Keith invited Paul and I over to his place to give the latest version of his 'Startline' rules a run out, using the 'Bypass' sceanrio from the Flames of War Missions Pack. Hard to say know to such a game with good friends and good company. So after the usual catch up chat and some VERY nice cakes brought by Paul, we adjourned to the games room to cross swords. After a dice roll to see who would get which side, Paul ended up with the Germans and myself the Poles.
The Scenario
Broadly speaking the Poles have a force defending an objective (a village in this case), but there is another objective towards the far end of the table, away from the German starting edge, on a bridge over a stream. The Poles have some reinforcements available, but you don't know exactly when they will arrive or where on the table, so a nice bit of uncertainty there for both sides.
The Game
We both set up with a screen hiding our deployments, which worked a treat, as you really had to consider all option as the defender as to how and where the Germans might attack. I opted for two lines of dug-in troops, one Platoon up and one behind and to the right, to cover the objective and any flank attack.
Paul chose to attack the village with his Infantry and Light Tank Platoon, sending his Heavy Tank Platoon and Kradschutzen Platoon away on his left flank to try and race to seize the objective on the bridge.
If the Germans were in control of any objective at the end of Turn 6, then they would win the game.
No notes were taken during the game, as we were simply concentrating on the game, but hopefully the following photos will give you an idea of how the action unfolded.
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| Keith on the left consulting the rules, Paul on the right pondering his next move. The Poles are dug-in around the village, which can be seen middle left of the table. The Heavy Tank Platoon and Kradschutzen Platoon can be seen top right. |
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| The Polish defence in depth. |
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| The other objective. |
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| Kradschutzen and Armoured Cars tasked with seizing the bridge. |
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| The Panzer IV's move to the flank screened by the hill. |
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| The Germans begin to attack the first Polish defensive line in front of the village. |
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| A fine view as the Germans begin to advance. |
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| The Germans begin to over run the Polish defences. |
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| But luckily for the Poles there FAO calls in some devastating fire on the truck mounted Infantry, effectively knocking them out of the game. |
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| The Panzer IV's are forced to divert their effort to attack the Polish flank. |
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| The armoured cars continue their advance. The 6 wheeled armoured car is so evocative of the early campaigns. |
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| The Kradschutzen are advancing rather lethargically. Paul was incredibly unlucky with his die rolls, rolling a '1' three times in five Turns, meaning they only moved at half-speed. |
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| The Polish strategic reserve arrives in the form of Renault R-35 tanks, veritable 'Tiger II's' when viewed from a Panzer I. |
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| More Polish reserves arrive, with perfect positioning, allowing them to effectively seize the objective. I think this was on Turn 3. |
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| The Germans still hope to be able to seize the bridge, but is it a bridge too far? |
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| The Heavy Tank Platoon in line astern formation. |
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| The Germans have broken into the Polish defences, but they still haven't cleared the first lines yet. |
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| With the bridge no longer an option as the Polish Infantry are in complete control, the Germans divert this planned attack to the Polish flank. |
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| The tanks exchange fire with each other down the street. |
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| The Polish first line has been completely over run. |
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| Polish Artillery arrive to secure the approaches to the bridge. |
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| The Kradschutzen are still unable to enter the fray. They do look good though. |
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| The Polish Artillery deploys. |
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| With the bridge secured, the Poles take up defensive position on both sides of the stream. |
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| The Germans try to break into the Polish postion on their right flank. |
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| The Renault R-35 tanks hold position, exchanging fire with the German tanks. |
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| As smoke screens the Germans, some Polish Tankettes suddenly burst through the smoke and into the German rear. |
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| The Germans have only been able to breach the first line of defence. |
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| The still are a long way off getting into the Polish flank. |
Post Game Thoughts
A great days gaming and in the end a pretty comprehensive win for the Poles. As always a few thoughts post-match etc:
- If I was going to play the Germans, I would have gone with the same plan as Paul did. Keith on the other hand thought the best option would be to just steam roller the Polish defences with a full on head on attack. These divergent views might be down to Paul and I playing a lot of BKCII, with screening the village and a laft flank drive making the most sense, with Keith of course being much more au fait with the rules and what might work better with them.
- Paul not being able to get his Kradschutzen going from the off meant that quite early on and certainly by the end of Turn 3, we agreed that the bridge objective was simply too far away, especially given the Polish Infantry had arrived, which meant it would be contested and take a long time to seize.
- The Polish FAO really hampered the frontal assault when he managed to call in his Artillery and KO a whole German Platoon, which really helped slow down the German attack before it got going.
- The rules worked well and Keith's tweaks since I last played certainly made for a much smoother and fluid game. It helped of course that Paul and I just had to concentrate on what we wanted our troops to do, whilst Keith double-checked things in the rules. most of the dice rolls we got the hang off, so play was much quicker than before.
- Neither side managed to call in any off table Air Support, which was a shame.
