good morale saves. The Red Line Infantry moved partially out of the town to improve their shooting prospects and at least caused some more disruption on the Blue troops.

The Blue Light Infantry come under fire.

Both sides trade blows, but the Red Line Infantry failed a Rally roll, which might cost them dear.

Turn 4 sees the Blue Cavalry charge the Red Line Infantry in the flank, who somehow survive the combat (ie shocking Blue dice rolls!).

The Red Line Infantry change facing in the continuing combat as the Red Cavalry join the fray.

In the ensuing melee one Blue Cavalry unit and one Red Line Infantry unit are destroyed. 

In the aftermath the Red Cavalry pass their break test, as do the Blue Cavalry, but the latter are forced to retreat.

The end of Turn 4. After the epic Cavalry clash, both sides trade shots at each other, with neither side quite getting the upper hand. However a Red Line Infantry unit crucially pass their break test which keeps their line intact.

The end of Turn 5. The Blue Cavalry charge their opposite number who in a desperate move meet them half way, only to be destroyed in the ensuing melee. The Blue Line Infantry move onto the hill to enfilade the Red Line Infantry. Both side take hits and both have units that pass their break tests, but the Red Line Infantry are shaken and are beginning to gain the upper hand.

The thin Red line.

The Blue Cavalry are victorious, but are disrupted and shaken.

The end of Turn 6. In a last gamble, the Red Line Infantry get off a good volley, but the Blue Line Infantry pass their morale saves. With no supporting Cavalry the Red Line Infantry withdraw into the safety of the town.

The Blue left flank has done a good job in pinning the Red troops in and around the town.

The Red troops begin withdrawing into the town.

They still hold the bridge.

The Blue troops in control of the objective.

Another view of the table.



End of Game
With the loss of their Cavalry, the Red troops had little option but to withdraw, as they would be unable to effectively contest control of the hill, without exposing their flanks. Still they held the town, but could not prevent Blue forces from crossing at the ford.

Post Game Thoughts
Another fun game using an OHW scenario and BPII rules. Quite a quick game that probably lasted about an hour or so, but a challenge nonetheless. So as always a few thoughts:

  • Not all of the OHW scenarios work well, but this one did and I can see it becoming a good 'go to' one when inspiration or time are lacking. The only slight quibble is the fact that the Red force gains nothing from actually maintaining control of the town. As the scenario is written, all of the Red force is outside of the town, but it made sense to me to have at least some troops in there guarding the bridge. Probably one unit would have sufficed at the start, but something to consider for the future.
  • The 6 units a side worked a treat as I think more would have felt too cramped for this scenario.
  • The loss of the Red Artillery so early on really hampered their efforts for sure. Often it takes a few Turns to KO an artillery unit under these rules, but this time the shooting was excellent and the morale save poor.
  • The extra unit of Cavalry for the Blue force did give them the upper hand from the off, as they could always 'sacrifice' one unit and still, subject to break test for supporting units of course, keep this advantage. In the end this did make a telling contribution to the game, forcing the Red force back into the town.
  • With Red in the town and Blue on the hill, I was tempted to call it a draw, or at least give the Red force the Honours of War as they vacated their positions. This felt right to me and didn't affect the outcome in anyway, but just added to the 'narrative'.
  • Playing this with Honours of War would have taken longer and might have actually made it a hard job for the Blue force, due to the time it would have taken to get their troops across the ford. In BPII the generous movement rates do lead to speedy play and the Blue force did benefit from this from the first turn. It would be interesting to replay this using HoW in the future though, just to see how it would play out.
  • Both sides had their fair share of good shooting and good morale saves, which frankly helped keep the game going. If one side or the other had had a few poor morale saves or break test, then the game could have been over very quickly or a victory for Red instead.

So two games in two weeks which is pretty good going for me and as mentioned before, the OHW scenarios do make it very easy to get a game onto the table with limites space and time issues. I've never tried these scenarios using BKCII, but might do so if one feels right for giving them a run out. I will be interested to see how it works out though.

With the cold gone I hope to get some painting in next week, but one thing I've learnt is that it is often not as easy to do as I might wish. Oh for a dedicated paintg space where I could elave everything set up!