This is the first part of my mini-campaign based upon events around the ill-fated Italian invasion of Greece in 1940.
Background Fluff
28th October 1940, Albania-Greek Border. At 5.30am Italian units crossed the frontier at multiple points into Greece. The XXV Italian Army Corps was tasked with seizing the important road junctions at Kalpaki in Western Macedonia. Spearheading one of the advances was the Sapienza Column, formed from elements of the 23rd Infantry Division (Ferrara) and the 131st Armoured Division (Centauro).
Italian Sapienza Column OOB
1 x CO (CV8)
2 x HQ (CV8)
2 x HQ (CV7)
1 x FAO (CV6)
9 x Infantry (+1 die when rolling for Fall-Back)
2 x MG
1 x 81mm Mortar
1 x 75mm Artillery (Off table)
3 x L3/35 Tankettes
Greek 5/42 Evzones Border Guards OOB
1 x HQ (CV8)
3 x Infantry (-1 die when rolling for Fall-Back)
1 x MG
1 x 81mm Mortar
Scenario Details
- The weather is 10/10 cloud so there is no air support available to either side.
- Turn 1 takes place in the pre-Dawn, so there is a -2CV to command rolls.
- Turn 2 takes places at Dawn, so there is a -1CV to command rolls.
- From Turn 3 onwards visibility is normal, with no penalties to command rolls.
- The Greek objective is to slow down the Italian forces, trading space for time, to allow for reinforcements to move up and form defensive postions in the rear (later scenario).
- The Italian objective is to exit the the table as quickly as possible, avoiding casualties, as logistical problems mean that replacements will be hard to come by.
- The river Aoos can only be crossed via the bridge, as the river has risen due to recent rain making it impassable.
- The game last for 8 Turns.
The Game
As is the norm these days, annotated photos should help tell the tale of how the game unfolded...
| An overview of the table. The Italians arrive from the left hand table edge using Mobile Deployment. |
| The Greek troops concealed within the rocky terrain, which counts as Hard cover, over looking the bridge over the river Aoos. |
| The view from the Italian entry point. |
| Optimistic advertising hoardings 'welcoming' the Italian troops. |
| The Italian Sapienza Column in all its glory. |
| The lead Italian Company is suppressed by Greek mortar fire. |
| The end of Turn 3. Shocked by the sudden barrage of fire, all the Italian units failed to move. Seizing their chance the Greeks using combined arms destroyed the leading Italian Infantry Company. |
| Only the MG unit is left of the lead Italian Infantry Company. |
| A welcome sight as the L3/35 Tankettes move up and cover the bridge and its approaches. |
| The Italian Infantry struggle to move forward. |
| A Greek Infantry unit caught in the Italian Artillery bombardment. |
| The Italians are still struggling to get even close to the bridge. |
| Greek Infantry take effective fire from the Italian combined arms. |
| Some Greek units mistakenly fall back, but probably a wise move given the casualties they have already taken. |
| The end of Turn 6. A completely ineffective Turn for the Italians, which allows the Greeks to move their Infantry in the frontline back and out of sight of the Italians. |
| The Greeks begin to fall back. |
| The Greeks prepare a second defensive line. |
| A view from the Greek positions. |
| The end of Turn 7. The L3/35 Tankettes push tentatively across the bridge as the Italian Infantry move up to try and cross. Unfortunately for the Greeks once again they fail their command roll! |
| The mighty Italian tankettes move forward over the bridge. |
| The Italian Infantry try to get close enough to move across the bridge. |
| A minor move by the Italian tankettes. |
| The Italian Infantry still on the wrong side of the river. |
| The Greeks retreat and live to fight another day |
End of the Game
Despite early losses the Italians put up a good show, inflicting enough casualties on the Greeks to make them make and orderly withdrawal, leaving the Field of Mars to the Italians. However the Italians lost an Infantry Company and the Greeks only an Infantry Platoon. Certainly a tactical victory for the Greeks, but the Italians still have more troops on the way.
Post Game Thoughts
As always great to get in a game of BKCII and of course just a game in itself, as for multiple reasons, games have been in short supply this year. Some musings on the game in no particular order:
- The opening Turns of Night and Dawn worked well once again, with its limited visibility and command penalties. Simple but rather effective in game terms.
- The mixed Italian CV's reflected nicely the poor Italian C&C during this campaign, as well as replicating some of the issues related to the terrain.
- It's not often that one can say that the appearance and firepower of the L3/35's helped turn the game slightly in the Italians favour. Great when this happens though!
- I was not expecting much from the Italian Artillery, given the FAO's CV of 6 and the fact that the 75mm guns only had two dice each, but they did just enough to limit some of the Greek firepower and an important part of the game.
- Any side with on table Mortars can be a force to be reckoned with, and this was certainly the case here. Even one more successful command roll could have caused real problems for the Italians, but 'twas not to be. This does reflect the fact that the Greek Mortars and Artillery dig inlfict significant losses on the Italians, as they were dug-in and somewhat hidden in the mountainous terrain.
- The Greek Border Guards did well and had enough firepower to put up a fight, but not too much for the opening moves of this Campaign.
- This made for a great solo game but I'm not sure how much fun it would be for a two player one. This is the advantage of solo games and also narrative campaigns, in the fact that you can play rather assymetric engagements but still have fun doing so.
What Next?