- As Keith pointed out, for the first time neither side managed to KO a tank, despite lots of hits, but failing those all important penetration rolls.
- The Poles certainly got lucky with the early arrival of their reinforcement and espcially when the Infantry arrived at the bridge, which pretty much sealed the win for them.
- As always it's great to play with early War kit as Infantry really do have an important role to play compared to Late War games, when they can seem to be bit players in the action.
- The scenario was a good one and one that I can see working well for BKCII and even for some BPII games. I will certainly be perusing the scenarios at my leisure and probably printing them off too for future use.
What Next?
I doubt much in the next week or so as it's busy on the home front then I'll be travelling for Father's Day, but you never know.
As always thanks for reading and any comments greatly appreciated!
TTFN.
Lovely looking game. Great to see the motor-cycle combo battalion on the table. The streamlining appears to be for the good as from memory, the last couple of games have not been played to a conclusion, while this one, with plenty of models, was.
ReplyDeleteKradschutzen are just sooooo cool, even if they did nothing all game other than motor around looking awesome! The change to an IGOUGO system really helped, plus we pretty much knew in most situations that it was a 4+ to hit, often 6+ when taking into account, range, cover etc. At first I thought that's a lot of units to move, but again the subtle tweaks made it very easy to figure out.
DeleteSuper looking game and the rules seem to work really well, must admit I much prefer the early war encounters than the later WW2 stuff.
ReplyDeleteThanks Donnie and the Early War stuff has really caught my imagination over the years for sure:).
DeleteAn excellent game and great win for the Poles - maybe it had been raining and the BMW's and Zundapp's got stuck in the muddy Polish roads?
ReplyDeleteThanks Ross and I was happy with the win for sure, as I was expecting to get a bit of a pasting! I reckon the Poles added diesel to the pumps to spoil the MC's engines;).
DeleteOoops, of course I meant Keith! Replying early morning doesn't work well;).
DeleteThis is a fine-looking scrap, Steve! The motorcycle column does look good. It would have been interesting to see them in the fight. Hooray for a Polish victory!
ReplyDeleteThanks Jon and always good to see a Polish victory. Those Kradschutzen chaps do look great and it reminds my I have a bag full of stuff to make my own for BKCII!
DeleteBTW this post took about 4-6 hours to appear, but the previous 'Brenda From Bristol!' one around 24 hours or more, so Blogger is still playing up:(.
My post of today from 0800 PDT still has not found its way up the blogger feed as of 1300 PDT.
DeleteA couple of posts these past few days have appeared suddenly in between ones that had already been 'published' as it were. So now I scroll down until I'm sure I've not missed anything. Even the Bots seem to have given up!
DeleteI just checked and no sign of your new Marathon post in my feed, plus my AVBCW post, 'Brenda From Bristol!', is not showing at all on your Blog roll/feed;(!
DeleteA great looking game Steve some lovely German armour on show. Everything I see a Blitzkrieg game I remember how I haven’t played for ages. Perhaps soon ?
ReplyDeleteThanks Matt and Keith's collection is rather lovely. He even has the Peter Pig train which is superb but rather large. Even if you haven't played any Blitzkreig games, at least you've got some Sealion ones in, which is close enough and a good stop gap.
DeleteNo AFVs knocked out in the whole game? I kept telling you the rolls to make and you kept ignoring me! How rude!
ReplyDeleteHonestly, you just can't get the right sort of gamers these days!!!
DeletePerhaps Steve was intentionally trying to break the scenario?
DeleteI've been rumbled;)!
DeleteExcellent looking game, Steve. Great that the rules are coming together nicely.
ReplyDeleteThe rules certainly worked much better this time around, and always great to see the Polish in action:).
DeleteLooks like a good game Steve. Fun to play in no doubt. I was wondering whether the Boche would call in air support but it seems even they had bad days with radios!
ReplyDeleteIt was indeed a good and fun game Chris:). Both sides had a chance, with the Germans needing 10 on a 2D6 roll, the Poles and 11 on the same. I think I came closest rolling several 9's, but not close enough:(.
DeleteA grand looking game and featuring less commonly seen forces making a refreshing change to the WWII norm seen across the web.
ReplyDeleteIt is great to see Keith's Early War forces in action and, as you rightly point out, Poland 1939 is probably one of the last fought Campaigns, which is a shame, as it has lots to offer the gamer.
DeleteThat's a nice looking game, I prefer the early war, everything's a little more equal, weapon wise.
ReplyDeleteThanks Ray:). Yep, Early War has a lot to offer the gamer and nice when a Renault R-35 tank causes the Germans to quake in their boots!
DeleteA Polish win wonderful stuff Steve, nice looking game always good to see such a large game. Nicely done.
ReplyDeleteCheers
Stu
Thanks Stu and, yes, always good to see a Polish win, even if the Dice Gods did favour them;)!
Delete