This scenario is taken straight from the SotE rulebook and is a great starter scenario, given its relatively small forces and some simple terrain to add into the mix. I used the OOB as given, but realised I should have given the French centre Foot Artillery rather than Horse. Mea culpa! I rolled for the ratings of the commanders using the Wars & Campaigns guides as well as tweaking the ratings for the troops. The results can be seen below:
Austrian OOB (North of the stream)
1 x Brigadier General - Inspiring
2 x Light Cavalry
1 x Horse Artillery
1 x Light Infantry - Independent
Austrian OOB (By the hill)
1 x C-in-C
1 x Brigadier General - Inept
2 x Line Infantry
1 x Foot Artillery
1 x Brigadier General
2 x Heavy Cavalry
French OOB
1 x C-in-C - inspiring
Right Wing
1 x Brigadier General
2 x Light Cavalry
Centre
1 x Brigadier General
2 x Line Infantry
1 x Line Infantry - Inferior
1 x Foot Battery - Superior
Left Wing
1 x Brigadier General
1 x Light Infantry - Superior
2 x Light Infantry
1 x Horse Artillery - Superior
Scenario
The Austrians are moving back towards the village from different directions with the aim of uniting their forces. They are surprised to see a French force to their front, whose aim is to try and occupy the village and defeat the Austrians in detail before they can unite.
Pre-Game Bombardment
The Austrian Foot Artillery deployed on the hill opened up before proceedings got under way and managed to cause two hits on the French Centre, which were shared across two Line Infantry units.
Initiative rolls
Note that the French won the Initiative rolls in each Turn for the duration of the game.
An overview of the table, with the French at the bottom. |
The French Light Infantry with the Superior unit to the left (black die). |
The French Centre with the Inferior Line Infantry unit to the rear (yellow die). The French Light Cavalry are to the right. |
The Austrian Light infantry and Light Cavalry. |
The Austrian Line infantry and Heavy Cavalry. |
The French Light Infantry ready to secure the village and then move on from there as required. The Horse Artillery as yet to unlimber. |
As the French Centre advances, they are hit by Austrian artillery fire. On the Right Wing the French Light cavalry remain in column for ease and speed of manoeuvre. |
The Inept Brigadier General lack of command ability causes the Austrian Line Infantry to become strung out, as the Heavy Cavalry move off. |
Both sides try to get to the bridge the 'fastest with the mostest'. |
The French Light Infantry occupy the village and the Superior unit moves to the left, with the aim of advancing through the wood to threaten the Austrian position on the hill. |
The Line Infantry in the French Centre are suffering from the extremely accurate shooting of the Austrian artillery. At least their commanders haven't been hit yet. |
The Light Cavalry from both sides eye each other up warily, not wanting to risk an attack across the stream. The Austrian Light Infantry have almost secured the bridge. |
The French Light Infantry try to manoeuvre so as to threaten the Austrian Line Infantry and the Foot Artillery on the hill. |
The French Horse Artillery by the village fail to register any hits once again, as the French Centre takes a pounding. |
As the French Line Infantry Routs, they almost take the Inferior Line Infantry with them. |
As the French Light Cavalry pull back, they allow the Horse Artillery to inflict damage on the Austrian Light Cavalry as they try to avoid being too close to the guns. |
The French light Infantry begin to press. |
Both side throw out Skirmish Screens as they close with each other. The French Inferior Line is still Weakened. |
The Light Cavalry of both sides begin a Mexican Stand Off. |
The Austrian Foot Artillery are in danger of being overrun, despite the Austrian Line Infantry unit in the rear turning to face the French. |
The skirmish Screens open fire at each other, with the Austrian Light Infantry across the river still enfilading the French Line Infantry. |
The Inferior French Line Infantry unit seeks safety. |
The stand off continues. |
The Austrian Foot Artillery is overrun as the Austrian line Infantry is Weakened by combined fire. |
The Austrian Heavy Cavalry crash into the French Line Infantry, routing them and then... |
... contact the Inferior French Line Infantry unit as they pursue, also Routing them. The French commanders look on in disbelief! |
End of the Game
With the dramatic change in fortunes for the Austrians after the loss of their Foot Artillery, with the French Centre gone and the Austrian Heavy Cavalry ready to run riot in the French rear, I called the game for the Austrians.
Post Game Thoughts
Well after that incredible finale I had to go and catch my breath as I was somewhat exhausted by it all! what a way to finish a game and snatch victory from the jaws of defeat! It's one of those moments in a game that will linger long in the memory and for all the right reasons. So to try and sum it up, as usual my post game musings:
- The Inept Austrian Brigadier General was a real handicap for most of the game and limited what the Austrians could do. Theirs was a tough ask to being with but he only made it more difficult. Oh the joys of playing the Austrians!
- The Austrian artillery played a great game, from the pre-game bombardment onwards. In contrast the French artillery didn't get going until mid game onwards, which was probably lucky for the Austrians.
- The stream led to the Light Cavalry from both sides doing little other than canter about the battlefield. Not wanting to risk a charge across it and attack a defended bank was the reason. Maybe the Austrian Light Infantry could have provided support, but the French artillery was good reason not to.
- The French Light Infantry I think I could have used better, supporting the Centre rather than going around the flank. Their extra manoeuvrability and fire power would have been useful to press the attack in the Centre. One unit on the flank would have sufficed.
- The Austrian Heavy Cavalry's charge was made in desperation and came off despite the odds. I still can't believe it turned the game as it did, but the Die Gods were certainly on their side!
- Both sides Generals survived a lot of fire and came out unscathed. they also played their part in this game, being very useful in the Rally phases. I did get one part wrong but have learnt this and will remember for future games.
- Both sides did use Skirmish Screens as they closed which was good and certainly added another dimension to the game.
- I'm sure I could have used the Reserves rule to get the Austrian Heavy Cavalry moving forward more quickly and maybe the Light Infantry and Light Cavalry too. I need to re-read this section to make sure.
Well I think that pretty much covers everything. I hope you enjoyed the AAR and I certainly enjoyed the game and am enjoying these rules too. I do need to paint up many more of my MDF figures and probably need to order some more cavalry, but in the meantime I will be digging out my wooden blocks so that I can play some bigger games. I feel pretty confident with the rules now and this is only after three games, which I think speaks volumes of the rules and the approach Keith has taken.
I'm not sure when my next game will be and what period, but I'm hankering after some 'Ancients' gaming, but also want to put on a bigger Napoleonics game and maybe even play it as a mini-campaign. Plenty to think about, so until next time, stay safe and keep healthy.