Monday, 24 February 2025

Das Wiener Schnitzel Kreig, 1848 - The Night Of The Hunter

Background
After the raid on his baggage camp, 'Il Cacciatore' was determined to regain his ill gotten goods, and so planned an ambush for the following day. Bouyed up by the arrival of a unit of Line Infantry, he made his plans and by a series of forced night marches, got ahead of the Austrians just before dawn.

'Fighting Joe' Radetsky was pleased with his loot, but wished he had gotten more. Not sitting on his laurels, he set of in the night to try to get back to the safety of Trauberk and its environs, where he and his troops could get a well earned rest. 

Austrian OOB
Kapitan 'Fighting Joe' Radetsky
2 x Line Infantry
1 x Light Infantry
3 x Jaegers
1 x Light Cavalry

Italian OOB
2nd Tenente 'Il Cacciatore'
3 x Line Infantry
1 x Light Infantry
1 x Dragoons
1 x Light Cavalry

Scenario J - A Long Way From Home
I took this as the basis for the campaign scenario, but made a few tweaks to fit in with the background:
  • The first two Turns are early dawn, with visibility limited to 12". 
  • The Austrians get to move first.

The Action
As always, the captioned photos will hopefully give you a feel for how the action unfolded. So without further ado:

A view of the battlefield. The Austrians are arriving from the NE corner, with the Italians equally split on the SE and NW corners.

The Austrians have the flanks well covered with Light Troops and Cavalry.

One part of the ambush force, consisting of Line Infantry and Dragoons.

The other half of the Italian force, with Line Infantry, Light Infantry and Light Cavalry.

Russell and Fenton from the Trauberk Thunderer are on hand to record events.

The long road which the Austrians need to traverse to reach safety.

The end of Turn 1. As dawn began to break, the Austrians moved down the road, but one unit of Line Infantry lagged behind. In the early morning light, the Italians could only hear the Austrians moving, but not see them to engage. They moved towards the sounds, but the Light Cavalry and Dragoons failed to advance.

Italian Line Infantry move forward to try and pin the Austrians in place, making out some dim shapes in the dim light of dawn.

Austrian troops on the left flank cover the baggage train.

The baggage train and guards.

As the Dragoons fail to move, the Line Infantry pass them to try and reach the road to seal off the Austrian escape route.

The Italians on the other side of the road move to try and ambush the Austrians.

'Il Cacciatore' strikes a pose on the ridge to encourage his troops forward with the cry of 'Avante!'

The end of Turn 2. The Austrian troops on the flanks began to engage the Italians, but to no effect due to the dawn light making it hard to target the enemy. The Italian response was patchy, but at least they had given the Austrians a surprise, even if not all of their troops moved forward to battle.

The Italian Line Infantry form Close Order to make the most of their first volley, if they can.

The Italian Line Infantry continue to try and advance to cut the road in the distance.

The Austrian left flank moves to engage the threat from the Italian troops formed up in Close Order.

On the Austrian right flank, the Jaegers come under fire and are Disordered as a result.

'Il Cacciatore' fails to make his troops move, despite repeated cries of 'Avante!'.

The Italian Light Infantry open fire on the Austrians.

The Italian Light Cavalry strike a pose.

Russell and Fenton capture them in all their glory!

The end of Turn 3. As morning arrives in all its glory, the Austrians make the most of the good light, causing the Line and Light Infantry on either flank to become Broken. The Italian Line Infantry manage to rally but the Light Infantry fail and Rout off the table! Once again the Dragoons fail to move, which is really hampering the Italian plans.

At least it looks like the Italians will be able to close the road soon, as their Light Cavalry is already there.

Austrian Light Infantry move forward to threaten the Light Cavalry by the road.

The baggage train is yet to halt.

The Italian Light Infantry rout!

Russell and Fenton on hand to record 'Il Cacciatore' as he moves his troops quickly forward and into line.

A 'position magnifique'.

The end of Turn 4. As the Austrians move to try and flank the Italian positions, they reply with some effective fire, but the Austrians hold firm. It is all in the balance at present...

The Italian Dragoons finally move, but the Line Infantry falter at a crucial moment!

The Italian Line Infantry are now at half strength and have little offensive capability.

The Italians form Close order as a tidal wave of Austrians move towards them.

