Wargames Research Group wargames rules form a huge part of our hobby's history, whether you like the rules or not. As far as I know we never played them as kids and fortunately for me I'd left figure wargaming come the 1980's and so missed out on the apparently dreadful and incomprehensible offerings from that decade. I even tried the latest iteration of DBA some years ago and honestly the 'Barkerese' writing put me off from the start, despite the rules looking promising.
I know some people still play the rules, especially DBA, and I've seen Blog posts where the Infantry & Armour 1925-1950 rules are in action and seeming to offer not too bad games. My good friend Keith Flint had even been tinkering with the rules and so when he invited me over for a game to test them out with his '39 Polish Campaign troops, it was too good an opportunity to pass up to see what they were like. He kindly sent over a draft copy in advance and answered a few queries I had, so I felt reasonably prepared for the game.
The rules in question. Like many publications from this era, somewhat Spartan in their production values when compared to todays offerings. |
Scenario
Keith chose the scenario based upon one from one of the wargames magazines, which was set during the Napoleonic era, but transported to 1939 for our game. In essence the Germans are an advanced force tasked with clearing the woods so that the main Panzer force can follow on behind in relative safety.
Germans OOB - Elements of a Panzer Recce Battalion
Company HQ
1 x Combat Engineer
platoon (trucks) + 75mm IG + MMG
1 x Kradschutzen
platoon + 37mm ATG + MMG
2 x AFV recce sections
each 1 x 234 6rad, 1 x 221
Mortar support (dct), 6
x 8cm mortars + MFO in 223
Panzer company to enter table move 7 or later. Should only have to drive
along roads already cleared of enemy.
Poles OOB – Elements of a Cavalry Brigade
1 x Cavalry platoon +
37mm ATG + MMG
Recce section, 2 x
Wz.29
Recce section x 2, each
1 x rifle group, 1 x rifle/lmg group
Tank platoon (3 x Ft-17)
Artillery support (gen)
4 x 75mm guns + AFO radio
2 mined road blocks
Deployment
Poles can deploy anywhere up to 4 feet from the eastern baseline, except
the Ft-17s which arrive on turn 1 via the eastern road in column on a roll of
4+. If they fail, add one to the roll on each subsequent turn.
The Germans enter the table via either of the western roads on turn 1.
Germans take first turn.
The Game
I took on the role of the brave Polish defenders, which is always fun for me, but sadly didn't have any of their wonderful tankettes to play with. I took a few photos during the game but not too many as we were somewhat engrossed in the action as well as talking about the rules, what worked, what might need tweaking etc.
An overview of the table from the Polish side. |
A view from the German side. |
Some of Keith's wonderful Polish figures and vehicles. It's been ages since I last played with these and I must say he does have a really lovely collection. |
As the Germans advance up the road, a combination of artillery, armoured cars and anti-tank guns makes short work of the German AFV's. A good start for the Poles! |
The burning Litko markers do look good, but not a view that will be appearing on the next Deutsche Wochenshau newsreel! |
The German infantry take their time to progress either side of the road, wary of any potential Polish troops waiting in ambush. |
The Polish armoured cars turn their attention to the other road and the German armoured cars advancing along it. |
About midway through the game and a view from the German side. |
The Germans are strung out along the road as they cautiously approach the ford, knowing the battle is raging to their left on the other side of the woods. |
Poland's strategic reserve arrives... |
Dismounted kradschutzetruppen push through the woods. |
A Hs 123 (wonderful model and plane) arrives over the battlefield to provide the Germans with much needed support. Sadly the Polish airforce never quite made it. |
German mortars begin to take a toll on the Polish Ft-17's. |
End of Game
Time was against me and I had to leave befre we reached a conclusion, but the Polish certainly had caused many more casualties than they had taken, with the German troops still some distance away from being able to clear the road blocks to allow the German panzers to move forward.
Post Game Thoughts
As always it was great to see Keith again, to catch up and to have a FtF game after so long! I must say I do enjoy playing the Polish Campaign and I suppose I really should try and get my own figures at least based and primed, given that I now have enough painted Germans for them to fight. Just another thing to add to the list! So a few thoughts from the game etc:
- Initially I thought that the Poles would have a really tough time stopping the Germans. The early artillery strikes on the German column that KO'd their AFV's made it a tough ask for the German left flank, which never really got going after that.
- As Keith pointed out he had doubled the movement rates in his 'update' to the rules, but even so it took a long time for the infantry to get into action. I doubt the Poles would have had much to worry about if the original rates were used, as the German advance would have been glacial!
- Using say BKC I think we would have reached a conclusion or at least come close to one after 8 Turns, which is what we managed to play. As with any rules, you need to get quite a few games under you belt to know what will make for a 'good scenario'. There was nothing wrong with this one for sure, but their is undoubtedly a learning curve to be had with these rules.
- I must say I was pleasantly surprised at how well the rules played and hats off to Keith for making them much more accessible. He kindly loaned me a copy of the original rules and even after playing a game, I still struggled to understand and follow the rules as written
- It's been many years since I've played 1:1 WWII rules, but these did feel as good as any I've played in the past. They certainly gave a game that felt right and plausible in the action and its outcomes. I certainly am looking forward to trying these rules again and may even give them a go using my 10mm figures.
And In Other News
Well Spring is upon us and even though the weather has been very hit and miss, I've been spending more time outdoors in the garden, but sadly not out on the bike nor on local walks. Hopefully the weather will steelt down soon so I can do the latter.
I have been in quite a good painting groove of late, working on my mid-19thC ImagiNations German force, which has been a real pleasure. I need to finish some Light Infantry and Artillery and then I will have enough for some Rebels & Patriots type or BPII. In a window in the weather I did manage to prime up a load of WWII German stuff and need to crack on with these too for my France 1940 Campaign.
This Campaign hasn't kicked off yet as I simply haven't found a suitable time to actually get everything set up due to the usual demands of family life. I'm not sure when this might finally get onto the table but soon all being well.
Dave and I are putting on another game the Cotswold Wargames Day and this will be set in India during the middle of the 18thC. Still early days but forces are being worked upon and figure ranges being consulted. I need to find my existing 18thC box of figures to see what I have and what I need to order. I'm certainly looking forward to starting this project as it will be rather different from the norm and certainly exotic and colourful!
TTFN.