First off I will set up some background fluff and info before getting to the AAR itself.
Background
The 1st Battalion, South Gloucestershire Fusiliers, supported by the 2nd Regiment Royal Gloucestershire Hussars, have advanced inland from Sword beach and, after some initial small skimishes, have established a defensive perimeter a few miles inland by nightfall. Elements of the German 21st Pz Div and associated units, have been preparing to make a recce probe come dawn, to try and establish where the British are. Come the morning on 7th June, both sides have sent recce units forward towards the crossroads at Norrey, before moving forward with their main force.
Campaign Mechanics
Both sides have 750 pts to play with as a base force. The British have a +1 to add to their Random Dice roll to reflect the stockpile of materiel available to them. In contrast, the Germans have a -2, due to Allied interdiction and general shortages of materiel. After both sides rolled their dice, the British gained +10% to their total, and the Germans -10%.
British OOB - The Duke of Beaufort's Horse
1 x CO
2 x HQ
1 x FAO
3 x Armoured Cars
1 x 6 pdr ATg + tow
2 x Carrier Platoons
1 x 25 pdr Battery (off table)
German OOB - Kampfgruppe Gruber
1 x CO
2 x HQ
2 x SdKfz 250 + Infantry
1 x SdKfz 250 + MG42
1 x SdKfz 250/7 (mortar)
1 x SdKfz 250/8 (infantry gun)
The Scenario - Encounter
Both sides started the game using Mobile Deployment, with a dice roll to see who would move first. The objective was to make contact with the enemy and also to control the crossroads at Norrey. The British had a slightly higher Breakpoint than the Germans.
The Game
The British won the roll off and chose to move first. Annotated photos will show how the action unfolded.
An overview of the table, with the British to the left, the Germans the right. The objective is in the centre of the table. |
The crossroads and hamlet of Norrey had been targeted in advance of the invasion. |
Francois the Farmer is blissfully unaware of what is about to unfold. |
The German deployment, with the infantry to the left, the supporting units to the right. |
The British deployed their Armoured Cars to advance down the road, with the Carrier Platoons providing flank support. |
The end of Turn 1. The British AC's advanced cautiously up the road, slightly ahead of the Carrier Platoons. The Germans did likewise. Neither side as yet could see the other. |
The FAO in his Dingo tries to merge with the cows. |
The Carrier Platoon move forward. |
Two AC's move along the road with the third providing cover from the orchard to the left. |
The German infantry reach the cornfield. |
The support units can't quite reach the hedgeline. |
The FAO in position. |
The Carrier Platoons still lag behind. |
The AC's at the crossroads. |
One AC has moved forward to take up an excellent position covering the road out of Norrey. |
The start of Turn 3 and the British Artillery arrives! |
The Carrier Platoons reach the edge of Norrey. The AC's are in the orchard. |
In the distance they can see the effects of the City of Bristol Volunteers barrage. |
The AC's are out of range or cannot see any targets. |
The end of Turn 4. Once again the CoBV's and their 25 pdr's are on target, KO'ing another SdKfz 250 and suppressing the infantry and HQ. As the artillery barrage strikes, the Carrier Platoons deploy. |
The Germans have suffered grieviously from the CoBV and their 25 pdrs. |
The Carrier Platoons deploy. |
The 6pdr ATg takes position to support the AC's. |
Kampfgruppe Gruber beats a hasty retreat, as they have reached their Breakpoint and have no realistic chance of contesting Norrey. |
End of the Game
An emphatic victory for the Duke of Beaufort's Horse! They secured the objective without coming under fire or taking any casualties, so not a bad start to their campaign.
Campaign Effects
Rolling post-game on the campaign chart, the British have gained 25% reinforcements for the next game, with the Germans receiving none, which was quite lucky for them. The British hold the Campaign Initiative and the next scenario with be a Hasty Assault one.
Post Game Thoughts
Well that was short and sweet and, although one-sided, had a good historical feel to it and helps drive the campaign narrative. I certainly enjoyed it! Just a few thoughts:
- Obviously the City of Bristol Volunteers Artillery were the game winners here, as two strikes in a row caught the Germans out before they could deploy and get into the game.
- The failed German command rolls in Turn 2 and then the following Turn put pay to any chance they had. Mind you given the British access to Artillery, I think their offensive capabilities were more limited, but they never got a chance to try them.
- If this was a FtF game, then it would not have been much fun, but as this is part of a campaign, which is being played solo, then it works fine and, as mentioned above, drives part of the narrative.
- My 'imaginary but plausible' forces are fun to use as it gives me some nice background fluff to work with. So once again thanks to 'David in Suffolk' for giving me this idea. Maybe the West Suffolks might make a cameo appearance at some point...
What Next?
Well of course I need to start working on details of the next scenario, which will mainly be the OOB as the terrain is already broadly sorted, courtesy of the 'Battlegroup' scenarios. I do hope to get a game in this coming week, before we have visitors for a week, which will certainly put pay to any gaming.
I would also like to paint some units for the game, but I doubt I will have the time. Most likely I will focus on finishing some BUA's for the next game, which is more of a priority. Then I need to figure out how to distinguish my HQ AFV's for both sides. I have some ideas, which might include a few more 'toys for the boys' from Pendraken. Time to get my thinking cap on.
Well I hope you enjoyed it and as always any comments are greatly appreciated!
TTFN.
I am sure that was as enjoyable to play as it was to read. As you say, the context of a campaign can make certain solo games better than if played face to face. I really must look into what BKC2 does for this. I don't have Battlegroup but do have plenty of random maps. Thanks for taking the time to write the game up.