Russell and Fenton see the tide possibly turning...

... and so capture 'Fighting Joe' leading his troops!

The end of Turn 5. As the Austrian right flank all miss with their shooting, the left flank steps up to the mark, causing the Line Infantry and Light Cavalry to rout! The Italians advance but quickly realise that the game is up and that discretion is the better part of valour.

The Line Infantry rout.

"Sod this for a game of soldiers!"

The Dragoons arrive too late to affect the game.

Russell and Fenton capture on the hill...

... to capture the moment of Victory!


End of the Game
All too quickly the Italian position become untenable and once again poor old 'Il Cacciatore' had nothing to show for encounter with 'Fighting Joe' Radetsky, who on the other hand had his star in the ascendent!

The Butcher's Bill, with Italian losses at the front, Austrian the back.

The Campaign
It is hard to see how 'Il Cacciatore' could come back from such a string off losses, most of which were all too one-sided. So he left the theatre of war to go and liase with Garibaldi and chums to see how, if given the chance, he could cross swords with his foe in the future. Time would tell...

Post Game Thoughts
Well I thought 'Il Cacciatore' would have a real chance in the game, but for multiple reasons, it just never worked out for him. So a few thoughts on why as follows:
  • It's a funny old scenario upon which to base out action. All the Italians would need to do would be to deploy their troops as close to the bottom edge of their deployment zones, giving them a very good chance of sealing off the road in the first Turn or two. Not much of a game then, as the Austrians would be fighting a fairly static line of troops, losing all the narrative etc.
  • Even with the 'free' Line Infantry unit, the Italians suffered from a lack of troops to close the road, hampered in no small part but the Dragoons failing to move for 3 Turns in a row. I think this is a tough scenario for the Italians to win, but didn't feel this when setting it all up, quite the opposite in fact.
  • Allowing the Austrians to move first felt right, as moving second would have meant a great chance of a simple 'break the line' type game.
  • The Italians did suffer more from poor command rolls and certainly some pretty bad Morale saves, which cost them the game early on. With the loss of the Light Infantry early on, they were very much on the back foot from then on.
  • I completely forgot to use Radetsky's extra move allowance and the 'Fortuna Belli' which if I had remembered, might have made things even harder for the Italians.

What Next?
I had another scenario up my sleeve, dependent upon the outcome of this game, but in all honesty it feels the right place to end the campaign here and now. I've learnt a lot from these games and they have given me plenty of ideas to take forward for future narrative driven campaigns. I may do a post on my musings in due course, but let's wait and see.

I have been painting up some ECW units for another possible campaign, either set purely in the ECW and based around where I live, or re-visiting the 'Camberwick Green Chronicles' again with Dragon Rampant. After so many games of R&P, games wise something completely different is in order I think.

As mentioned previously, this is likely to be some AVBCW action or maybe even getting enough units painted so I can start my mini-campaign based around the Canadian landings, but with my fictional Regiments. Lets see what grabs me the most over the coming days.

Anyway, thanks for reading and I hoped you enjoyed the campaign and as always, any comments are greatly appreciated!

TTFN.


28 comments:

  1. Sheesh! The Italians are having a terrible time of putting up a decent fight. They had such a simple task too. Fab layout as always, Steve. Thank you!

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    1. I did feel sorry for 'Il Cacciatore' as his troops couldn't complete this most simple of tasks:(! Glad you liked the layout too:).

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    2. If Il Cacciatore' cannot muster a better outcome, the troops may start calling him Chicken Cacciatore'!

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    3. I think he might be the one calling them 'chicken', as they are the ones running away all the time! Maybe 'Cacciatore Chicken' will become a new game or pasta dish...

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  2. Another good looking encounter Steve. I guess the benefit of solo is you can carry on or close the campaign as you want 👍

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    1. Thanks Matt. Yep, the advantage of solo campaigns is that you can pause or stop them as you see fit. I think this story has run its natural course.

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  3. Yes it does seem like this whole campaign is an endless tale of woe for the Italians, Steve!
    Are you giving up on his one now?

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    1. Endless woe indeed Keith! As mentioned to Matt above, I feel that the narrative has reached its natural conclusion. However I do plan on returning to this campaign in the future with some new protaganists for a fresh start.

