Tuesday, 9 June 2026

Die Schlachthausbrucke - An Honours of War AAR

Having finished the core forces of my MDF figures, I decided to give them a run out, to 'blood' them as it were. I couldn't settle on a scenario, so in the end I simply went with a standard encounter type that one would often see played at a club, or when time is short at home etc. I had no plans on how the table should look, so simply started getting my terrain out, making it up as I went along.

OOB Guide
As with the above, I went with almost identical forces for either side, which consisted of:
- 3 x Brigades of Infantry (one Guards), each with 3 x Line, 1 x Medium Artillery.
- 2 x Brigades of Cavalry, each with 2 x Dragoons, 1 x Cuirassiers.
- 1 x Heavy Artillery, 1 x Howitzer.

The Prussians were pre-1760, so should have better Commanders, dependent upon the die rolls of course, plus they had 1 x Hussars.

The Austrians were standard, with their normal Artillery counting as Superior for firing only, plus they had 2 x Light Infantry with rifles.

The Table Layout
The result of how the table looked at the deployment of the troops can be seen below:

The Prussians on the left, the Austrian on the right.

The Schlackthausbrucke, with Neider Schlachthaus on the right.

Ober Schlachthaus.

The Austrian left with the Cavalry and Infantry having Dashing Commanders.

The Guards Brigade at Neider Schlachthaus.

The Austrian right wing with Dithering Commanders.

The Prussian right wing with Dashing Commanders.

The Prussian Guards in the centre.

The Prussian left wing.

My 'enemy' for the game!

Just a gratuitous shot of the figures and BUA.

The Game
As is the norm, the captioned photos should give an idea of how the game unfolded.

The end of Turn 1. The Prussians advanced and in places the Austrians moved up in response. However superb Austrian artillery fire saw the Prussians lose a regiment of Guards as they approached the bridge. Not a great start.

The Prussian Cavalry advance but come under fire for the Austrian Jagers in the wood.

The Prussians Guards come under deadly fire, losing a Regiment in the process.

The Prussian Cavalry advance, but are somewhat hampered by the stream and the hill.

The Austrians gain the high ground from where their guns have a dominating view of the bridge.

At the start of Turn 2, the Prussian Cavalry charge forward and the Austrians counter-charge.

The end of Turn 2. The Prussians continue to advance, with both sides coming under sustained fire.

The Prussian Cavalry withdraw back to await the Infantry to make a breakthrough.

The Prussian right wing starts to take hits that affect its ability to move forward, as it is in danger of losing a Regiment already.

The Prussian left wing sees a Regiment already having to fall back to reform by the church.

The Cavalry clash is a draw, with both sides having Squadrons withdraw to reform.

The Austrians too have had a Regiment of Guards wihtdraw to reform and were lucky not to be routed.

The end of Turn 3. With no action from the Cavalry as both sides are reforming or holding back, the Prussian Infantry pushed forward, but at considerable cost.

A Prussian Regiment on their right wing is routed.

In the Prussian centre, another Regiment of Infantry is about to rout.

The overall situation at the end of Turn 3, after routs and rallies have taken place.

The Prussian right wing has lost all offensive potential, with the Cavalry only able to look on at present.

The Prussian Guards in the centre are not a cohesive force at present.

Only the Prussian left wing has some semblance of a force capable of offensive action.

The end of Turn 4. On the wings the cavalry advance or charge at each other, whilst in the centre the Prussians once again take losses they can ill afford.

The Prussian Cavalry advance forward to try and cover their right wing. The Austrian Cavalry moves forward to observe.

The Prussian Guards lose another Regiment whilst one is reforming. They are a spent force now.

The Prussian left wing is now under severe pressure and needs to withdraw to try and preserve itself.

The Cavalry charge on the Prussian left wing sees both sides lose their Cuirassiers.

End of the Game
At the end of turn 4 it was obvious that the Prussians had been well and truly beaten.

An overview of the table at the end of the game.

What remains of the Prussian right wing.

The Prussian Guards in the centre are hors de combat.

The Prussian left wing is still a cohesive force, but is close to losing units if they stay in the fight, but they would be fighting a losing battle.

The Cavalry have been unable to gain an advantage over the other side.

A view from the Austrian left wing.

The Austrian right wing.

The Austrian centre.

The Butcher's Bill
As you can see below, it was a very one-sided contest at the end.