Well I would like to paint up some Italian Mountain Guns for the next scenario, so that is high on my priority list. Then of course there is the small issue of sorting out the next scenario in the mini-campaign, so back to reading my books so I can scribble down some ideas to mull over.
As always thanks for reading and I hoped you enjoyed the AAR, so any comments greatly appreciated!
TTFN.
Excellent stuff Steve (that was quick……) go the tankettes 👍 inspiring me to get on and read the Mario book, I’m looking forward to investigating some interesting scenarios !
ReplyDeleteThanks Matt:)! I had the game set up the night before, so was waiting for a spare hour or so to play the game, so in the meantime I wrote the previous post. You've just gotta love it when things like the L3/35's or Ft-17's turn a game. The Cervi book is great, but for a quick start turn to page 124 and the 'Forward Through The Mud' chapter. It is mind boggling just how ill thought out the plan was and incompetent the C&C.
DeleteThanks for the suggestion 👍
DeleteNice game Steve. The sort of thing that you would normally only do solo, or in a campaign.
ReplyDeleteThanks Chris:). Yep, the fun of solo gaming and running a campaign is that you can play these very assymetrical actions, that normally no one would want to play at a club etc.
DeleteLove your table, Steve! The Greeks did a commendable job fighting a tactical withdrawal. Those frequent command blunders would drive me crazy.
ReplyDeleteThanks Jon and the Greeks did do well, helped also by the lack of movement from the Italians. The lack of passed command rolls was unusual, but for once I was going with more historical values to reflect just how poor the Italian C&C was during this campaign. But then alonside this the L3/35's whizzed onto the table with four command rolls passed in one Turn! Some gamers allow for one automatic activation per command per Turn, but I prefer the friction that the dice rolls bring.
DeleteThis was a great start to your mini campaign Steve - but a win for the Greeks I would say given the Italians were supposed to get off the other table edge as quickly as possible but barely made it halfway? It was good that they were not handed a whipping though - seemed like (bad) luck was shared equally by both sides!
ReplyDeleteThanks Keith and certainly a good way to start things off. The Greeks can be happy with their performance, but it could have been tricky if the Italians had a move or two more. Both sides had their fair share of failed rolls, so honours even as it were.
DeleteSteve - so... no cavalry? Not sure it's quite the terrain for them. I thought the "poor command" was pretty accurate and as a solo game I'd venture to suggest it makes it more fun. Ironically if you have limited anti-tank capacity a tankette can be as frightening as a Tiger... Looking forward to part two.
ReplyDeleteApparently the Greek cavalry was well suited to the mountainous terrain, allowing them speedy cross country ability and thus getting around the Italian flanks. Likewise the Italian cavalry in the Littorale group did something similar, but they were unable to exploit this advantage to unhinge the Greek positions at Kalpaki.
DeleteThe poor command did feel right for me and certainly works really well for the solo gamer. Yep, an L3/35 is pretty awesome for sure, without the enemy having any AT capability!
That was a fabulous game Steve retold in a really interesting and engrossing report. It showed so well the challenge of a contested river crossing and it was especially good that the turn/time sequence meant that it took several turns to achieve it. I look forward to the next instalment with the Greek's second line against a larger Italian force on a wider front.
ReplyDeleteBest wishes, James
Thanks James:)! A contested river crossing is always awkward and, if I'm honest, not the most interesting game to play, based upon previous experiences. This one was good as, being part of a campaign, it all helped with the narrative and had its own part to play. The second game is all set and so should be played in the next day or so...
DeleteSuper looking game Steve and a very enjoyable read, your table looks great. Looking forward to seeing how the second game plays out.
ReplyDeleteThanks Donnie:)! The game is all set up, but a tad warm at present to play the game, so maybe tomorrow when it's meant to be cooler...
DeleteThat was a tough task for the Greeks, as they were considerably outnumbered and the Italians had the (mighty 🤣😂) tankettes plus off-table artillery support.
ReplyDeleteAs the Italian infantry were all on foot the advance would, of course, not be especially speedy.
A decent battle - “both sides” can feel like they’ve achieved something. The Italian advance continues (albeit losses were incurred), whilst the Greeks managed to inflict a fair few casualties on the Italians and are withdrawing to the rear where - hopefully - reinforcements await.
Good luck with the next battle.
Cheers,
Geoff
On paper quite an advantage, but the generally poor C&C more than evened things up, which was good. Any time the L3/35's get going and make and impact on the game, I'm a happy chappy!
DeleteHi Steve, as others have said, a lovely table to fight over. not only does BKCII come up trumps, but you familiarity with it is allowing for good scenario setting and getting workable order-of-battle down that will bring believable narrative.
ReplyDeleteThanks Norm:). Being very au fait and comfprtable with the rules sure as Hell mkaes it much easier coming up with workable OOB, scenario detail etc, based upon reading the books mentioned previously. A big bonus of simply sticking with core rules you know and like.
DeleteGorgeous looking game , turned by Italian tankettes acting like Tigers! Love it!
ReplyDeleteBest Iain
Thanks Iain and I do love it when the tankettes really have an impact. One certainly did in Campaign Turn 2!
DeleteGood looking game, and a challenging scenario, plus twists of fate which make solo games feel very ‘real’. Early WWII before the big boys show up is much more fun than later techno-tank fests. Thanks for the report, apologies for the delayed comment.
ReplyDeleteThanks Martin and no problems on the delayed comment as, given Blogger's on going issues, any comments are always welcome, no matter how 'late'!
Delete