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  4. Another fine report of the final chapter of the series. Easy to follow the trials and travails of IL 'Cacciatore.

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    1. Thanks Joe and glad you enjoyed poor old 'Il Cacciatore's' trials and tribulations!

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  5. It has been a cracking campaign, all along I have been waiting for the Italians to make a comeback but it never happened! Really enjoyed it and now looking forward to your next campaign project.

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    1. Thanks Donnie! I really thought that this scenario would alter the narrative, but how wrong was I?! Hopefully a new campaign in some shape or form soon'ish.

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  6. As you & others have mentioned Steve, things never seemed to “go right” for the Italians. Il Cacciatore must be wondering what more he needed to do (throw better/luckier dice at the right moment?) to achieve the victories he desired. The current campaign does seem to have reached a natural conclusion, as it’s difficult to imagine how Il Cacciatore could turn things around.
    What next? I suppose it depends how you feel on the day and how your mojo goes. One good thing about AVBCW is that you can always add more toys (let’s call them reinforcements) if you are particularly taken by something, such as a new vehicle or a quirky militia. Good luck with your efforts - I’m sure we’ll all be keeping an eye open for developments 👍
    Cheers,
    Geoff

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    1. The Dice Gods certainly didn't give 'Il Cacciatore' their favours throughout the campaign! As you say, there is no real way back for him within the current narrative setting. New troops, new dice, new commanders and maybe things will be different next time...

      The AVBCW certainly does allow for many weird and wonderful toys to grace the table. I still have yet to paint my pseudo inter-war 'Bristol Bocage' bomber, which I primed about 5 years or so ago!

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  7. Il Tenente has been ill-served by the troops under his command. Will he be believed in Turin or will he be relieved, I wonder.
    Enjoyable little campaign Steve. Roll on the next project.
    Chris/Nundanket

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    1. Ill served indeed Chris! I wonder what the equivalent of a posting to the 'Eastern Front' is in this setting? Maybe he will be lucky and Garibaldi will cut him some slack. Fingers crossed the next project will hit the table next week...

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  8. Another great looking game. It's a shame the Italians never seem to catch a break. I had expected them to at least make a fight of this. Looking forward to your next game adventure.

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    1. Thanks! Lady Luck deserted the Italians for usre, even in this game where they should have had more than a fighting chance for gaining a win. The next mini-campaign is already in the preperation stage:).

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  9. OMG! I love the additional story element of the camera guy and then the 'vintage photo.' I am going to steal / borrow that idea one day.
    yeah sure all that other stuff was fine was too i guess but THE CAMERA! brilliant. 😁

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    1. I'm glad you enjoyed Russell & Fenton's reportage during the game game:)! The idea came to me out of the blue, inspired by various games where I had seen a Leonardo da Vinci type character painting the battles. Alongside of this many a Blog has had B&W photos of their games or images such as mine, so I simply combined the two. The camera was easy to make as I had a WWII German binocular tripod as the base, then a bit of mdf and plastic and 'Hey Presto!' we had a plate camera. I'm very happy with how they came out so expect to see more of them in due course...

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  10. Another superb report. Thanks for sharing this excellent campaign with us - the dice gods had it in for Il Cacciatore from the off…poor blighter 🇮🇹 🎲🎲🎲🎲🎲🎲🎲🎲🎲🎲🎲🎲🎲🎲

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    1. Thanks Martin! Yep, the Gods were not with 'Il Cacciatore' at all. Maybe next time 'Lucky' Lucciano or something akin to this might be in order to gain their favours. Afterall Napoleon said "Give me a lucky General" or words to that effect.

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  11. Great report. Gosh, the Italians have it tough all the way through the campaign. A good point to conclude I think. I look forward to your after thoughts on the campaign experience.

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    1. Thanks Richard:)! Certainly so far the Balkans hasn't been a happy hunting ground for the Italians, somewhat foreshadowing the Invasion of Greece 1940-41? I'll try and post some campaign musings soon and will see of the Bots in Germany & Austria like it or not;).

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  12. Never really worked out for the Italians did it, still entertaining and interesting mini campaign!
    Best Iain

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    1. Thanks Iain and it certainly was not the to-and-fro affair I was hoping for! Maybe better luck for the Italians next time...

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