ReplyDeleteI'm really glad you enjoyed it Jim! I do hope you get to try BKCII and see if it works for you. Random maps will work fine, just anything to help drive the scenarios really.
DeleteGood game Steve. One-sided outcome but sometimes thems the roles.
ReplyDeleteChris/Nundanket
Thanks Chris. Normally the Germans get onto the front foot and the mortars and MG42's tend to exact a toll, but not in this game. Luckily the FAO and CoBVA were able to do the dishing out for once!
DeleteA general trend I see in your games is that your farmers ought to be fighting on the front lines! Those fellas are unflappable!
ReplyDeleteI enjoyed your battle report and the photos are super but seems that once the shells started dropping the Germans had no chance. The artillery dominated this action. Can the Germans spring back? I will be watching.
Francois le Fermier does have a certain 'sang froid' for sure Jon! Maybe I should do a sort of 'Where's Wally?' search for the non-combant hidden in the front lines so to speak😉.
DeleteWell the Germans just never got going and rather like some of the actual historical probes and counter-attacks, they were stopped dead in their tracks by artillery fire. The next game is going to be a much tougher ask, as the Germans have been able to form a hasty blocking position, so I expect casualties on both sides.
Good looking game and it looked like it was a fun one, good start for the Brits but will it continue as the campaign progresses?
ReplyDeleteThanks Donnie, but as mentioned to Jon above, the next game is going to be much more of a challenge. But then that's the fun of campaigns, as you can never be sure what will happen next!
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ReplyDeleteGreat looking game!
ReplyDeleteThanks Michal!
DeleteA great looking game Steve. Better still was the outcome - a British victory.
ReplyDeleteStill, this battle was only the beginning and, whilst it is a good start, the important thing is to be victorious at the finish.
You can only play the cards you are dealt. The British, as you say, have an advantage in matériel and it’s quite reasonable/sensible to make the most of this. I’m sure the next battle will be more hard fought.
Cheers,
Geoff
Thanks Geoff and it was certainly good for the Brits to get off to a good start. I was half expecting the next scenario to be a German counter-attack, as normally they are the ones fastest out of the blocks! I'm going to start planning the next scenario tonight I think, so I can see what I need terrain wise and possibly a few other things to be painted too.
DeleteGreat report, and an interesting game - the outcome felt pretty 'authentic' and reflected pretty well the sort of action that really happened quite often. I think this points to a big advantage of solo campaigning - no need to worry excessively about 'balance'!
ReplyDeleteThe West Suffolks' 1st Battalion was otherwise engaged in Sunny Italy, but there were of course several other battalions raised in wartime, and I'm sure one of those could have been in Normandy...
I'm glad you thought it felt 'authentic' too David:). Solo games do allow for plenty of exploration of scenarios which wouldn't pass muster for a traditional FtF game. Let's see if the WS are needed or not, as I have just done an initial draft of forces for the next game. I think the City of Bristol Volunteers and their 25 pdr's will need to be on their game!
DeleteNice action Steve, I thought it had a realistic narrative to it and if played again, the Germans might have more of fight with different command rolls, though the artillery stonk would again likely be the determining factor.
ReplyDeleteI like the idea of adjusting base strengths based upon supply.
I must say, I don’t mind playing in an unbalanced game and even when a game conclusion becomes obvious, I like to play on to the bitter end so that the winning player has a chance to see the rewards of play, including enemy attempts to disengage etc …. Though my gaming friend is of a different disposition and become ‘disheartened’ in play once the balance shifts too sharply, so I would always end up playing these sort of actions solo.
Thanks Norm! I'm more used to the German mortars getting the fire ascendency, so it was a refreshing change to have the shoe on the other foot for once. The supply thing is a neat idea, but was fully carried over from the 1st edition rules.
DeleteI find unbalanced games a good challenge, especially when in a campaign situation such as this. I'm keeping it pretty simple for ease of bookkeeping as well as the relative ease to bring in reinforcements for this part of the War. If it was say the SYW, then I would play it rather differently in terms of mechanics.
In this game it was easy for the Germans to scarper, as the British were still securing their objective as per orders. In a closer game there might have been a bit of pursuit, something I've done before in SYW games as that whole LoC issue is critical. Again in a SYW campaign setting this is more important and a good way to release light cavalry etc to harass the retreating forces.
Nice work. As you note and I have found myself, occasionally everything goes right for one side: dismal in a F2F game, fine as part of the narrative in a campaign. How likely were the failed German activations?
ReplyDeleteThanks Jon! One of the joys of solo wargaming is this sort of scenario that normally wouldn't get the time of day. Re: the activations, the German CO needed to roll 9 or less on 2D6, the HQ's 8 or less on 2D6. So no idea of probability, but for ALL to fail in one Turn is going to be pretty damned low!
DeleteA very nice looking little game Steve, short but sweet and as many have noted, probably quite realistic for D+1! The artillery support might just as easily have been provided by the guns of the fleet offshore!
ReplyDeleteThanks Keith and it does have the right feel for D-Day +1 IMHO. Well the next game just might feature some naval support...
DeleteEnjoyed the report Steve. The British artillery and unlucky German command rolls really seemed to decide this game. Sometimes those things happen. Looking forward to further campaign installments.
ReplyDeleteI'm glad you enjoyed it Richard and the next game is in the process of being set up and OOB finalised.
Deletecampaign games are a good chance to try out scenarios that might not make an enjoyable experience as a 1 off. I enjoyed the pics as usual. 😁
ReplyDeleteCampaigns bring many benefits for sure Stew and glad you liked the photos:).
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