Friday, 12 June 2026

Brenda From Bristol! - An AVBCW AAR

With Blogger really, really playing Silly Buggers at present, this post which had appeared, seems to have disappeared into the depths of the Internet, or wherever none 28mm Warlord Games, Bolt Action, Chain of Command et al posts go to wither on the vine. I know mine is not the only Blog to be affected, but it is a tad annoying (massive British understatement) to say the least. So nothing has changed in terms of content, but this 'update' might allow it to see the light of day once again. 

Well, this is the second go at trying to get this to appear...

With the distinctly Autumnal weather still prevalent here, it was yet another day when going outside to do stuff wasn't very appealing to say the least. Instead I decided to set up a simple BKCII game, as it's been ages since I played anything with these, one of my favourite rulesets. I've been mulling over an AVBCW campaign since last year at least, so took the opportunity to get some of these neglected forces onto the table.

The 'Fluff'
Local gossip has reported a broken down lorry at the hamlet of Bramley End, which is carrying the well known siege gun, 'Brenda'. Not sure on its exact location, the BUF and the Auxiliary Police Force have sent out some scouting forces to try and locate 'Brenda'.

So nothing fancy, but nice and simple background story for a quick game to get back into the swing of BKCII. Likewise, the forces chosen and the table set up was really just what I fancied having a play with and going for a visual look that I enjoyed.

The Table
You can see the set up below, all laid out on my 2' x 2' table, which gave me loads of room to move around whilst playing the game.

An overview of the table, with the BUF coming on from the left, the Police from the right.

'Brenda' on the broken down truck. I do have something more meaty in terms of engine and carriage to move her about the table during games, but not painted yet.

Bramley End and Frank the Farmer about to get a bit of a surprise.

The bridge leading to the hamlet.

The local stream that counts as fordable for infantry only.

The telephone box for those emergencies which might occur...

A view from another road into Bramley End.

The geese about to raise the alarm on the local allotment.

The Forces
Both sides had mirror forces, purely for ease of set up for me.

The Auxiliary Police Force.

The British Union of Fascists.

The Game
Captioned photos should give an idea of how the game played out.

The end of Turn 1. The BUF got the jump on the Police, but moved carefully towards Bramley End, not knowing what they might face. The Police did likewise but as they spotted the BUF, they failed to get any shots off.

The BUF armoured car takes post on the bridge.

The 'Beast of Bodmin' trundles forward towards the churchyard.

The Police's Char St-Chamond tank takes up position covering the junction at Bramley End.

More Police units moved into the outskirts of Bramley End.

The end of Turn 2. Both sides engage each other, with the Char St-Chamond and the BUF Armoured Car as both suppressed, as are some Infantry units, but the BUF lose an Infantry and MG unit to combined fire.

The BUF move up to the stream edge.

The Police come under sustained and effective fire from the BUF.

The BUF armoured car tried to retreat but was suppressed leaving it rather exposed on the bridge.

The BUF Infantry move towards the churchyard to support the 'Beast of Bodmin'.

The end of Turn 3. The BUF get an early advantage, KO'ing a Police Infantry and MG unit, but the tables soon turn, with the BUF losing the 'Beat of Bodmin' and their Armoured Car.

Having made it safely off the bridge, the BUF armoured car is soon brewed up by the Char St-Chamond.

The BUF advance into the churchyard...

... but see the 'Beast of Bodmin' brew up next to them.

The Char St-Chamond is not in too healthy a state though.

The end of Turn 4. The BUF are somewhat on the back foot, as they are unable to KO the Char St-Chamond with their ATR fire, but they do force the Police Armoured Car back, but are taking more losses in their Infantry, which they can ill afford.

All that remains of one BUF Infantry Company.

The BUF ATR armed Platoon are close to being KO'd, but are still a threat to the Police AFV's.

Both sides are in the environs of Bramley End.

The Police try to flank the BUF.

End of the Game
At the start of Turn 5, a Blunder leads to the BUF ATR armed Platoon in the churchyard taking hits that lead to it being KO'd. This takes the BUF over the breakpoint, and they pass the test, but discretion is the better part of valour and decide to sede the field of Mars to the Police.

The Police consolidate the positions as the BUF withdraw.

The Police standard bearers indulge in some Rythmic Gymnastics flag routines;)!

BT 'phone home. The Police report their success to their HQ.

Frank the Farmer heads off to find his traction engine so that he can shift 'Brenda' to a place of safety.

The Butcher's Bill
In the end it looked more one-sided than it was, as several of the Police units were close to being KO'd.

The Police on the right, the BUF on the left.


Post Game Thoughts
Well that was fun and great to get the AVBCW toys out for a game and to be playing BKCII again after so long. Some random musings:
  • Yet again the 2' x 2' table produced a great game that still gave plenty of action and decisions to be made. It certainly didn't feel like I was playing on such a 'small' board.
  • The KISS approach to force selection made things easy for me, having not played the rules for many a month. Again not over complicating things still made for a nice and challenging game.
  • The 12-15 units per side showed that no matter the period, this somehow hits a sweet spot for a game, especially a solo one.
  • I reckon the actual game itself took just over an hour to play, but with the note taking and photos, more like just over two hours.
  • I do need to make a generic ABVCW roster, so I'm not constantly chopping and changing during a game. Afterall most of the stats are the same for each side, with just the AFV's and Aircraft being different.
  • This has moved up the desire to play a narrative AVBCW campaign, but more on that in another post. Some painting needs to be completed first...

