Things went slightly better for the British last game, so before we kick off again, a quick update on how things stand:
Sitrep
The German 2nd Kompanie was happy to see SS-Sturmbannfuhrer Krafft and the rest of the Battalion, based in hasty positions around the Bilderburg Hotel. With access to their heavy weapons in the form of 81mm and 120mm Mortars, the Germans could feel confident that they might be able to hold up the British advance. Unbeknown to them, some reinforcements from the 9th SS-Pz Division were on their way to provide much needed support.
For Lt-Col Fitch and his 3rd Battalion, things were certianly not going to plan, but at least they were still pushing forward along the Utrechtsweg. However his Companies were depleted, by fortunately another Company that had lost its way came under his command at a most opportune moment.
So onto the game:
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An overview of the table, with the British arriving from the North, with the Germans deployed around both road junctions and to the flanks. |
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2nd Kompanie on the left flank, in a place of relative safety. |
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SS-Sturmbannfuhrer Krafft deployed to move to where he might be needed most. |
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4th Kompanie deployed to cover the roads, with one Platoon held back in reserve. |
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9th Kompanie covering the right flank. |
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Possible German reinforcements. |
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'A' Company with the Battalion 6pdr ATG on the right flank. Lacking transport a local farmer is helping them out. Asked his name, he said: "I am Groot". |
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'B' Company to the right, 'C' Company to the left. |
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'D' Company, having got lost, have come under command. |
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The end of Turn 1. The British got off to a good start, with all Companies moving forward. 'C' Company came under fire from 4th Kompanie and their supporting Mortars, whilst 'D' Company crossed the road and reached the fence line. |
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4th Kompanie come under fire from 'C' Company, but weathering the storm of fire, return the favour with interest, due to their supporting Mortars. |
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The view from 'C' Company. |
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'D' Company push forward unobserved by the Germans. |
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The end of Turn 2. The British FAO manages to bring down smoke on 4th Kompanie, but it cannot cover all of their positions. 'A' Company fails to mve forward, but 'B' Company moves up alongside 'C' Company, who have pushed a Platoon across the road to threaten the 4th Kompanie flank. 'D' Company moves forward into the woods where 9th Kompanie are deployed and start to engage them. |
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Smoke obscures some of 4th Kompanie. |
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One Platoon of 'C' Company threatens 4th Kompanies flank. |
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Not an outbreak of measles, but the after effects of German shooting and Mortar fire. 'B' & 'C' Company both lose a platoon each, with others taking heavy casualties. |
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'D' Company enters the wood and engages 9th Kompanie, but they fail to shoot effectively, allowing 9th Kompanie to turn to meet the threat. |
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2nd Kompanie looking towards 'B' Company's position, where their accurate shooting caused plenty of casualties. |
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The end of Turn 3. With most of 'B' & 'C' Company suppressed, there was little they could do, whilst 'A' Company slowly moved forward. 'D' Company continued to engage 9th Kompanie, but again to little effect. |
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'A' Company continue to advance, whilst the FAO tries to explain the blue-on-blue incident that caused the loss of the remaining Platoon of 'B' Company. |
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4th Kompanie continue to resist, despite 'C' Company's best efforts. |
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'C' Company lose another Platoon to Mortar fire. |
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Despite overwhelming firepower, 'D' Company cannot gain fire superiority over 9th Kompanie. |
End of the Game
With 'B' Company gone and 'A' & 'C' Companies down to effectively one Platoon between them, in reality the 3rd Battalion had ceased to exist. Only 'D' Company had any offensive potential, but even if they had overcome 9th Kompanie, they would struggle to regain the Utrechtsweg, having to cross open ground and the BUA's occupied by 2nd & 4th Kompanies.
So at this point I called the game as there was little reason to play another Turn, given the above and the fact that 9th SS-Panzer Division reinforcements were on their way.
Post Game Thoughts
Well it all started so well for the British and then suddenly it all went so wrong! Normally I would give a few musings on the game at this point, but there seems little need to, given it was pretty obvious what happened and what went wrong for the British and what went right for the Germans. I will however do a post-campaign wash up which will include a few points from this game. Hopefully I'll do this in a day or so whilst everything is fresh in my mind.
What Next?
Ideally some painting, a mix of WWII British for my planned Normandy campaign as well as some 19thC ImagiNations additions for our planned Cotwswold Wargames Day game, but more on that in another post when things are more firmed up. Games wise maybe some Black Powder II for something different, given it's been 18thC & 20thC so far this year. Time to get thinking on some scenarios etc...
TTFN.
Fantastic game and brilliant to look at. Poor old Brits.
ReplyDeleteGlad you enjoyed the look Richard, just a shame the British took one hell of a beating:(.
DeleteA tough day in the field for the Allies. Great report Steve.
ReplyDeleteCheers
Stu
A tough day indeed Stu and glad you enjoyed the report:).
DeleteI am still very taken by that mat. It became a one sided affair, but that didn’t really seem out of wack with both the local and bigger picture. Once German reinforcements arrive, it would be pretty much all over anyway .
ReplyDeleteThe mat has certainly grown on me too Norm and really does tie everything together visually. I agree that it didn't seem out of whack at all with the historical events, which is a good thing. If the half-tracks had turned up, then the Paras would be up the preverbial creek without a paddle.
DeleteFrom my rather vague memories of the book and fil A Bridge Too Far, this seems quite a realistic representation of the experiences of some of the British paras around Arnhem - it really was all a bit of a cluster, unfortunately!
ReplyDeleteA bit of a shame for you Steve, that the campaign was so short lived, but all looked great and they were nice sized forces for solo play.
It being a bit of a cluster does sum it up rather well Keith! It would have been nice to have played one more game, but the writing was already on the wall at the end of game 2. Still the games were fun and quick and easy to set up and took about an hour or so to play.
DeleteThe Paras never got going and even if the had it’s doubtful they would have reached their objective given the amount of Germans they had to face.
ReplyDeleteGood game!
Chris/Nundanket
The Paras need a quick and convincing win in game 1, with minimal casualties, to stand a chance. Even then I think the slow build up of the Germans combined with some attrition to them, would still have made it a nigh on impossible task.
DeleteBoy, the Brits really took a pasting. German mortars were on target dampening thoughts of any British offensive efforts. Not even Groot could save them. Excellent fight, Steve.
ReplyDeleteThey did take a hell of a pasting in Turn 2, which put pay to all chance of success. Groot and the rest of the GotG team might have struggled too!
DeleteI loved the ‘not an outbreak of measles.’ Pic.
ReplyDeleteBritish really did not have a good day.
Glad you enjoyed the 'measles' bit Stew. Sometimes you need a bit of levity when it all goes so horribly wrong!
DeletePoor old Brits, they were certainly “game” for the fight(s) but were sadly outgunned by Jerry. Still, I suppose it was more than a bit of an ask, wasn’t it?
ReplyDeleteCheers,
Geoff
'Game' they were but it really was too much of an ask IMHO.
DeleteGreat looking minis but the terrain is simply outstanding - Well done Sir!
ReplyDeleteMany thanks for your kind words:)!
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