Post Game Thoughts
Not having played a game for ages, it was nice to get the toys on the table and to roll some dice, even if it was a pretty simple scenario. As always Honours of War gave a great game and I only had to refer to the rulebook a few times, but by and large the QRS was all I needed. So some post-game thoughts in no particular order:
  • Using the 15mm QRS which fits the unit frontage of my figures provided a quicker game, as from the off both sides were in Artillery range and by the end of Turn 1, in musket range too.
  • For future games I feel I need to increase the table depth to allow for a bit more room to advance forward, ditto on the length, as it all felt a bit cramped on a 2' x 4' board if I'm honest. Not a problem for this quick and dirty game, but certainly for future games more space will be required.
  • There were a lot of units for me to command, given it was a solo game, as I did struggle to be able to concentrate on all that was going on across the table. Certainly the 12-15 units per side for solo games as the 'perfect number' did occur to me during the game. Even when playing mullti-player ones, I find a Brigade or two is more than enough for each player, as more than that slows the game down and the concentration required goes up exponentially.
  • The Austrian Artillery counting as 'Superior' made a difference at the start, but as the game went on was not too overpowering, which some people have commented upon in the past. It was not helped by the fact that at times the Prussian shooting was dire!
  • Hindsight is a wonderful thing, but giving the Austrians two units of Jagers was too much and proved to be too powerful. In contrast the Prussian Hussars has nothing to do nor room to manouevre and make a nusiance of themselves.
  • It was nice to finally have the chance to use Guards, Heavy Artillery and Howitzers in my games after all these years. They will certainly give me much more flexibility in my games going forward.
  • The game took about 2 1/2 hours to play, with a small break for lunch. i imagined it would take longer, but the effective Austrian fire from the off, combined with poor Prussian fire at times, meant it all ended quite quickly. I certainly find these day that around 3 hours is the perfect length of time for a game. If I have a proper break for lunch, I find the momentum is often lost and it certianly becomes a game of two halves!

What Next?
Playing Lobositz is high on the agenda, but I need to find some time to do this scenario justice and not rush things, so I'm not sure when this might hit the table. I'm still awaiting the HoW scenario book, so that might spur some ideas, plus I have the next OHW scenario roughly mapped out for play. A mini-campaign would be nice, but at this time of year I find it hard to get the time and the motivation to play, if and when some more Summer weather arrives!

As always, thanks for reading and any comments greatly appreciated!

TTFN.

36 comments:

  1. Nicely done Steve, your opponent looks fairly intense to me. We have played Lobositz which provided a good game. One thing to consider is just how steep the volcano is !

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    1. Thanks Matt:). I know in Keith's scenario he does state one of the hills/volcano is classed as steep/difficult terrain, so will bear this in mind.

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  2. That certainly went well for the Austrians, with their opponents being put “on the back foot” from the very start. Still, the Prussians didn’t give up without a fight (and certainly not without significant casualties). As ever, nice looking terrain and armies.
    In this battle you really had your hands full commanding so many units but, to be fair, you have already recognised the importance of hitting the “sweet spot” with just the right numbers. Perhaps “too many” is just as bad as “not enough”. Of course, in real life commanders had whatever was available, even if that wasn’t what they would have ideally selected/wanted.
    Cheers,
    Geoff

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    1. Thanks Geoff and certainly a good start for the Austrians, with the Prussians certainly on the back foot from Turn 1! I reckon you could handle commanding all these units, but the game length would need to increase somewhat, possibly to the point that it became onerous. First World problems and all that;).

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  3. Steve, you manage a lot of action in a very small space. Maybe increasing the table size to allow more deployment and maneuver space would help but the game looks a success to me.

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    1. Thanks Jon and being able to get a decent game in on a 4' x 2' table is great and very easy to fit into the games room. Having room to manouevre as well as space for reserves, would be nice, so something to consider for the next game.

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  4. Hi Steve, a nice table and I like the dynamic of the fork in the river associated with the high ground. Your bullet point 3 is interesting, on the sense that there were a lot of units for one person (the solo player) to command, I did wonder whether the scenario / situation rather lends itself to Black Powder (1) a disruption as to who does move and who doesn’t might just break those two lines up a bit and frustrate in equal measure (2) the fact that BP can stall a brigade often annoys players, but here, having a couple of formations per turn not move might help the game not feel like there are too many units for the comfort of the solo player (fewer spinning plates in any one turn).

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    1. Thanks Norm:)! The fork in the river came about as i got all the sections out of the box and I thought it would give something different than the normal single river most of us use. A couple of times I had to do a double take to remind myself I was playing HoW and not BPII, when it came to rallying. The Austrians with their Dithering commanders did roll for Poor, so could not advance on occasion, so there was some failed move as it were.

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  5. P.S. I meant to say that a game conclusion in 2½ hours (with a break) is of itself a big thumbs up for the action and increasingly the perfect gaming time for me.

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    1. As mentioned, I reckon 3 hours is more than enough for a game, certainly mid-week for sure. Longer games do not necessarily lead to a better gaming experience IMHO.