What Next?
Well tomorrow I'm off to my good friend Keith Flint's place for another game using his Startline rules, so expect a sort of AAR or photo dump in due course. After that I'm not sure as I've got a busy week and then it's Father's Day weekend in just over a week. As always plenty of ideas but will wait and see how the days pan out, so nothing planned.

As always many thanks for reading and any comments greatly appreciated!

TTFN.

16 comments:

  1. Looks like fun, and a compact 2’x2’ is just right for most folks’ kitchen table, or whatever. I like the camo on the Police units 👍🏼

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    1. It was indeed fun Martin and certainly a very doable size game for a coffee or kitchen table:). The Police camo was inspired by some of the rough and ready stuff seen during the SCW.

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  2. The Beast of Bodmin brewed up … no say it ain’t so :-) Pleased to see the A7V make it to the table. I think I may be the only one enjoying this cold(ish) snap - no heat, wonderful!

    That went well. I know you play from a fairly tight collection of favourite rules and was interested to see that even BKC II, amongst your most played sets, had you feeling a little rusty getting back into it. An excellent example of the challenge that comes from being away from rule sets, even for such a short time, and a reminder of the benefits of sticking to a just a few trusted sets. My varied boardgames do add a ‘rule stress’ dimension to that part of my hobby - note to self: I need to get down to fewer rules.

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    1. It's always nice to get some WWI and/or Inter-War kit onto the table. down here on Thursday we were well wrapped up, not only against the rain, but the cool weather too! Glad to hear someone enjoyed it though;).

      I did enjoy the game, but even thought I play BKCII a lot, I always struggle to remember the Line of Sight rules, which the bit I was rather rusty on. There certainly is a lot to be said for sticking to core rulesets, which we were talking about yesterday during a FtF game. Not only does it reduce 'rule stress', but it makes for easier scenario creation and more fluid and fun games, as you're not spending more time with the rulebook than with the action!

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  3. An interesting and exciting game Steve ⚔️👏
    It just goes to show what can be achieved on a relatively small tabletop battlefield. As Martin mentioned above, even a small kitchen table would be sufficient for this sized game (2’ x 2’). Inspiration for us all.
    Cheers,
    Geoff

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    1. Thanks Geoff:)! Yep, you don't need loads of space to get a good game in, even one that is not single based figures skirmish style action. It's always nice if it shows other games what can be achieved and inspires them too.

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  4. Great stuff Steve but two surprises for me - firstly, your click bait title - I was expecting some kind of female courier to be involved in the action, and secondly, I am surprised the police are on the side of proletarian democracy! LOL. A great little game and I of course don't need convincing you can have fun with a few figures on a very small playing area!

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    1. Thanks Keith:)! The title comes from a famous reaction of said Brenda when asked her reaction to the news of another election. she became a bit of a viral sensation nationally, so I thought I'd use this for my game. Sorry to disappoint on the lack of a female character;)!

      I think normally the Police are on the side of the right in my background fluff, which I need to re-visit, but for this game I just chose them for the narrative, in trying to locate and seize 'Brenda'.

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  5. What a super set up, the table looks brilliant and a lovely collection, really enjoyed seeing it on the table and the BUF lost as well!! Great report.

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    1. Thanks Donnie:)! I do have fun set dressing the table in advance of the game and I think we all enjoy seeing the BUF lose, even though we need the 'Bad Guys' for our games.

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  6. I'd just seen the post with the game you played at Keith's then I saw this post. And like Brenda I thought "what another one!"
    This looked quite a bloody encounter, with a win for the Old Bill. I see the fascists are using old German kit.

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    1. Like waiting for a bus Chris;)! I use a mix of WWI, Inter-War and some Early WWII kit for these games, really just anything I fancy for either side. I do need to re-visit who has what kit really, as frankly I've forgotten!

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  7. Just followed the link back here but I knew I had seen this before due to the "Brenda" reference!
    A few others obviously saw this post, although granted, 6 comments and 6 replies isn't massive!

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    1. I don't mind it if there is nothing of interest for fellow Bloggers, but the fact that this 'appeared' briefly, then vanished into the ether, that is the annoying thing. The views are well down on this and the other posts that have had problems of late...

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  8. Great fun and a very good looking set up too. Amazing what you can do with such a small table! I was very sceptical about the whole VCBW thing but I think I'm coming round thanks to games like this (even though big flags are not as much in evidence as they should be) ... ;-)

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    1. Thanks David and once again, the joys of the smaller scales are manifest:)! I think the AVBCW just gives me the chance to put pretty much any toys on the table that I fancy, so shades of those games we played as kids with whatever we had to hand. Researching the local history is great fun too. Rather hard to make the flag poles longer as I know from previous experience, but it would be good as the larger flags allow for more detail to show:).

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