Wednesday, 9 October 2024

Somewhere In Germany, Spring 1945 - Part Two

So with the scene all set, I managed to grab a few hours this afternoon to get the game going. Annotated photos will hopefully give you an idea of how things played out.

The end of Turn 1. Night, visibility 10cm. The Germans could hear movement to their front, but could not see anything nor make out exactly where it was coming from, due to British counter-measures. Two infantry companies advanced forward, led by their assault pioneers and supported by Churchill tanks.

The assault pioneers in position to blow a path through the dragon's teeth.

The Churchills move forward towards the gap created by the RAF during the night.

At the start of Turn 2, a scheduled artillery stonk hit the BUA, KO'ing the Stug III.

The end of Turn 2. Monty's Moonlight, visibility 25cm. The assault pioneers blow the gap in the dragon's teeth and the infantry move forward, supported by the Churchill tanks, both coming under fire as they do so. On the right an infantry company moves into the damaged building, losing a platoon on the way. The Sherman crab arrives ready to begin its work.

 

The Crab in position.

The infantry move forward and come under fire. The Pz IV by the wall engages in a firefight with the Churchills.

The Churchills struggle forward through the cratered road and field.

The end of Turn 3. Dawn, visibility 50cm. The British struggle to maintain momentum, coming under fire from all quarters. The Crab has cleared a path through the minefiled but the Churchills struggle to get through to exploit the opportunity.

The Churchills engage the dug-in MG unit by the barn, but fail to do much damage.

The infantry cannot really move forward at present.

A traffic jam ensues as Hobart's Funnies arrive, as stout German resistance holds up the advance.

The dug-in Volkssturm in the orchard cause problems for the British infantry.

The Panther duels with the Churchills, only managing to suppress one.

The end of Turn 4. Daylight and full visibility. The British FAO fails to get through and so even without the support of the artillery, they manage to KO the Pz IV and MG unit by the barn as well as assaulting the Volkssturm in the orchard, KO'ing them in the process. The German response is limited and they fail to inflict much damage upon the British.

As the Pz IV burns, the infantry take the orchard after assaulting the Volkssturm, ably supported by the tanks.

It's still a bit of a jam in the centre, but things are beginning to move forward a bit.

The stubborn MG nest is finally overcome.

The Churchills with some excellent shooting manage to suppress the Panther at the end of the road.

At the start of Turn 5 the RAF arrive and easily KO the Panther, much to the relief of the Churchill tank crews.

The end of Turn 5. Progress is steady as the tanks and infantry edge forward, with the infantry losing a platoon in the orchard, but the Churchill Crocodile makes short work of the Volkssturm in the BUA to its front.

The infantry push forward but come under fire, losing a platoon.

Hobart's Funnies easily KO the Volkssturm in the BUA.

The Churchills edge forward, wary of the Pak 40 to their front.

A view from the German positions.

The end of Turn 6. Even though the artillery and air support fail to arrive, the infantry and tanks push forward, with the Crocodile once again making short work of the Fallschirmjager platoon in the BUA.

The infantry occupy the BUA near the centre of the village.

The Crocodile clears out the FJ platoon.

There is little movement on the right flank, as they provide supporting fire to the other units.


End of the Game
By the point the Germans were well beyond their breakpoint, which they easily failed and so withdrew from the defensive positions. Even if they'd stayed put, the weight of numbers combined with the AVRE tanks would have quickly made their positions even more untenable.

Post Game Thoughts
Well I was a bit rusty on the rules front as it's been quite sometime since I played these rules, but most of it came back to me pretty easily. The game provided me with plenty to think about and I need to re-read a few bits just to get some things clear in my head. But as always a few musings on the game in no particular order:
  • Scheduled artillery is an absolute must in a game like this, as you really need to keep the defenders under pressure whilst you advance. This can be a mix of HE and Smoke, using both in many of my games. A creeping barrage would be good, but really only suitable in a bigger game I think.
  • Night, Monty's Moonlight and Dawn all worked well in terms of limiting visibility, helped the attackers but at the expense of some CV penalties.
  • In advance of the game I was looking at attacking BUA's and how that works in BKCII. To be honest I've never really been happy with this, but there are some options out there in BKCIV as well as the original CWC rules. Something I need to have a good think about for sure.
  • Hobart's Funnies/AVRE's really made a big difference for the British, especially the Crocodile which is just devastating as one would expect. 
  • Even though it was fun playing on a 2' x 2' table, which helped speed up game play and allowed a lot of action in a small space, it did hamper both sides somewhat, forcing them into a frontal assault. Moving forward a bigger baord would help give space for the attackers to develop their attacks and for the defenders to have more depth as well as the ability to manouevre their reserves.
  • The Germans never quite got going in the game and couldn't quite knock out any of the tanks early on, which might have changed things a bit. Losing the Stug III in the first artillery stonk did hit them hard.
  • Churchill tanks are tough! I thinnk if I'd used Shermans then there would have been more smoking tanks on the British side quite early on.
  • It was fun to get out my dragon's teeth and minefields, which I rarely do. Maybe some more games using them in the future would be good, certainly as part of a mini-campaign.
  • It's been a long time since I used the Close Assault rules and I think I got it right, but again this is something I need to double check in my post game reading.
  • Both sides dice rolling was pretty poor, especially for the British, often just getting a single '6' when rolling 12 dice!
  • Whilst I enjoyed the game, these late War attritional battles aren't as much fun as ones where there is more room ot manouevre. I can see why 1945 is rarely gamed, or at least so in my experience. 

