Following on from our previous opening campaign game, the Battle of Wissembourg, Dave and I met up to play Froeschwiller, one of the major Frontier battles of the Franco-Prussian War. To be able to play to a conclusion in an evening (normally around 3 hours maximum gaming time) we had to reduce the units involved as well as the table area. The latter was quite easy to do as we simply had to 'top-and-tail' the board as most of the action and deployment took part in the central area of the map.
Reducing the units involved was another matter. Dave with his much greater experience of the period stepped up to the mark and 'bathtubbed' the units involved. We both thought that the 'bathtubbed' OOB would give a good and balanced game, but the proof of the pudding and all that.....
Reducing the units involved was another matter. Dave with his much greater experience of the period stepped up to the mark and 'bathtubbed' the units involved. We both thought that the 'bathtubbed' OOB would give a good and balanced game, but the proof of the pudding and all that.....
'Bathtubbed' Orders of Battle
German Fifth Army
|
|
Gen. von Kirchbach V Korps
10th Div/V Korps [6] Trnd NG
[1] BLA
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Deployed between Woerth and Dieffenbach
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Gen.von Bose XI Korps
21st Div/XI Korps [6] S Trnd NG
[1] BLA
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Deployed at Gunstett
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Gen von Hartmann II Bav Korps
4th Bav. Div/II Bav Korps [5] S Raw EB
[1] BLA
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Deployed at Langensulzbach
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9th Div/V Korps [6] S Trnd NG
[1] BLA
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Arrive T1 at Dieffenbach
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22nd Div/XI Korps [6] Trnd NG
[1] BLA
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Arrive T3 E of Gunstett
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Gen von der Tann I Bav Korps
1st Bav. Div/I Bav Korps [6] Raw EB
[1] BLA
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Arrive T4 E of Goersdorf
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Crown Prince Wilhelm
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Arrive T5 SE corner
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Wurttemburg Div [2] Raw NG
Wurttemburg Cav[1] Raw
[1] BLA
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Arrive T6 E of Gunstett
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3rd Bav. Div/II Bav Korps [3] S Raw EB
Bav Cav [1]
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Arrive T7 NE Langensulzbach
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Korps
Commanders can only add general bonus to their own Korps units … duh!! Crown
Prince can add his bonus to all Germans (he is the Crown Prince, that’s why).
French
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CinC Marshal MacMahon
1st Div/1st Corps [4] S A Vet LB
[1] RA
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Deployed within 6” of Froeschwiller
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2nd Div/1st Corps [2] S A Vet LB
[1] RA
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Deployed in valley W of Niederwald
(Reduced forces from
Wissem-big-ish)
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3rd Div/1st Corps [4] S A Vet LB
[1] RA
[0.5] MG
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Deployed L1/L2 within 12” of Woerth
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4th Div/1st Corps [4] S A Vet LB
[1] RA
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In/between Niederwald and Morsbronn
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1st Cav Div [2] A Vet
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In valley N of Eberbach
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1st Div/7th Corps [4] S Trnd LB
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In Elasshausen or 6” W
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2nd Res Cav/7th Corps [1] A Vet
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Within 12” of Froeschwiller
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MacMahon
commands all French units on the table even though 7th Corps wasn’t
his.
Other than the table reduction and 'bathtubbing', the scenario was as per the Bloody Big Battles book. Simply put the victory conditions for the Germans were that they had to capture Froeschwiller and Reichshofen as well as destroying as much of the French army as possible. For the French they had to hold onto the objectives and avoid being destroyed.
As the French had generally the cream of their army deployed on the table against a German force arriving piecemeal and with raw or trained troops, this was one battle where we both felt that the French had a good chance to halt the Germans and potentially give them a bit of a bloody nose.
So with the lyrics of La Marsellaise coming to the fore it was time to join battle and bash the Boche!