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  6. From Donnie McGibbon: "A good looking game Steve, your table is set very nicely. A real drubbing for the Prussians, nice to see an Austrian win! An enjoyable read and looking forward to the next instalment."

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    1. For some reason Donnie my 'phone decided to delete your comment when I hit 'publish', as Yahoo has been playing up these past few days on my device. Gald you enjoyed the game and I tend to 'play' the Austrians, so was more than happy with their win!

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  7. A great looking table Steve and nice to see the Austrians doing so well against the Prussians...the casualty pile at the end certainly indicates a very one sided battle!

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    1. Thanks Keith and always good to see an Austrian win, with this one being particularly one-sided!

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  8. An interesting challenge for the Prussians notwithstanding their poor luck. Good to get a full game in like that in 2.5 hours.
    For Lobositz your table probably needs to be 3x2 dimensions or even square. It’ll be interesting to see how you deal with the Lobosch (the extinct volcano) in model terms.
    Chris/Nundanket

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    1. I thought the Prussians would make more of a fight of it but, as mentioned, their poor die rolls to hit and early losses meant they never gamed any momentum. Always good to be able to finish a game in a decent amount of time.

      I was looking at the scenario in the HoW rulebook as well as on the Kronoskaf site. The very steep part of the volcano will just be represented by some rocky outcrops to signify impassable terrain. The rest of the hill will be normal but classed as steep for movement penalties etc.

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    2. I suggest giving Matt’s Lobositz a look too.

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    3. Thanks for the suggestion Jon:).

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  9. Lovely looking game, nice to see the Austrians come out on top,2/ 2.5 hours is about perfect for game length I find?
    Best Iain

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    1. Thanks Iain and most people it seems like to see the Austrians win:)! 2-3 hours is more than plenty for a game these days. I'm not sure playing a longer game gives any more enjoyment?

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    2. Oh I don't know Steve - I've just played an all-day game at the Cirencester club with 4 of us, and it was a really fun day. I think you need a bunch of players to keep the banter etc. going. A weekend game? Maybe too much for me.

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    3. A good point about a bunch of chums getting together for a game, but I reckon the actual game time played would probably be in the 3-4 hour mark, as part and parcel of the enjoyment is the social interaction and chatting about the hobby etc.

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  10. That was a great looking game Steve, the new troops really looked the part!! It didn't seem a one sided game until the Butchers Bill came up at the end! I don't think Frederick would be impressed!

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    1. Thanks Ray and Freddie would not be a happy chappy after this action;)! Watching the losses pile for the Prussians grow after a Turn or two did show they were really not having a good day at the races.

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  11. Nice work Steve. If you're looking for an opponent in your Lobositz game, I'm your man!

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    1. Thanks Keith:)! I'll be in touch about when I might be able to host you for a game, as it would be good to have a FtF opponent for this nicely challenging scenario...

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  12. Another fine looking game Steve. The Prussians, especially the guard (!), suffered heavily in attack, perhaps the assault across a river was too much for basically even forces?
    I join the others in looking forward to your Lobositz! (Jeff Berry has a description and more on his 'Obscure Battles' blog too).
    Best wishes, James

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    1. Thanks James:). With hindsight the Prussians could have done with more troops, but for a quick set up game, I simply went with even sides for ease of set up on my part. If the early Prussian die rolls had been better (loads of 2's on an average dice!) then things might have been different. I'll check Jeff's post out for sure.

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    2. Of course, Duffy's books are the initial 'go to', aren't they? And what everyone refers to as well!

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    3. Anything by Duffy is a pleasure to read:).

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  13. A great looking game as always, Steve - and, of course, a very big bonus that the Good Guys won so convincingly! I'm very tempted to try some small scale armies myself so that I have chance to do some of my own wargaming here in the not too distant future... :-)

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    1. Thanks David and it seems we all root for the Austrians when against the Prussians or the Corsican Ogre:)! It will come as no surprise that I think these MDF figures make for a simple and very cost-effective gateway into gaming. On their 2" square bases, I can use the same troops for small scale actions using say Rebel & Patriots rules, all the way up to massive battles using the Bloody Big Battles ones. The versatility of these two forces is such a bonus!

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  14. Fantastic looking game and report. The Prussians were taught a lesson. Looking forward to Lobositz.

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    1. Thanks Richard:)! I might get the game set up soon for a run through in advance of a FtF game with Keith in due course, as it looks to be a good challenge for both sides.

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  15. My kids are loving the Minions. Therefore you get two thumbs up. Now I can see Frederick II with the Minions offering him snuff. :-D

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    1. The Minions are great and I can imagine them trying Frederick the Great out as they do with Napoleon in the film, only to be disappointed;)! Maybe some 'Snuff Wars' are in the offing...

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