What's Next?
Well having scratched that itch so to speak, it is now full on focus for the CWD, both in terms of painting, scenario creation, QRS and OOB etc. I'm still not sure if my gaming chum can make it but, if not, I have enough for a smaller game, so not all bad.

Thanks for reading and hope you enjoyed it.

TTFN.

23 comments:

  1. well that went better for the Brits than I expected. I thought the Hun had too much gun for Tommy's liking, but KOing the Stug early helped no doubt. The Crocodile was worth its weight.
    In terms of lack of manoeuvre space, you could rationalise it as just one narrow sector of a whole battle.
    Nice looking table set-up as usual Steve. Good balance between appearance and playability.

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    1. It certainly did and the loss of the Stug III smack bang in the centre of the German position really did hinder them from the off. The Crocodile was a real game changer, as without it, taking those BUA's would have been a real slog. I have read that the appearance of one or just one burst of flame was enough to induce troops to surrender!

      Glad you liked the set up too and I think I've reached a good balance on aesthetics and functionality with my terrain.

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    2. I agree with Chris’ assessment. When I saw the scenario and pre-battle dispositions, I figured the Germans would handle the attack. Boy, was I wrong!

      Great looking game as always and an enjoyable BatRep. Thanks!

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    3. Thanks Jon! As mentioned, that early loss of the Stugg III really hampered the Germans.

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  2. Looked great Steve although I too was surprised how poorly the Germans went, seemed like most of their tanks were knocked out without having done any damage to the British....although it's probably a relatively accurate recreation on 1945....the Allies had all the advantages by that stage and the Germans knew they were fighting a lost cause...even the few who were still believers....as you say, possibly not the most inspiring period to game!

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    1. Thanks Keith and the Panzers never got a chance to get going. I know at this period if they encountered any opposition, they tended to blast the village to smithereens with artillery: materiel over men.

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    2. Yep, plenty of "collateral damage " in the last year or two of WWII, that's for sure Steve!

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  3. Smashing looking game that played out well. Especially with the variety of kit on show.

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    1. Thanks Richard and nice to get the AVRE's out for once, which I rarely have recourse to use.

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  4. Very nice game - well done the Brits! It is an interesting question as to why 1944 is gamed so often, and 1945 so much less so (perhaps with the exception of some 'Berlin' focused games), even though at the tactical level most games are situated at, the Germans' terrible strategic situation shouldn't matter too much. Perhaps it is a matter of the accounts as much as anything else - the greater interest in the strategy side of 1944 then drives the books which focus on the subordinate operational and tactical actions, which then drive the interest in games.

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    1. Thanks Jon! Post Market-Garden in 1944 it seems to have developed into a mud filled slug fest, certainly in Holland, so not very interesting to game for sure. Ditto 1945 until say March when it started to warm up and dry out a little. This book is certainly giving me some ideas for possible future games, but ones where you want the Germans to have a chance rather than it being a 'whack a mole' dice fest.

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  5. Great stuff Steve. A victory for the British and without too many casualties. As already mentioned, the Crocodile performed magnificently. I can’t imagine defenders would be keen to face the flames (my plane would be to scoot to the rear tout suite).
    I hope all goes well at CWD. I’m off to The Other Partizan at Newark on Sunday and already have a fair few purchases “on my list” 😉
    Cheers,
    Geoff

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    1. Thanks Geoff! British casualties were lighter than expected, due to early German losses and of course the deadly effectiveness of the Crocodile. Enjoy TOP, which I would love to attend, but need to focus on the CWD.

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  6. Nice table and game Steve. The photo from the German position showing the approach of a ‘wall of Churchills’ a sight that would send a shiver down any gamers back. BKC did a good job by the looks of it, certainly with an entertaining and believable narrative - and yes, it is surprising how quickly rules familiarity slips from memory.

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    1. Thanks Norm! It was interesting to walk round and see things from the German perspective, with all that armour coming their way being somewaht daunting. Most of the rules came back to me (one advantage to sticking to core rulesets), but it was the Close Assault which threw me a bit as I rarely get to use it.

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  7. I knew the Brits would do a good job. I've never played BK so can't comment much rules. game looked nice though. gotta find more reasons to bring out those dragons teeth. 😁

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    1. You kept the faith Stew, whilst we doubted;)! I'll see what I can do re: the dragon's teeth, but maybe you can make some for your Quar games? Now a Quar tank would be fun to see!

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  8. Great looking game, bit of a walk in the park for the Brits in spite of my reservations! Crocodile did really well,not sure it would have been so easy with a wall of Shermans and Quar tanks are great fun!
    Best Iain

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    1. Thanks Iain and you are not along in having had reservations once the initial set up was seen. Thank God I went for Churchills rather than Shermans!

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  9. I saw "1945" and was hoping to see a Maus but I'll settle for a Crab and a Crocodile! Nice job as always, Steve.

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    1. Sorry to disappoint on the Maus front Chris;). At least the other 'animals' did the job!

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