The 4th Bavarian Division arrives on the hill above Langensulzbach, looking towards the French 1st Division. |
Both sides advance as best they can, given the restrictions upon movement placed upon them by the terrain. |
The French 1st Division advances to try and block the Bavarian advance, as the Bavarians disappear from sight in the Sulzbach valley. |
The race for Woerth appears to be going the way of the Prussians. |
Battle is joined right across the table. The French and Bavarians manouevre for best position near Langensulzbach. |
Poor French command rolls (two 2s and a 3!) allow the Prussians to gain control of Woerth. |
The French right flank starts to withdraw, trading space for time, with the plan to retreat towards Reichshofen. |
As the French close in on the Bavarians, elswhere the rest of the French force moves towards or into Froeschwiller to make the best use of the town defences. |
The veteran French 1st division close in on the raw Bavarians, with the aim of eliminating this threat to the french left flank. |
The French right wing is struggling to move back towards Reichshofen, with the Niederwald lying right across their path. |
In the centre the French hope that by holding Froeschwiller, they will be able to halt the Prussians as they have to advance over open terrain. |
The Bavarians are Disrupted and Spent, but at least they have seen off the veteran French 1st Division. If they can rally they will be a serious threat to the whole French position. |
As the French hold Froeschwiller, the Prussians move into the Niederwald, pushing between the French centre and right wing. |
The French centre Disrupted and under severe pressure. |
The French position is completely hopeless as the mass of German re-inforcements pour onto the table. |
The Prussians poised to adminster the coup-de-grace. |
In the end of crushing victory for the German forces, with only the French 4th Division on the right wing able to escape certain destruction.
Post Game Thoughts
Well a game that was pretty evenly balanced changed completely in one Turn! I think it is fair to say that we were both somewhat taken aback by this. C'est la guerre I suppose. Despite this dramatic turn of events it was a great game and a very different one compared to previous games for a number of reasons. A few thoughts below as to why this was:
Post Game Thoughts
Well a game that was pretty evenly balanced changed completely in one Turn! I think it is fair to say that we were both somewhat taken aback by this. C'est la guerre I suppose. Despite this dramatic turn of events it was a great game and a very different one compared to previous games for a number of reasons. A few thoughts below as to why this was:
- The terrain really played a large part in this game. With all hills being steep and large wooded areas with few roads meant that it was hard to get both sides troops moving. As Dave commmented on post-game, you can read about these battles and the issues faced, but it really comes home to you when you have to play the game as it helps you realise why units did this or that etc.
- With the French being Passive and having only one Commander, it made it very hard to get them moving. Having the right wing seperated by the Niederwald only complicated things coupled with the terrain issues mentioned above.
- In contrast the German forces having an abundance of Commanders helped them out in comparison, but even so they still struggled with the terrain. Their left wing in particular at Gunstett struggled until Crown Prinz Wilhelm arrived.
- Terrible die rolling cost the French their left flank as in contrast the Bavarians rolled extremely well, even though it left them Low on Ammo and Spent. Not a bad trade off when you consider a Raw unit saw off a Veteran one.
- Almost a repeat of the above at Froeschwiller in terms of French shooting. Failing to stop the assault meant that sheer weight of Prussian number told in the end.
- The loss of two French units in one Turn off assault in the Niederwald completely seperated the French right wing from their centre.
- It was interesting to see that things were much harder for the Germans without their massed batteries of Krupp guns. The infantry felt far more vulnerable and couldn't wait for the usual softening up by their artillery before closing on for the assault.
- Despite the poor French shooting, they were in a good position and things could have gone very differently for the French. This is certainly a scenario that is worth replaying several times to see how things pan out over a few games. It is certainly not a case of one way traffic for the Germans.
- What would I do differently this time? Really the only thing would be to deploy the French right wing (4th Division) in or as close to the Niederwald as possible so that they could try and move into contact with their centre or head towards Reichshofen early on to form a strong second defensive line. Knowing how hard it is to move troops in that terrain, it would hopefully take the Prussians some time to get close enough to be a threat.
So the next planned game is Spicheren as it is the last of the Frontier battles and one in which the French are initially attacking. This will definitely seem strange but a great challenge and one that I'm really looking forward to.
You seem to have found a rich stem at the moment Steve, nice post, great to see battles fought out on a large scale.
ReplyDeleteCheers
Stu
Thanks Stu. Really enjoying the FPW so far, even though as the French player I'm getting a bit of a beating each game!
DeleteI like the bathtubbing approach.
ReplyDeleteGood observation by Dave, and one I've often made myself, that actually playing the game of a battle helps you appreciate why things went the way they did more than just reading about it ever can.
Chris
Bloody Big BATTLES!
https://uk.groups.yahoo.com/neo/groups/BBB_wargames/info
http://bloodybigbattles.blogspot.fr/
We did mention that it would be good for Dave's cadets to study a battle, formulate a plan and then put it into practice on the table. Something for the future I think. It certainly helps you understand the battle much more than text and maps ever can.
Delete